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- added hasOwner method to manage ownership more nicely...
- added hasOwner method to manage ownership more nicely - added force flag to make delete() work - added check for hasOwner git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@51 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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PythonQtWrapper_QGLPixelBuffer.cpp
172 lines | 5.0 KiB | text/x-c | CppLexer
#include "PythonQtWrapper_QGLPixelBuffer.h"
#include <QImage>
#include <QVariant>
#include <qgl.h>
#include <qglpixelbuffer.h>
#include <qimage.h>
#include <qpaintdevice.h>
#include <qpaintengine.h>
#include <qpixmap.h>
#include <qpoint.h>
#include <qrect.h>
#include <qsize.h>
QGLPixelBuffer* PythonQtWrapper_QGLPixelBuffer::new_QGLPixelBuffer(const QSize& size, const QGLFormat& format, QGLWidget* shareWidget)
{
return new QGLPixelBuffer(size, format, shareWidget); }
QGLPixelBuffer* PythonQtWrapper_QGLPixelBuffer::new_QGLPixelBuffer(int width, int height, const QGLFormat& format, QGLWidget* shareWidget)
{
return new QGLPixelBuffer(width, height, format, shareWidget); }
unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QImage& image, unsigned int target)
{
return theWrappedObject->bindTexture(image, target);
}
unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QPixmap& pixmap, unsigned int target)
{
return theWrappedObject->bindTexture(pixmap, target);
}
unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QString& fileName)
{
return theWrappedObject->bindTexture(fileName);
}
bool PythonQtWrapper_QGLPixelBuffer::bindToDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture)
{
return theWrappedObject->bindToDynamicTexture(texture);
}
void PythonQtWrapper_QGLPixelBuffer::deleteTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id)
{
theWrappedObject->deleteTexture(texture_id);
}
int PythonQtWrapper_QGLPixelBuffer::depth(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->depth();
}
bool PythonQtWrapper_QGLPixelBuffer::doneCurrent(QGLPixelBuffer* theWrappedObject)
{
return theWrappedObject->doneCurrent();
}
void PythonQtWrapper_QGLPixelBuffer::drawTexture(QGLPixelBuffer* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget)
{
theWrappedObject->drawTexture(point, textureId, textureTarget);
}
void PythonQtWrapper_QGLPixelBuffer::drawTexture(QGLPixelBuffer* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget)
{
theWrappedObject->drawTexture(target, textureId, textureTarget);
}
QGLFormat PythonQtWrapper_QGLPixelBuffer::format(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->format();
}
unsigned int PythonQtWrapper_QGLPixelBuffer::generateDynamicTexture(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->generateDynamicTexture();
}
Qt::HANDLE PythonQtWrapper_QGLPixelBuffer::handle(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->handle();
}
bool PythonQtWrapper_QGLPixelBuffer::static_QGLPixelBuffer_hasOpenGLPbuffers()
{
return QGLPixelBuffer::hasOpenGLPbuffers();
}
int PythonQtWrapper_QGLPixelBuffer::height(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->height();
}
int PythonQtWrapper_QGLPixelBuffer::heightMM(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->heightMM();
}
bool PythonQtWrapper_QGLPixelBuffer::isValid(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->isValid();
}
int PythonQtWrapper_QGLPixelBuffer::logicalDpiX(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->logicalDpiX();
}
int PythonQtWrapper_QGLPixelBuffer::logicalDpiY(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->logicalDpiY();
}
bool PythonQtWrapper_QGLPixelBuffer::makeCurrent(QGLPixelBuffer* theWrappedObject)
{
return theWrappedObject->makeCurrent();
}
int PythonQtWrapper_QGLPixelBuffer::numColors(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->numColors();
}
QPaintEngine* PythonQtWrapper_QGLPixelBuffer::paintEngine(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->paintEngine();
}
bool PythonQtWrapper_QGLPixelBuffer::paintingActive(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->paintingActive();
}
int PythonQtWrapper_QGLPixelBuffer::physicalDpiX(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->physicalDpiX();
}
int PythonQtWrapper_QGLPixelBuffer::physicalDpiY(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->physicalDpiY();
}
void PythonQtWrapper_QGLPixelBuffer::releaseFromDynamicTexture(QGLPixelBuffer* theWrappedObject)
{
theWrappedObject->releaseFromDynamicTexture();
}
QSize PythonQtWrapper_QGLPixelBuffer::size(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->size();
}
QImage PythonQtWrapper_QGLPixelBuffer::toImage(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->toImage();
}
void PythonQtWrapper_QGLPixelBuffer::updateDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id) const
{
theWrappedObject->updateDynamicTexture(texture_id);
}
int PythonQtWrapper_QGLPixelBuffer::width(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->width();
}
int PythonQtWrapper_QGLPixelBuffer::widthMM(QGLPixelBuffer* theWrappedObject) const
{
return theWrappedObject->widthMM();
}