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arm_fir_f32.c
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/* ----------------------------------------------------------------------
* Copyright (C) 2010 ARM Limited. All rights reserved.
*
* $Date: 15. July 2011
* $Revision: V1.0.10
*
* Project: CMSIS DSP Library
* Title: arm_fir_f32.c
*
* Description: Floating-point FIR filter processing function.
*
* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
*
* Version 1.0.10 2011/7/15
* Big Endian support added and Merged M0 and M3/M4 Source code.
*
* Version 1.0.3 2010/11/29
* Re-organized the CMSIS folders and updated documentation.
*
* Version 1.0.2 2010/11/11
* Documentation updated.
*
* Version 1.0.1 2010/10/05
* Production release and review comments incorporated.
*
* Version 1.0.0 2010/09/20
* Production release and review comments incorporated.
*
* Version 0.0.5 2010/04/26
* incorporated review comments and updated with latest CMSIS layer
*
* Version 0.0.3 2010/03/10
* Initial version
* -------------------------------------------------------------------- */
#include "arm_math.h"
/**
* @ingroup groupFilters
*/
/**
* @defgroup FIR Finite Impulse Response (FIR) Filters
*
* This set of functions implements Finite Impulse Response (FIR) filters
* for Q7, Q15, Q31, and floating-point data types.
* Fast versions of Q15 and Q31 are also provided on Cortex-M4 and Cortex-M3.
* The functions operate on blocks of input and output data and each call to the function processes
* <code>blockSize</code> samples through the filter. <code>pSrc</code> and
* <code>pDst</code> points to input and output arrays containing <code>blockSize</code> values.
*
* \par Algorithm:
* The FIR filter algorithm is based upon a sequence of multiply-accumulate (MAC) operations.
* Each filter coefficient <code>b[n]</code> is multiplied by a state variable which equals a previous input sample <code>x[n]</code>.
* <pre>
* y[n] = b[0] * x[n] + b[1] * x[n-1] + b[2] * x[n-2] + ...+ b[numTaps-1] * x[n-numTaps+1]
* </pre>
* \par
* \image html FIR.gif "Finite Impulse Response filter"
* \par
* <code>pCoeffs</code> points to a coefficient array of size <code>numTaps</code>.
* Coefficients are stored in time reversed order.
* \par
* <pre>
* {b[numTaps-1], b[numTaps-2], b[N-2], ..., b[1], b[0]}
* </pre>
* \par
* <code>pState</code> points to a state array of size <code>numTaps + blockSize - 1</code>.
* Samples in the state buffer are stored in the following order.
* \par
* <pre>
* {x[n-numTaps+1], x[n-numTaps], x[n-numTaps-1], x[n-numTaps-2]....x[0], x[1], ..., x[blockSize-1]}
* </pre>
* \par
* Note that the length of the state buffer exceeds the length of the coefficient array by <code>blockSize-1</code>.
* The increased state buffer length allows circular addressing, which is traditionally used in the FIR filters,
* to be avoided and yields a significant speed improvement.
* The state variables are updated after each block of data is processed; the coefficients are untouched.
* \par Instance Structure
* The coefficients and state variables for a filter are stored together in an instance data structure.
* A separate instance structure must be defined for each filter.
* Coefficient arrays may be shared among several instances while state variable arrays cannot be shared.
* There are separate instance structure declarations for each of the 4 supported data types.
*
* \par Initialization Functions
* There is also an associated initialization function for each data type.
* The initialization function performs the following operations:
* - Sets the values of the internal structure fields.
* - Zeros out the values in the state buffer.
*
* \par
* Use of the initialization function is optional.
* However, if the initialization function is used, then the instance structure cannot be placed into a const data section.
* To place an instance structure into a const data section, the instance structure must be manually initialized.
* Set the values in the state buffer to zeros before static initialization.
* The code below statically initializes each of the 4 different data type filter instance structures
* <pre>
*arm_fir_instance_f32 S = {numTaps, pState, pCoeffs};
*arm_fir_instance_q31 S = {numTaps, pState, pCoeffs};
*arm_fir_instance_q15 S = {numTaps, pState, pCoeffs};
*arm_fir_instance_q7 S = {numTaps, pState, pCoeffs};
* </pre>
*
* where <code>numTaps</code> is the number of filter coefficients in the filter; <code>pState</code> is the address of the state buffer;
* <code>pCoeffs</code> is the address of the coefficient buffer.
*
* \par Fixed-Point Behavior
* Care must be taken when using the fixed-point versions of the FIR filter functions.
* In particular, the overflow and saturation behavior of the accumulator used in each function must be considered.
* Refer to the function specific documentation below for usage guidelines.
*/
/**
* @addtogroup FIR
* @{
*/
/**
*
* @param[in] *S points to an instance of the floating-point FIR filter structure.
* @param[in] *pSrc points to the block of input data.
* @param[out] *pDst points to the block of output data.
* @param[in] blockSize number of samples to process per call.
* @return none.
*
*/
void arm_fir_f32(
const arm_fir_instance_f32 * S,
float32_t * pSrc,
float32_t * pDst,
uint32_t blockSize)
{
float32_t *pState = S->pState; /* State pointer */
float32_t *pCoeffs = S->pCoeffs; /* Coefficient pointer */
float32_t *pStateCurnt; /* Points to the current sample of the state */
float32_t *px, *pb; /* Temporary pointers for state and coefficient buffers */
uint32_t numTaps = S->numTaps; /* Number of filter coefficients in the filter */
uint32_t i, tapCnt, blkCnt; /* Loop counters */
#ifndef ARM_MATH_CM0
/* Run the below code for Cortex-M4 and Cortex-M3 */
float32_t acc0, acc1, acc2, acc3; /* Accumulators */
float32_t x0, x1, x2, x3, c0; /* Temporary variables to hold state and coefficient values */
/* S->pState points to state array which contains previous frame (numTaps - 1) samples */
/* pStateCurnt points to the location where the new input data should be written */
pStateCurnt = &(S->pState[(numTaps - 1u)]);
/* Apply loop unrolling and compute 4 output values simultaneously.
* The variables acc0 ... acc3 hold output values that are being computed:
*
* acc0 = b[numTaps-1] * x[n-numTaps-1] + b[numTaps-2] * x[n-numTaps-2] + b[numTaps-3] * x[n-numTaps-3] +...+ b[0] * x[0]
* acc1 = b[numTaps-1] * x[n-numTaps] + b[numTaps-2] * x[n-numTaps-1] + b[numTaps-3] * x[n-numTaps-2] +...+ b[0] * x[1]
* acc2 = b[numTaps-1] * x[n-numTaps+1] + b[numTaps-2] * x[n-numTaps] + b[numTaps-3] * x[n-numTaps-1] +...+ b[0] * x[2]
* acc3 = b[numTaps-1] * x[n-numTaps+2] + b[numTaps-2] * x[n-numTaps+1] + b[numTaps-3] * x[n-numTaps] +...+ b[0] * x[3]
*/
blkCnt = blockSize >> 2;
/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
** a second loop below computes the remaining 1 to 3 samples. */
while(blkCnt > 0u)
{
/* Copy four new input samples into the state buffer */
*pStateCurnt++ = *pSrc++;
*pStateCurnt++ = *pSrc++;
*pStateCurnt++ = *pSrc++;
*pStateCurnt++ = *pSrc++;
/* Set all accumulators to zero */
acc0 = 0.0f;
acc1 = 0.0f;
acc2 = 0.0f;
acc3 = 0.0f;
/* Initialize state pointer */
px = pState;
/* Initialize coeff pointer */
pb = (pCoeffs);
/* Read the first three samples from the state buffer: x[n-numTaps], x[n-numTaps-1], x[n-numTaps-2] */
x0 = *px++;
x1 = *px++;
x2 = *px++;
/* Loop unrolling. Process 4 taps at a time. */
tapCnt = numTaps >> 2u;
/* Loop over the number of taps. Unroll by a factor of 4.
** Repeat until we've computed numTaps-4 coefficients. */
while(tapCnt > 0u)
{
/* Read the b[numTaps-1] coefficient */
c0 = *(pb++);
/* Read x[n-numTaps-3] sample */
x3 = *(px++);
/* acc0 += b[numTaps-1] * x[n-numTaps] */
acc0 += x0 * c0;
/* acc1 += b[numTaps-1] * x[n-numTaps-1] */
acc1 += x1 * c0;
/* acc2 += b[numTaps-1] * x[n-numTaps-2] */
acc2 += x2 * c0;
/* acc3 += b[numTaps-1] * x[n-numTaps-3] */
acc3 += x3 * c0;
/* Read the b[numTaps-2] coefficient */
c0 = *(pb++);
/* Read x[n-numTaps-4] sample */
x0 = *(px++);
/* Perform the multiply-accumulate */
acc0 += x1 * c0;
acc1 += x2 * c0;
acc2 += x3 * c0;
acc3 += x0 * c0;
/* Read the b[numTaps-3] coefficient */
c0 = *(pb++);
/* Read x[n-numTaps-5] sample */
x1 = *(px++);
/* Perform the multiply-accumulates */
acc0 += x2 * c0;
acc1 += x3 * c0;
acc2 += x0 * c0;
acc3 += x1 * c0;
/* Read the b[numTaps-4] coefficient */
c0 = *(pb++);
/* Read x[n-numTaps-6] sample */
x2 = *(px++);
/* Perform the multiply-accumulates */
acc0 += x3 * c0;
acc1 += x0 * c0;
acc2 += x1 * c0;
acc3 += x2 * c0;
tapCnt--;
}
/* If the filter length is not a multiple of 4, compute the remaining filter taps */
tapCnt = numTaps % 0x4u;
while(tapCnt > 0u)
{
/* Read coefficients */
c0 = *(pb++);
/* Fetch 1 state variable */
x3 = *(px++);
/* Perform the multiply-accumulates */
acc0 += x0 * c0;
acc1 += x1 * c0;
acc2 += x2 * c0;
acc3 += x3 * c0;
/* Reuse the present sample states for next sample */
x0 = x1;
x1 = x2;
x2 = x3;
/* Decrement the loop counter */
tapCnt--;
}
/* Advance the state pointer by 4 to process the next group of 4 samples */
pState = pState + 4;
/* The results in the 4 accumulators, store in the destination buffer. */
*pDst++ = acc0;
*pDst++ = acc1;
*pDst++ = acc2;
*pDst++ = acc3;
blkCnt--;
}
/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
** No loop unrolling is used. */
blkCnt = blockSize % 0x4u;
while(blkCnt > 0u)
{
/* Copy one sample at a time into state buffer */
*pStateCurnt++ = *pSrc++;
/* Set the accumulator to zero */
acc0 = 0.0f;
/* Initialize state pointer */
px = pState;
/* Initialize Coefficient pointer */
pb = (pCoeffs);
i = numTaps;
/* Perform the multiply-accumulates */
do
{
acc0 += *px++ * *pb++;
i--;
} while(i > 0u);
/* The result is store in the destination buffer. */
*pDst++ = acc0;
/* Advance state pointer by 1 for the next sample */
pState = pState + 1;
blkCnt--;
}
/* Processing is complete.
** Now copy the last numTaps - 1 samples to the satrt of the state buffer.
** This prepares the state buffer for the next function call. */
/* Points to the start of the state buffer */
pStateCurnt = S->pState;
tapCnt = (numTaps - 1u) >> 2u;
/* copy data */
while(tapCnt > 0u)
{
*pStateCurnt++ = *pState++;
*pStateCurnt++ = *pState++;
*pStateCurnt++ = *pState++;
*pStateCurnt++ = *pState++;
/* Decrement the loop counter */
tapCnt--;
}
/* Calculate remaining number of copies */
tapCnt = (numTaps - 1u) % 0x4u;
/* Copy the remaining q31_t data */
while(tapCnt > 0u)
{
*pStateCurnt++ = *pState++;
/* Decrement the loop counter */
tapCnt--;
}
#else
/* Run the below code for Cortex-M0 */
float32_t acc;
/* S->pState points to state array which contains previous frame (numTaps - 1) samples */
/* pStateCurnt points to the location where the new input data should be written */
pStateCurnt = &(S->pState[(numTaps - 1u)]);
/* Initialize blkCnt with blockSize */
blkCnt = blockSize;
while(blkCnt > 0u)
{
/* Copy one sample at a time into state buffer */
*pStateCurnt++ = *pSrc++;
/* Set the accumulator to zero */
acc = 0.0f;
/* Initialize state pointer */
px = pState;
/* Initialize Coefficient pointer */
pb = pCoeffs;
i = numTaps;
/* Perform the multiply-accumulates */
do
{
/* acc = b[numTaps-1] * x[n-numTaps-1] + b[numTaps-2] * x[n-numTaps-2] + b[numTaps-3] * x[n-numTaps-3] +...+ b[0] * x[0] */
acc += *px++ * *pb++;
i--;
} while(i > 0u);
/* The result is store in the destination buffer. */
*pDst++ = acc;
/* Advance state pointer by 1 for the next sample */
pState = pState + 1;
blkCnt--;
}
/* Processing is complete.
** Now copy the last numTaps - 1 samples to the starting of the state buffer.
** This prepares the state buffer for the next function call. */
/* Points to the start of the state buffer */
pStateCurnt = S->pState;
/* Copy numTaps number of values */
tapCnt = numTaps - 1u;
/* Copy data */
while(tapCnt > 0u)
{
*pStateCurnt++ = *pState++;
/* Decrement the loop counter */
tapCnt--;
}
#endif /* #ifndef ARM_MATH_CM0 */
}
/**
* @} end of FIR group
*/