##// END OF EJS Templates
Switched to O3 with no inlining optim level for debug builds...
Switched to O3 with no inlining optim level for debug builds Debug builds are mostly used for gcov while it seems a bad idea(-O3), with O0 the FSW uses more than 100% CPU in normal mode so the treadoff is to switch to O3 without inlining, this preserves the 1 to 1 relation between code and gcov counters.

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r390:1c936ff95146 No PWD scrub with...
r397:0c445dc7a949 R3++
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functions.h
117 lines | 4.6 KiB | text/x-c | CLexer
/*------------------------------------------------------------------------------
-- Solar Orbiter's Low Frequency Receiver Flight Software (LFR FSW),
-- This file is a part of the LFR FSW
-- Copyright (C) 2012-2018, Plasma Physics Laboratory - CNRS
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-------------------------------------------------------------------------------*/
/*-- Author : Paul Leroy
-- Contact : Alexis Jeandet
-- Mail : alexis.jeandet@lpp.polytechnique.fr
----------------------------------------------------------------------------*/
#define NB_VALUES_PER_SM 25
#define NB_BINS_PER_SM 128
#define NB_BINS_COMPRESSED_SM_F0 11
#define ASM_F0_INDICE_START 17 // 88 bins
#define NB_BINS_TO_AVERAGE_ASM_F0 8
void ASM_reorganize_and_divide( float *averaged_spec_mat, float *averaged_spec_mat_reorganized, float divider )
{
int frequencyBin;
int asmComponent;
unsigned int offsetASM;
unsigned int offsetASMReorganized;
// BUILD DATA
for (asmComponent = 0; asmComponent < NB_VALUES_PER_SM; asmComponent++)
{
for( frequencyBin = 0; frequencyBin < NB_BINS_PER_SM; frequencyBin++ )
{
offsetASMReorganized =
frequencyBin * NB_VALUES_PER_SM
+ asmComponent;
offsetASM =
asmComponent * NB_BINS_PER_SM
+ frequencyBin;
averaged_spec_mat_reorganized[offsetASMReorganized ] =
averaged_spec_mat[ offsetASM ] / divider;
}
}
}
void ASM_compress_reorganize_and_divide(float *averaged_spec_mat, float *compressed_spec_mat , float divider,
unsigned char nbBinsCompressedMatrix, unsigned char nbBinsToAverage, unsigned char ASMIndexStart )
{
int frequencyBin;
int asmComponent;
int offsetASM;
int offsetCompressed;
int k;
// BUILD DATA
for (asmComponent = 0; asmComponent < NB_VALUES_PER_SM; asmComponent++)
{
for( frequencyBin = 0; frequencyBin < nbBinsCompressedMatrix; frequencyBin++ )
{
offsetCompressed = // NO TIME OFFSET
frequencyBin * NB_VALUES_PER_SM
+ asmComponent;
offsetASM = // NO TIME OFFSET
asmComponent * NB_BINS_PER_SM
+ ASMIndexStart
+ frequencyBin * nbBinsToAverage;
compressed_spec_mat[ offsetCompressed ] = 0;
for ( k = 0; k < nbBinsToAverage; k++ )
{
compressed_spec_mat[offsetCompressed ] =
( compressed_spec_mat[ offsetCompressed ]
+ averaged_spec_mat[ offsetASM + k ] );
}
compressed_spec_mat[ offsetCompressed ] =
compressed_spec_mat[ offsetCompressed ] / (divider * nbBinsToAverage);
}
}
}
void extractReImVectors( float *inputASM, float *outputASM, unsigned int asmComponent )
{
unsigned int i;
float re;
float im;
for (i=0; i<NB_BINS_PER_SM; i++){
re = inputASM[ (asmComponent*NB_BINS_PER_SM) + i * 2 ];
im = inputASM[ (asmComponent*NB_BINS_PER_SM) + i * 2 + 1];
outputASM[ (asmComponent *NB_BINS_PER_SM) + i] = re;
outputASM[ (asmComponent+1)*NB_BINS_PER_SM + i] = im;
}
}
void ASM_patch( float *inputASM, float *outputASM )
{
extractReImVectors( inputASM, outputASM, 1); // b1b2
extractReImVectors( inputASM, outputASM, 3 ); // b1b3
extractReImVectors( inputASM, outputASM, 5 ); // b1e1
extractReImVectors( inputASM, outputASM, 7 ); // b1e2
extractReImVectors( inputASM, outputASM, 10 ); // b2b3
extractReImVectors( inputASM, outputASM, 12 ); // b2e1
extractReImVectors( inputASM, outputASM, 14 ); // b2e2
extractReImVectors( inputASM, outputASM, 17 ); // b3e1
extractReImVectors( inputASM, outputASM, 19 ); // b3e2
extractReImVectors( inputASM, outputASM, 22 ); // e1e2
}