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declarativechartnode.cpp
89 lines | 3.3 KiB | text/x-c | CppLexer
/ src / chartsqml2 / declarativechartnode.cpp
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Charts module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "declarativechartnode.h"
#include "declarativerendernode.h"
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLFramebufferObjectFormat>
#include <QtGui/QOpenGLFramebufferObject>
#include <QOpenGLShaderProgram>
#include <QtGui/QOpenGLBuffer>
QT_CHARTS_BEGIN_NAMESPACE
// This node handles displaying of the chart itself
DeclarativeChartNode::DeclarativeChartNode(QQuickWindow *window) :
QSGSimpleTextureNode(),
m_texture(0),
m_window(window),
m_textureOptions(0),
m_textureSize(1, 1),
m_glRenderNode(0)
{
initializeOpenGLFunctions();
// Our texture node must have a texture, so use a default one pixel texture
GLuint defaultTexture = 0;
glGenTextures(1, &defaultTexture);
glBindTexture(GL_TEXTURE_2D, defaultTexture);
uchar buf[4] = { 0, 0, 0, 0 };
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf);
QQuickWindow::CreateTextureOptions defaultTextureOptions = QQuickWindow::CreateTextureOptions(
QQuickWindow::TextureHasAlphaChannel | QQuickWindow::TextureOwnsGLTexture);
m_texture = m_window->createTextureFromId(defaultTexture, QSize(1, 1), defaultTextureOptions);
setTexture(m_texture);
setFiltering(QSGTexture::Linear);
// Create child node for rendering GL graphics
m_glRenderNode = new DeclarativeRenderNode(m_window);
m_glRenderNode->setFlag(OwnedByParent);
appendChildNode(m_glRenderNode);
m_glRenderNode->setRect(0, 0, 0, 0); // Hide child node by default
}
DeclarativeChartNode::~DeclarativeChartNode()
{
delete m_texture;
}
// Must be called on render thread and in context
void DeclarativeChartNode::createTextureFromImage(const QImage &chartImage)
{
if (chartImage.size() != m_textureSize)
m_textureSize = chartImage.size();
delete m_texture;
m_texture = m_window->createTextureFromImage(chartImage, m_textureOptions);
setTexture(m_texture);
}
QT_CHARTS_END_NAMESPACE