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- added hasOwner method to manage ownership more nicely...
- added hasOwner method to manage ownership more nicely - added force flag to make delete() work - added check for hasOwner git-svn-id: svn://svn.code.sf.net/p/pythonqt/code/trunk@51 ea8d5007-eb21-0410-b261-ccb3ea6e24a9

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PythonQtWrapper_QGLFramebufferObject.h
53 lines | 3.0 KiB | text/x-c | CLexer
/ generated_cpp / com_trolltech_qt_opengl / PythonQtWrapper_QGLFramebufferObject.h
#ifndef PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H
#define PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H
#include <qglframebufferobject.h>
#include <QObject>
#include <QVariant>
#include <qglframebufferobject.h>
#include <qimage.h>
#include <qpaintdevice.h>
#include <qpaintengine.h>
#include <qpoint.h>
#include <qrect.h>
#include <qsize.h>
class PythonQtWrapper_QGLFramebufferObject : public QObject
{ Q_OBJECT
public:
Q_ENUMS(Attachment )
enum Attachment{
NoAttachment = QGLFramebufferObject::NoAttachment, CombinedDepthStencil = QGLFramebufferObject::CombinedDepthStencil, Depth = QGLFramebufferObject::Depth};
public slots:
QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, QGLFramebufferObject::Attachment attachment, unsigned int target = 0x0DE1, unsigned int internal_format = 0x8058);
QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, unsigned int target = 0x0DE1);
QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, unsigned int target = 0x0DE1, unsigned int internal_format = 0x8058);
QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, unsigned int target = 0x0DE1);
void delete_QGLFramebufferObject(QGLFramebufferObject* obj) { delete obj; }
QGLFramebufferObject::Attachment attachment(QGLFramebufferObject* theWrappedObject) const;
bool bind(QGLFramebufferObject* theWrappedObject);
int depth(QGLFramebufferObject* theWrappedObject) const;
void drawTexture(QGLFramebufferObject* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
void drawTexture(QGLFramebufferObject* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget = 0x0DE1);
unsigned int handle(QGLFramebufferObject* theWrappedObject) const;
bool static_QGLFramebufferObject_hasOpenGLFramebufferObjects();
int height(QGLFramebufferObject* theWrappedObject) const;
int heightMM(QGLFramebufferObject* theWrappedObject) const;
bool isValid(QGLFramebufferObject* theWrappedObject) const;
int logicalDpiX(QGLFramebufferObject* theWrappedObject) const;
int logicalDpiY(QGLFramebufferObject* theWrappedObject) const;
int numColors(QGLFramebufferObject* theWrappedObject) const;
QPaintEngine* paintEngine(QGLFramebufferObject* theWrappedObject) const;
bool paintingActive(QGLFramebufferObject* theWrappedObject) const;
int physicalDpiX(QGLFramebufferObject* theWrappedObject) const;
int physicalDpiY(QGLFramebufferObject* theWrappedObject) const;
bool release(QGLFramebufferObject* theWrappedObject);
QSize size(QGLFramebufferObject* theWrappedObject) const;
unsigned int texture(QGLFramebufferObject* theWrappedObject) const;
QImage toImage(QGLFramebufferObject* theWrappedObject) const;
int width(QGLFramebufferObject* theWrappedObject) const;
int widthMM(QGLFramebufferObject* theWrappedObject) const;
};
#endif // PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H