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qsplineseries.cpp
179 lines | 6.0 KiB | text/x-c | CppLexer
Jani Honkonen
Add license headers
r794 /****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
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Spline initial
r295 #include "qsplineseries.h"
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r433 /*!
\class QSplineSeries
\brief Series type used to store data needed to draw a spline.
QSplineSeries stores the data points along with the segment control points needed by QPainterPath to draw spline
Control points are automatically calculated when data changes. The algorithm computes the points so that the normal spline can be drawn.
*/
/*!
\fn QSeriesType QSplineSeries::type() const
Returns the type of the series
*/
/*!
\fn QSeriesType QSplineSeries::controlPoint(int index) const
Returns the control point specified by \a index
*/
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r401 QTCOMMERCIALCHART_BEGIN_NAMESPACE
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r433 /*!
Constructs empty series object which is a child of \a parent.
When series object is added to QChartView or QChart instance then the ownerships is transfered.
*/
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r295 QSplineSeries::QSplineSeries(QObject *parent) :
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r470 QLineSeries(parent)
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r295 {
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r431 connect(this,SIGNAL(pointAdded(int)), this, SLOT(updateControlPoints()));
connect(this,SIGNAL(pointRemoved(int)), this, SLOT(updateControlPoints()));
connect(this,SIGNAL(pointReplaced(int)), this, SLOT(updateControlPoints()));
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r295 }
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r305
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r433 /*!
\internal
Calculates control points which are needed by QPainterPath.cubicTo function to draw the cubic Bezier cureve between two points.
*/
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r401 void QSplineSeries::calculateControlPoints()
{
// Based on http://www.codeproject.com/Articles/31859/Draw-a-Smooth-Curve-through-a-Set-of-2D-Points-wit
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r433 // CPOL License
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r401
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Table model data example
r519 int n = count() - 1;
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r401 if (n == 1)
{ // Special case: Bezier curve should be a straight line.
// firstControlPoints = new Point[1];
// 3P1 = 2P0 + P3
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Table model data example
r519 m_controlPoints.append(QPointF((2 * x(0) + x(1)) / 3, (2 * y(0) + y(1)) / 3));
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r401
// P2 = 2P1 P0
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r519 m_controlPoints.append(QPointF(2 * m_controlPoints[0].x() - x(0), 2 * m_controlPoints[0].y() - y(0)));
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r401 return;
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Further changes
r318 }
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r401 // Calculate first Bezier control points
// Right hand side vector
// Set of equations for P0 to Pn points.
//
// | 2 1 0 0 ... 0 0 0 ... 0 0 0 | | P1_1 | | P0 + 2 * P1 |
// | 1 4 1 0 ... 0 0 0 ... 0 0 0 | | P1_2 | | 4 * P1 + 2 * P2 |
// | 0 1 4 1 ... 0 0 0 ... 0 0 0 | | P1_3 | | 4 * P2 + 2 * P3 |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 ... 1 4 1 ... 0 0 0 | * | P1_i | = | 4 * P(i-1) + 2 * Pi |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 0 0 0 0 ... 1 4 1 | | P1_(n-1)| | 4 * P(n-2) + 2 * P(n-1) |
// | 0 0 0 0 0 0 0 0 ... 0 2 7 | | P1_n | | 8 * P(n-1) + Pn |
//
QList<qreal> rhs;
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r519 rhs.append(x(0) + 2 * x(1));
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r401
// Set right hand side X values
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r429 for (int i = 1; i < n - 1; ++i)
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r519 rhs.append(4 * x(i) + 2 * x(i + 1));
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r401
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r519 rhs.append((8 * x(n - 1) + x(n)) / 2.0);
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r401 // Get first control points X-values
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r519 QList<qreal> xControl = getFirstControlPoints(rhs);
rhs[0] = y(0) + 2 * y(1);
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r401
// Set right hand side Y values
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r429 for (int i = 1; i < n - 1; ++i)
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r519 rhs[i] = 4 * y(i) + 2 * y(i + 1);
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r401
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r519 rhs[n - 1] = (8 * y(n - 1) + y(n)) / 2.0;
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r401 // Get first control points Y-values
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r519 QList<qreal> yControl = getFirstControlPoints(rhs);
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r401
// Fill output arrays.
sauimone
minor code review issues. indent, spaces, brackets etc.
r743 for (int i = 0; i < n; ++i) {
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r401 // First control point
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r519 m_controlPoints.append(QPointF(xControl[i], yControl[i]));
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r401 // Second control point
if (i < n - 1)
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r519 m_controlPoints.append(QPointF(2 * x(i + 1) - xControl[i + 1], 2 * y(i + 1) - yControl[i + 1]));
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r401 else
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r519 m_controlPoints.append(QPointF((x(n) + xControl[n - 1]) / 2, (y(n) + yControl[n - 1]) / 2));
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r318 }
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r401 }
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r433 /*!
\internal
*/
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r401 QList<qreal> QSplineSeries::getFirstControlPoints(QList<qreal> rhs)
{
QList<qreal> x; // Solution vector.
QList<qreal> tmp; // Temp workspace.
qreal b = 2.0;
x.append(rhs[0] / b);
tmp.append(0);
sauimone
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r743 for (int i = 1; i < rhs.size(); i++) {
// Decomposition and forward substitution.
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r401 tmp.append(1 / b);
b = (i < rhs.size() - 1 ? 4.0 : 3.5) - tmp[i];
x.append((rhs[i] - x[i - 1]) / b);
}
for (int i = 1; i < rhs.size(); i++)
x[rhs.size() - i - 1] -= tmp[rhs.size() - i] * x[rhs.size() - i]; // Backsubstitution.
return x;
}
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r431
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r433 /*!
\internal
Updates the control points, besed on currently avaiable knots.
*/
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r431 void QSplineSeries::updateControlPoints()
{
sauimone
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r743 if (count() > 1) {
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r431 m_controlPoints.clear();
calculateControlPoints();
}
}
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Table model data example
r519 bool QSplineSeries::setModel(QAbstractItemModel* model)
{
QXYSeries::setModel(model);
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QXYSeries: model data orientation added. QBarSeries: some model data function placeholders
r527 // calculateControlPoints();
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r605 return true;
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QXYSeries: model data orientation added. QBarSeries: some model data function placeholders
r527 }
void QSplineSeries::setModelMapping(int modelX, int modelY, Qt::Orientation orientation)
{
QLineSeries::setModelMapping(modelX, modelY, orientation);
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r734 // calculateControlPoints();
}
void QSplineSeries::setModelMappingShift(int first, int count)
{
QLineSeries::setModelMappingShift(first, count);
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r519 calculateControlPoints();
}
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Spline working somewhat
r401 #include "moc_qsplineseries.cpp"
QTCOMMERCIALCHART_END_NAMESPACE