#include "PythonQtWrapper_QGLPixelBuffer.h" #include #include #include #include #include #include #include #include #include #include #include QGLPixelBuffer* PythonQtWrapper_QGLPixelBuffer::new_QGLPixelBuffer(const QSize& size, const QGLFormat& format, QGLWidget* shareWidget) { return new QGLPixelBuffer(size, format, shareWidget); } QGLPixelBuffer* PythonQtWrapper_QGLPixelBuffer::new_QGLPixelBuffer(int width, int height, const QGLFormat& format, QGLWidget* shareWidget) { return new QGLPixelBuffer(width, height, format, shareWidget); } unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QImage& image, unsigned int target) { return theWrappedObject->bindTexture(image, target); } unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QPixmap& pixmap, unsigned int target) { return theWrappedObject->bindTexture(pixmap, target); } unsigned int PythonQtWrapper_QGLPixelBuffer::bindTexture(QGLPixelBuffer* theWrappedObject, const QString& fileName) { return theWrappedObject->bindTexture(fileName); } bool PythonQtWrapper_QGLPixelBuffer::bindToDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture) { return theWrappedObject->bindToDynamicTexture(texture); } void PythonQtWrapper_QGLPixelBuffer::deleteTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id) { theWrappedObject->deleteTexture(texture_id); } int PythonQtWrapper_QGLPixelBuffer::depth(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->depth(); } bool PythonQtWrapper_QGLPixelBuffer::doneCurrent(QGLPixelBuffer* theWrappedObject) { return theWrappedObject->doneCurrent(); } void PythonQtWrapper_QGLPixelBuffer::drawTexture(QGLPixelBuffer* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget) { theWrappedObject->drawTexture(point, textureId, textureTarget); } void PythonQtWrapper_QGLPixelBuffer::drawTexture(QGLPixelBuffer* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget) { theWrappedObject->drawTexture(target, textureId, textureTarget); } QGLFormat PythonQtWrapper_QGLPixelBuffer::format(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->format(); } unsigned int PythonQtWrapper_QGLPixelBuffer::generateDynamicTexture(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->generateDynamicTexture(); } Qt::HANDLE PythonQtWrapper_QGLPixelBuffer::handle(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->handle(); } bool PythonQtWrapper_QGLPixelBuffer::static_QGLPixelBuffer_hasOpenGLPbuffers() { return QGLPixelBuffer::hasOpenGLPbuffers(); } int PythonQtWrapper_QGLPixelBuffer::height(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->height(); } int PythonQtWrapper_QGLPixelBuffer::heightMM(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->heightMM(); } bool PythonQtWrapper_QGLPixelBuffer::isValid(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->isValid(); } int PythonQtWrapper_QGLPixelBuffer::logicalDpiX(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->logicalDpiX(); } int PythonQtWrapper_QGLPixelBuffer::logicalDpiY(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->logicalDpiY(); } bool PythonQtWrapper_QGLPixelBuffer::makeCurrent(QGLPixelBuffer* theWrappedObject) { return theWrappedObject->makeCurrent(); } int PythonQtWrapper_QGLPixelBuffer::numColors(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->numColors(); } QPaintEngine* PythonQtWrapper_QGLPixelBuffer::paintEngine(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->paintEngine(); } bool PythonQtWrapper_QGLPixelBuffer::paintingActive(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->paintingActive(); } int PythonQtWrapper_QGLPixelBuffer::physicalDpiX(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->physicalDpiX(); } int PythonQtWrapper_QGLPixelBuffer::physicalDpiY(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->physicalDpiY(); } void PythonQtWrapper_QGLPixelBuffer::releaseFromDynamicTexture(QGLPixelBuffer* theWrappedObject) { theWrappedObject->releaseFromDynamicTexture(); } QSize PythonQtWrapper_QGLPixelBuffer::size(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->size(); } QImage PythonQtWrapper_QGLPixelBuffer::toImage(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->toImage(); } void PythonQtWrapper_QGLPixelBuffer::updateDynamicTexture(QGLPixelBuffer* theWrappedObject, unsigned int texture_id) const { theWrappedObject->updateDynamicTexture(texture_id); } int PythonQtWrapper_QGLPixelBuffer::width(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->width(); } int PythonQtWrapper_QGLPixelBuffer::widthMM(QGLPixelBuffer* theWrappedObject) const { return theWrappedObject->widthMM(); }