##// END OF EJS Templates
Further changes
Marek Rosa -
r318:b5c990a4117f
parent child
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@@ -11,3 +11,90 QSplineSeries& QSplineSeries::operator << (const QPointF &value)
11 emit changed();
11 emit changed();
12 return *this;
12 return *this;
13 }
13 }
14
15 void QSplineSeries::GetCurveControlPoints()
16 {
17 int n = m_data.size() - 1;
18 if (n < 1)
19 throw new ArgumentException
20 ("At least two knot points required", "knots");
21 if (n == 1)
22 { // Special case: Bezier curve should be a straight line.
23 firstControlPoints = new Point[1];
24 // 3P1 = 2P0 + P3
25 firstControlPoints[0].X = (2 * knots[0].X + knots[1].X) / 3;
26 firstControlPoints[0].Y = (2 * knots[0].Y + knots[1].Y) / 3;
27
28 secondControlPoints = new Point[1];
29 // P2 = 2P1 P0
30 secondControlPoints[0].X = 2 *
31 firstControlPoints[0].X - knots[0].X;
32 secondControlPoints[0].Y = 2 *
33 firstControlPoints[0].Y - knots[0].Y;
34 return;
35 }
36
37 // Calculate first Bezier control points
38 // Right hand side vector
39 double[] rhs = new double[n];
40
41 // Set right hand side X values
42 for (int i = 1; i < n - 1; ++i)
43 rhs[i] = 4 * knots[i].X + 2 * knots[i + 1].X;
44 rhs[0] = knots[0].X + 2 * knots[1].X;
45 rhs[n - 1] = (8 * knots[n - 1].X + knots[n].X) / 2.0;
46 // Get first control points X-values
47 double[] x = GetFirstControlPoints(rhs);
48
49 // Set right hand side Y values
50 for (int i = 1; i < n - 1; ++i)
51 rhs[i] = 4 * knots[i].Y + 2 * knots[i + 1].Y;
52 rhs[0] = knots[0].Y + 2 * knots[1].Y;
53 rhs[n - 1] = (8 * knots[n - 1].Y + knots[n].Y) / 2.0;
54 // Get first control points Y-values
55 double[] y = GetFirstControlPoints(rhs);
56
57 // Fill output arrays.
58 firstControlPoints = new Point[n];
59 secondControlPoints = new Point[n];
60 for (int i = 0; i < n; ++i)
61 {
62 // First control point
63 firstControlPoints[i] = new Point(x[i], y[i]);
64 // Second control point
65 if (i < n - 1)
66 secondControlPoints[i] = new Point(2 * knots
67 [i + 1].X - x[i + 1], 2 *
68 knots[i + 1].Y - y[i + 1]);
69 else
70 secondControlPoints[i] = new Point((knots
71 [n].X + x[n - 1]) / 2,
72 (knots[n].Y + y[n - 1]) / 2);
73 }
74 }
75
76 /// <summary>
77 /// Solves a tridiagonal system for one of coordinates (x or y)
78 /// of first Bezier control points.
79 /// </summary>
80 /// <param name="rhs">Right hand side vector.</param>
81 /// <returns>Solution vector.</returns>
82 void GetFirstControlPoints(qreal[] rhs)
83 {
84 int n = rhs.Length;
85 double[] x = new double[n]; // Solution vector.
86 double[] tmp = new double[n]; // Temp workspace.
87
88 double b = 2.0;
89 x[0] = rhs[0] / b;
90 for (int i = 1; i < n; i++) // Decomposition and forward substitution.
91 {
92 tmp[i] = 1 / b;
93 b = (i < n - 1 ? 4.0 : 3.5) - tmp[i];
94 x[i] = (rhs[i] - x[i - 1]) / b;
95 }
96 for (int i = 1; i < n; i++)
97 x[n - i - 1] -= tmp[n - i] * x[n - i]; // Backsubstitution.
98
99 return x;
100 }
@@ -14,6 +14,7 class QSplineSeries : public QChartSeries
14 QChartSeriesType type() const { return QChartSeries::SeriesTypeSpline; }
14 QChartSeriesType type() const { return QChartSeries::SeriesTypeSpline; }
15 void addData(QPointF value);
15 void addData(QPointF value);
16 QSplineSeries& operator << (const QPointF &value);
16 QSplineSeries& operator << (const QPointF &value);
17 void calculateControlPoints();
17
18
18 signals:
19 signals:
19
20
@@ -21,6 +22,7 class QSplineSeries : public QChartSeries
21
22
22 private:
23 private:
23 QList<QPointF> m_data;
24 QList<QPointF> m_data;
25 QList<QPointF> m_controlPoints;
24
26
25 };
27 };
26
28
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