#ifndef PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H #define PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H #include #include #include #include #include #include #include #include #include #include class PythonQtWrapper_QGLFramebufferObject : public QObject { Q_OBJECT public: Q_ENUMS(Attachment ) enum Attachment{ NoAttachment = QGLFramebufferObject::NoAttachment, CombinedDepthStencil = QGLFramebufferObject::CombinedDepthStencil, Depth = QGLFramebufferObject::Depth}; public slots: QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, QGLFramebufferObject::Attachment attachment, unsigned int target = 0x0DE1, unsigned int internal_format = 0x8058); QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, unsigned int target = 0x0DE1); QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, unsigned int target = 0x0DE1, unsigned int internal_format = 0x8058); QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, unsigned int target = 0x0DE1); void delete_QGLFramebufferObject(QGLFramebufferObject* obj) { delete obj; } QGLFramebufferObject::Attachment attachment(QGLFramebufferObject* theWrappedObject) const; bool bind(QGLFramebufferObject* theWrappedObject); int depth(QGLFramebufferObject* theWrappedObject) const; void drawTexture(QGLFramebufferObject* theWrappedObject, const QPointF& point, unsigned int textureId, unsigned int textureTarget = 0x0DE1); void drawTexture(QGLFramebufferObject* theWrappedObject, const QRectF& target, unsigned int textureId, unsigned int textureTarget = 0x0DE1); unsigned int handle(QGLFramebufferObject* theWrappedObject) const; bool static_QGLFramebufferObject_hasOpenGLFramebufferObjects(); int height(QGLFramebufferObject* theWrappedObject) const; int heightMM(QGLFramebufferObject* theWrappedObject) const; bool isValid(QGLFramebufferObject* theWrappedObject) const; int logicalDpiX(QGLFramebufferObject* theWrappedObject) const; int logicalDpiY(QGLFramebufferObject* theWrappedObject) const; int numColors(QGLFramebufferObject* theWrappedObject) const; QPaintEngine* paintEngine(QGLFramebufferObject* theWrappedObject) const; bool paintingActive(QGLFramebufferObject* theWrappedObject) const; int physicalDpiX(QGLFramebufferObject* theWrappedObject) const; int physicalDpiY(QGLFramebufferObject* theWrappedObject) const; bool release(QGLFramebufferObject* theWrappedObject); QSize size(QGLFramebufferObject* theWrappedObject) const; unsigned int texture(QGLFramebufferObject* theWrappedObject) const; QImage toImage(QGLFramebufferObject* theWrappedObject) const; int width(QGLFramebufferObject* theWrappedObject) const; int widthMM(QGLFramebufferObject* theWrappedObject) const; }; #endif // PYTHONQTWRAPPER_QGLFRAMEBUFFEROBJECT_H