Bug #739
closed
Times with high precision appear stacked
Added by Anonymous over 8 years ago.
Updated almost 6 years ago.
Description
Times with high precision appear stacked
- Status changed from New to Resolved
- % Done changed from 0 to 100
Solved by standardizing time in ms from epoch, in double , without use of QDateTime (error imprecision due to QDateTime operating on 32bits)
- Status changed from Resolved to In Progress
These precision losses still appears.
After testing, it appears that it is due to :
- OpenGL not able to deal with numbers which dynamics exceeds float capability
- and when number dynamics exceeds double capability, even without OpenGL
- Status changed from In Progress to Closed
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