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qaxis doc update
qaxis doc update

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qsplineseries.cpp
222 lines | 6.9 KiB | text/x-c | CppLexer
Jani Honkonen
Add license headers
r794 /****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
Marek Rosa
Spline initial
r295 #include "qsplineseries.h"
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r938 #include "qsplineseries_p.h"
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r943 #include "splinechartitem_p.h"
#include "chartdataset_p.h"
#include "charttheme_p.h"
#include "chartanimator_p.h"
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r295
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QSplineSeries documentation added
r433 /*!
\class QSplineSeries
\brief Series type used to store data needed to draw a spline.
QSplineSeries stores the data points along with the segment control points needed by QPainterPath to draw spline
Control points are automatically calculated when data changes. The algorithm computes the points so that the normal spline can be drawn.
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r995
\image examples_splinechart.png
Creating basic spline chart is simple:
\code
QSplineSeries* series = new QSplineSeries();
series->append(0, 6);
series->append(2, 4);
...
chart->addSeries(series);
\endcode
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r433 */
/*!
\fn QSeriesType QSplineSeries::type() const
Returns the type of the series
*/
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r401 QTCOMMERCIALCHART_BEGIN_NAMESPACE
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r433 /*!
Constructs empty series object which is a child of \a parent.
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r974 When series object is added to QChartView or QChart instance then the ownerships is transferred.
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r433 */
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Spline initial
r295 QSplineSeries::QSplineSeries(QObject *parent) :
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r938 QLineSeries(*new QSplineSeriesPrivate(this),parent)
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r295 {
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Fixed spline's broken signals
r1275 Q_D(QSplineSeries);
QObject::connect(this,SIGNAL(pointAdded(int)), d, SLOT(updateControlPoints()));
QObject::connect(this,SIGNAL(pointRemoved(int)), d, SLOT(updateControlPoints()));
QObject::connect(this,SIGNAL(pointReplaced(int)), d, SLOT(updateControlPoints()));
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Spline initial
r295 }
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Spline some more
r305
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Bugfixes for spline vector allocation issues
r1082 QSplineSeries::~QSplineSeries()
{
Q_D(QSplineSeries);
if(d->m_dataset){
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Removed controlPoint function from SplineSeries Public API
r1160 d->m_dataset->removeSeries(this);
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Bugfixes for spline vector allocation issues
r1082 }
}
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Fixes to API , QSeriesType -> SeriesType , add missing getters
r1107 QAbstractSeries::SeriesType QSplineSeries::type() const
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r938 {
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Renamed QSeries to QAbstractSeries
r988 return QAbstractSeries::SeriesTypeSpline;
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r938 }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
QSplineSeriesPrivate::QSplineSeriesPrivate(QSplineSeries* q):QLineSeriesPrivate(q)
{
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Added license text to piemodelmapper classes
r1309 }
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r938
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QSplineSeries documentation added
r433 /*!
Calculates control points which are needed by QPainterPath.cubicTo function to draw the cubic Bezier cureve between two points.
*/
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r938 void QSplineSeriesPrivate::calculateControlPoints()
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r401 {
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r1059 Q_Q(QSplineSeries);
const QList<QPointF>& points = q->points();
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r401
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Fix xy series model issues due to API changes
r1059 int n = points.count() - 1;
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minor. Release polishing
r1049
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Spline working somewhat
r401 if (n == 1)
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minor. Release polishing
r1049 {
//for n==1
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r1059 m_controlPoints[0].setX((2 * points[0].x() + points[1].x()) / 3);
m_controlPoints[0].setY((2 * points[0].y() + points[1].y()) / 3);
m_controlPoints[1].setX(2 * m_controlPoints[0].x() - points[0].x());
m_controlPoints[1].setY(2 * m_controlPoints[0].y() - points[0].y());
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r401 return;
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r318 }
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r401 // Calculate first Bezier control points
// Right hand side vector
// Set of equations for P0 to Pn points.
//
// | 2 1 0 0 ... 0 0 0 ... 0 0 0 | | P1_1 | | P0 + 2 * P1 |
// | 1 4 1 0 ... 0 0 0 ... 0 0 0 | | P1_2 | | 4 * P1 + 2 * P2 |
// | 0 1 4 1 ... 0 0 0 ... 0 0 0 | | P1_3 | | 4 * P2 + 2 * P3 |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 ... 1 4 1 ... 0 0 0 | * | P1_i | = | 4 * P(i-1) + 2 * Pi |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 0 0 0 0 ... 1 4 1 | | P1_(n-1)| | 4 * P(n-2) + 2 * P(n-1) |
// | 0 0 0 0 0 0 0 0 ... 0 2 7 | | P1_n | | 8 * P(n-1) + Pn |
//
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r1057 QVector<qreal> vector;
vector.resize(n);
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r401
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r1059 vector[0] = points[0].x() + 2 * points[1].x();
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r401
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r1057 for (int i = 1; i < n - 1; ++i){
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r1059 vector[i] = 4 * points[i].x() + 2 * points[i + 1].x();
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r1057 }
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minor. Release polishing
r1049
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r1059 vector[n - 1] = (8 * points[n-1].x() + points[n].x()) / 2.0;
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minor. Release polishing
r1049
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r1057 QVector<qreal> xControl = firstControlPoints(vector);
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r1059 vector[0] = points[0].y() + 2 * points[1].y();
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minor. Release polishing
r1049
for (int i = 1; i < n - 1; ++i) {
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r1059 vector[i] = 4 * points[i].y() + 2 * points[i + 1].y();
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minor. Release polishing
r1049 }
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r1059 vector[n - 1] = (8 * points[n-1].y() + points[n].y()) / 2.0;
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r1057
QVector<qreal> yControl = firstControlPoints(vector);
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r401
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r1057 for (int i = 0,j =0; i < n; ++i, ++j) {
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Spline working somewhat
r401
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Fixes and improvments to series API...
r1057 m_controlPoints[j].setX(xControl[i]);
m_controlPoints[j].setY(yControl[i]);
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minor. Release polishing
r1049
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r1057 j++;
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minor. Release polishing
r1049
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r1057 if (i < n - 1){
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r1059 m_controlPoints[j].setX(2 * points[i+1].x() - xControl[i + 1]);
m_controlPoints[j].setY(2 * points[i+1].y() - yControl[i + 1]);
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r1057 }else{
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Fix xy series model issues due to API changes
r1059 m_controlPoints[j].setX((points[n].x() + xControl[n - 1]) / 2);
m_controlPoints[j].setY((points[n].y() + yControl[n - 1]) / 2);
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Fixes and improvments to series API...
r1057 }
Marek Rosa
Further changes
r318 }
Marek Rosa
Spline working somewhat
r401 }
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Fixes and improvments to series API...
r1057 QVector<qreal> QSplineSeriesPrivate::firstControlPoints(const QVector<qreal>& vector)
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r401 {
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Fixes and improvments to series API...
r1057 QVector<qreal> result;
int count = vector.count();
result.resize(count);
result[0] = vector[0] / 2.0;
QVector<qreal> temp;
temp.resize(count);
temp[0] = 0;
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r401
qreal b = 2.0;
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r1057
for (int i = 1; i < count; i++) {
temp[i] = 1 / b;
b = (i < count - 1 ? 4.0 : 3.5) - temp[i];
result[i]=(vector[i] - result[i - 1]) / b;
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r401 }
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Fixes and improvments to series API...
r1057 for (int i = 1; i < count; i++)
result[count - i - 1] -= temp[count - i] * result[count - i];
Marek Rosa
Spline working somewhat
r401
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minor. Release polishing
r1049 return result;
Marek Rosa
Spline working somewhat
r401 }
Marek Rosa
Added automatic refresh of control points on add/remove point. Spline example updated
r431
Marek Rosa
Removed controlPoint function from SplineSeries Public API
r1160 QPointF QSplineSeriesPrivate::controlPoint(int index) const
{
// Q_D(const QSplineSeries);
// return d->m_controlPoints[index];
return m_controlPoints[index];
}
Marek Rosa
QSplineSeries documentation added
r433 /*!
Updates the control points, besed on currently avaiable knots.
*/
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r938 void QSplineSeriesPrivate::updateControlPoints()
Marek Rosa
Added automatic refresh of control points on add/remove point. Spline example updated
r431 {
Michal Klocek
Fix xy series model issues due to API changes
r1059 Q_Q(QSplineSeries);
if (q->count() > 1) {
m_controlPoints.resize(2*q->count()-2);
Marek Rosa
Added automatic refresh of control points on add/remove point. Spline example updated
r431 calculateControlPoints();
}
}
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Refactor to use qseries private for implmentation interface...
r943 Chart* QSplineSeriesPrivate::createGraphics(ChartPresenter* presenter)
{
Q_Q(QSplineSeries);
SplineChartItem* spline = new SplineChartItem(q,presenter);
if(presenter->animationOptions().testFlag(QChart::SeriesAnimations)) {
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Refactors animation handling for xyseries
r1217 spline->setAnimator(presenter->animator());
spline->setAnimation(new SplineAnimation(spline));
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Refactor to use qseries private for implmentation interface...
r943 }
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Refactors animation handling for xyseries
r1217
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Refactor to use qseries private for implmentation interface...
r943 presenter->chartTheme()->decorate(q, presenter->dataSet()->seriesIndex(q));
return spline;
}
Marek Rosa
Spline working somewhat
r401 #include "moc_qsplineseries.cpp"
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Adds big fat pimpl to series classes...
r938 #include "moc_qsplineseries_p.cpp"
Marek Rosa
Spline working somewhat
r401
QTCOMMERCIALCHART_END_NAMESPACE