/* ---------------------------------------------------------------------- * Copyright (C) 2010 ARM Limited. All rights reserved. * * $Date: 15. July 2011 * $Revision: V1.0.10 * * Project: CMSIS DSP Library * Title: arm_fir_f32.c * * Description: Floating-point FIR filter processing function. * * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 * * Version 1.0.10 2011/7/15 * Big Endian support added and Merged M0 and M3/M4 Source code. * * Version 1.0.3 2010/11/29 * Re-organized the CMSIS folders and updated documentation. * * Version 1.0.2 2010/11/11 * Documentation updated. * * Version 1.0.1 2010/10/05 * Production release and review comments incorporated. * * Version 1.0.0 2010/09/20 * Production release and review comments incorporated. * * Version 0.0.5 2010/04/26 * incorporated review comments and updated with latest CMSIS layer * * Version 0.0.3 2010/03/10 * Initial version * -------------------------------------------------------------------- */ #include "arm_math.h" /** * @ingroup groupFilters */ /** * @defgroup FIR Finite Impulse Response (FIR) Filters * * This set of functions implements Finite Impulse Response (FIR) filters * for Q7, Q15, Q31, and floating-point data types. * Fast versions of Q15 and Q31 are also provided on Cortex-M4 and Cortex-M3. * The functions operate on blocks of input and output data and each call to the function processes * blockSize samples through the filter. pSrc and * pDst points to input and output arrays containing blockSize values. * * \par Algorithm: * The FIR filter algorithm is based upon a sequence of multiply-accumulate (MAC) operations. * Each filter coefficient b[n] is multiplied by a state variable which equals a previous input sample x[n]. *
   
 *    y[n] = b[0] * x[n] + b[1] * x[n-1] + b[2] * x[n-2] + ...+ b[numTaps-1] * x[n-numTaps+1]   
 * 
* \par * \image html FIR.gif "Finite Impulse Response filter" * \par * pCoeffs points to a coefficient array of size numTaps. * Coefficients are stored in time reversed order. * \par *
   
 *    {b[numTaps-1], b[numTaps-2], b[N-2], ..., b[1], b[0]}   
 * 
* \par * pState points to a state array of size numTaps + blockSize - 1. * Samples in the state buffer are stored in the following order. * \par *
   
 *    {x[n-numTaps+1], x[n-numTaps], x[n-numTaps-1], x[n-numTaps-2]....x[0], x[1], ..., x[blockSize-1]}   
 * 
* \par * Note that the length of the state buffer exceeds the length of the coefficient array by blockSize-1. * The increased state buffer length allows circular addressing, which is traditionally used in the FIR filters, * to be avoided and yields a significant speed improvement. * The state variables are updated after each block of data is processed; the coefficients are untouched. * \par Instance Structure * The coefficients and state variables for a filter are stored together in an instance data structure. * A separate instance structure must be defined for each filter. * Coefficient arrays may be shared among several instances while state variable arrays cannot be shared. * There are separate instance structure declarations for each of the 4 supported data types. * * \par Initialization Functions * There is also an associated initialization function for each data type. * The initialization function performs the following operations: * - Sets the values of the internal structure fields. * - Zeros out the values in the state buffer. * * \par * Use of the initialization function is optional. * However, if the initialization function is used, then the instance structure cannot be placed into a const data section. * To place an instance structure into a const data section, the instance structure must be manually initialized. * Set the values in the state buffer to zeros before static initialization. * The code below statically initializes each of the 4 different data type filter instance structures *
   
 *arm_fir_instance_f32 S = {numTaps, pState, pCoeffs};   
 *arm_fir_instance_q31 S = {numTaps, pState, pCoeffs};   
 *arm_fir_instance_q15 S = {numTaps, pState, pCoeffs};   
 *arm_fir_instance_q7 S =  {numTaps, pState, pCoeffs};   
 * 
* * where numTaps is the number of filter coefficients in the filter; pState is the address of the state buffer; * pCoeffs is the address of the coefficient buffer. * * \par Fixed-Point Behavior * Care must be taken when using the fixed-point versions of the FIR filter functions. * In particular, the overflow and saturation behavior of the accumulator used in each function must be considered. * Refer to the function specific documentation below for usage guidelines. */ /** * @addtogroup FIR * @{ */ /** * * @param[in] *S points to an instance of the floating-point FIR filter structure. * @param[in] *pSrc points to the block of input data. * @param[out] *pDst points to the block of output data. * @param[in] blockSize number of samples to process per call. * @return none. * */ void arm_fir_f32( const arm_fir_instance_f32 * S, float32_t * pSrc, float32_t * pDst, uint32_t blockSize) { float32_t *pState = S->pState; /* State pointer */ float32_t *pCoeffs = S->pCoeffs; /* Coefficient pointer */ float32_t *pStateCurnt; /* Points to the current sample of the state */ float32_t *px, *pb; /* Temporary pointers for state and coefficient buffers */ uint32_t numTaps = S->numTaps; /* Number of filter coefficients in the filter */ uint32_t i, tapCnt, blkCnt; /* Loop counters */ #ifndef ARM_MATH_CM0 /* Run the below code for Cortex-M4 and Cortex-M3 */ float32_t acc0, acc1, acc2, acc3; /* Accumulators */ float32_t x0, x1, x2, x3, c0; /* Temporary variables to hold state and coefficient values */ /* S->pState points to state array which contains previous frame (numTaps - 1) samples */ /* pStateCurnt points to the location where the new input data should be written */ pStateCurnt = &(S->pState[(numTaps - 1u)]); /* Apply loop unrolling and compute 4 output values simultaneously. * The variables acc0 ... acc3 hold output values that are being computed: * * acc0 = b[numTaps-1] * x[n-numTaps-1] + b[numTaps-2] * x[n-numTaps-2] + b[numTaps-3] * x[n-numTaps-3] +...+ b[0] * x[0] * acc1 = b[numTaps-1] * x[n-numTaps] + b[numTaps-2] * x[n-numTaps-1] + b[numTaps-3] * x[n-numTaps-2] +...+ b[0] * x[1] * acc2 = b[numTaps-1] * x[n-numTaps+1] + b[numTaps-2] * x[n-numTaps] + b[numTaps-3] * x[n-numTaps-1] +...+ b[0] * x[2] * acc3 = b[numTaps-1] * x[n-numTaps+2] + b[numTaps-2] * x[n-numTaps+1] + b[numTaps-3] * x[n-numTaps] +...+ b[0] * x[3] */ blkCnt = blockSize >> 2; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while(blkCnt > 0u) { /* Copy four new input samples into the state buffer */ *pStateCurnt++ = *pSrc++; *pStateCurnt++ = *pSrc++; *pStateCurnt++ = *pSrc++; *pStateCurnt++ = *pSrc++; /* Set all accumulators to zero */ acc0 = 0.0f; acc1 = 0.0f; acc2 = 0.0f; acc3 = 0.0f; /* Initialize state pointer */ px = pState; /* Initialize coeff pointer */ pb = (pCoeffs); /* Read the first three samples from the state buffer: x[n-numTaps], x[n-numTaps-1], x[n-numTaps-2] */ x0 = *px++; x1 = *px++; x2 = *px++; /* Loop unrolling. Process 4 taps at a time. */ tapCnt = numTaps >> 2u; /* Loop over the number of taps. Unroll by a factor of 4. ** Repeat until we've computed numTaps-4 coefficients. */ while(tapCnt > 0u) { /* Read the b[numTaps-1] coefficient */ c0 = *(pb++); /* Read x[n-numTaps-3] sample */ x3 = *(px++); /* acc0 += b[numTaps-1] * x[n-numTaps] */ acc0 += x0 * c0; /* acc1 += b[numTaps-1] * x[n-numTaps-1] */ acc1 += x1 * c0; /* acc2 += b[numTaps-1] * x[n-numTaps-2] */ acc2 += x2 * c0; /* acc3 += b[numTaps-1] * x[n-numTaps-3] */ acc3 += x3 * c0; /* Read the b[numTaps-2] coefficient */ c0 = *(pb++); /* Read x[n-numTaps-4] sample */ x0 = *(px++); /* Perform the multiply-accumulate */ acc0 += x1 * c0; acc1 += x2 * c0; acc2 += x3 * c0; acc3 += x0 * c0; /* Read the b[numTaps-3] coefficient */ c0 = *(pb++); /* Read x[n-numTaps-5] sample */ x1 = *(px++); /* Perform the multiply-accumulates */ acc0 += x2 * c0; acc1 += x3 * c0; acc2 += x0 * c0; acc3 += x1 * c0; /* Read the b[numTaps-4] coefficient */ c0 = *(pb++); /* Read x[n-numTaps-6] sample */ x2 = *(px++); /* Perform the multiply-accumulates */ acc0 += x3 * c0; acc1 += x0 * c0; acc2 += x1 * c0; acc3 += x2 * c0; tapCnt--; } /* If the filter length is not a multiple of 4, compute the remaining filter taps */ tapCnt = numTaps % 0x4u; while(tapCnt > 0u) { /* Read coefficients */ c0 = *(pb++); /* Fetch 1 state variable */ x3 = *(px++); /* Perform the multiply-accumulates */ acc0 += x0 * c0; acc1 += x1 * c0; acc2 += x2 * c0; acc3 += x3 * c0; /* Reuse the present sample states for next sample */ x0 = x1; x1 = x2; x2 = x3; /* Decrement the loop counter */ tapCnt--; } /* Advance the state pointer by 4 to process the next group of 4 samples */ pState = pState + 4; /* The results in the 4 accumulators, store in the destination buffer. */ *pDst++ = acc0; *pDst++ = acc1; *pDst++ = acc2; *pDst++ = acc3; blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4u; while(blkCnt > 0u) { /* Copy one sample at a time into state buffer */ *pStateCurnt++ = *pSrc++; /* Set the accumulator to zero */ acc0 = 0.0f; /* Initialize state pointer */ px = pState; /* Initialize Coefficient pointer */ pb = (pCoeffs); i = numTaps; /* Perform the multiply-accumulates */ do { acc0 += *px++ * *pb++; i--; } while(i > 0u); /* The result is store in the destination buffer. */ *pDst++ = acc0; /* Advance state pointer by 1 for the next sample */ pState = pState + 1; blkCnt--; } /* Processing is complete. ** Now copy the last numTaps - 1 samples to the satrt of the state buffer. ** This prepares the state buffer for the next function call. */ /* Points to the start of the state buffer */ pStateCurnt = S->pState; tapCnt = (numTaps - 1u) >> 2u; /* copy data */ while(tapCnt > 0u) { *pStateCurnt++ = *pState++; *pStateCurnt++ = *pState++; *pStateCurnt++ = *pState++; *pStateCurnt++ = *pState++; /* Decrement the loop counter */ tapCnt--; } /* Calculate remaining number of copies */ tapCnt = (numTaps - 1u) % 0x4u; /* Copy the remaining q31_t data */ while(tapCnt > 0u) { *pStateCurnt++ = *pState++; /* Decrement the loop counter */ tapCnt--; } #else /* Run the below code for Cortex-M0 */ float32_t acc; /* S->pState points to state array which contains previous frame (numTaps - 1) samples */ /* pStateCurnt points to the location where the new input data should be written */ pStateCurnt = &(S->pState[(numTaps - 1u)]); /* Initialize blkCnt with blockSize */ blkCnt = blockSize; while(blkCnt > 0u) { /* Copy one sample at a time into state buffer */ *pStateCurnt++ = *pSrc++; /* Set the accumulator to zero */ acc = 0.0f; /* Initialize state pointer */ px = pState; /* Initialize Coefficient pointer */ pb = pCoeffs; i = numTaps; /* Perform the multiply-accumulates */ do { /* acc = b[numTaps-1] * x[n-numTaps-1] + b[numTaps-2] * x[n-numTaps-2] + b[numTaps-3] * x[n-numTaps-3] +...+ b[0] * x[0] */ acc += *px++ * *pb++; i--; } while(i > 0u); /* The result is store in the destination buffer. */ *pDst++ = acc; /* Advance state pointer by 1 for the next sample */ pState = pState + 1; blkCnt--; } /* Processing is complete. ** Now copy the last numTaps - 1 samples to the starting of the state buffer. ** This prepares the state buffer for the next function call. */ /* Points to the start of the state buffer */ pStateCurnt = S->pState; /* Copy numTaps number of values */ tapCnt = numTaps - 1u; /* Copy data */ while(tapCnt > 0u) { *pStateCurnt++ = *pState++; /* Decrement the loop counter */ tapCnt--; } #endif /* #ifndef ARM_MATH_CM0 */ } /** * @} end of FIR group */