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Bug #739

Times with high precision appear stacked

Added by Anonymous about 5 years ago. Updated over 2 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
legacy
Target version:
-
Start date:
11/07/2016
Due date:
% Done:

100%

Estimated time:
revision:
r0
blocked:
No
Sprint:

Description

Times with high precision appear stacked

History

#1 Updated by Anonymous about 5 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Solved by standardizing time in ms from epoch, in double , without use of QDateTime (error imprecision due to QDateTime operating on 32bits)

#2 Updated by Anonymous about 5 years ago

  • Status changed from Resolved to In Progress

These precision losses still appears.
After testing, it appears that it is due to :
- OpenGL not able to deal with numbers which dynamics exceeds float capability
- and when number dynamics exceeds double capability, even without OpenGL

#3 Updated by Nicolas Aunai almost 4 years ago

  • Status changed from In Progress to Closed

#4 Updated by Nicolas Aunai over 2 years ago

  • Category set to legacy

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