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Refactoring handling of axes properties (1)...
Refactoring handling of axes properties (1) Creates helper used to determine which properties to set for the graph axes, depending on the type of the data hold (properties will be different if it's scalars/vectors or spectrograms)

File last commit:

r913:fedc6e2cf64d
r916:b92a8e838f6e
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DataSourceTreeWidget.cpp
47 lines | 1.5 KiB | text/x-c | CppLexer
/ gui / src / DataSource / DataSourceTreeWidget.cpp
Drag of product
r876 #include "DataSource/DataSourceTreeWidget.h"
#include "Common/MimeTypesDef.h"
#include "DataSource/DataSourceController.h"
#include "DataSource/DataSourceItem.h"
#include "DataSource/DataSourceTreeWidgetItem.h"
Moves the DragDropHelper file
r890 #include "DragAndDrop/DragDropHelper.h"
Drag of product
r876 #include "SqpApplication.h"
#include <QMimeData>
Fix format for linux
r913 DataSourceTreeWidget::DataSourceTreeWidget(QWidget *parent) : QTreeWidget(parent)
{
}
Drag of product
r876
QMimeData *DataSourceTreeWidget::mimeData(const QList<QTreeWidgetItem *> items) const
{
auto mimeData = new QMimeData;
// Basic check to ensure the item are correctly typed
Q_ASSERT(items.isEmpty() || dynamic_cast<DataSourceTreeWidgetItem *>(items.first()) != nullptr);
QVariantList productData;
for (auto item : items) {
auto dataSourceTreeItem = static_cast<DataSourceTreeWidgetItem *>(item);
auto dataSource = dataSourceTreeItem->data();
if (dataSource->type() == DataSourceItemType::COMPONENT
|| dataSource->type() == DataSourceItemType::PRODUCT) {
auto metaData = dataSource->data();
productData << metaData;
}
}
auto encodedData = sqpApp->dataSourceController().mimeDataForProductsData(productData);
mimeData->setData(MIME_TYPE_PRODUCT_LIST, encodedData);
return mimeData;
}
Reset of the drag&drop operations when a drag is started from the datasource or from the variables
r883
void DataSourceTreeWidget::startDrag(Qt::DropActions supportedActions)
{
// Resets the drag&drop operations before it's starting
sqpApp->dragDropHelper().resetDragAndDrop();
QTreeWidget::startDrag(supportedActions);
}