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Bug #739

closed

Times with high precision appear stacked

Added by Anonymous over 7 years ago. Updated about 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
legacy
Target version:
-
Start date:
11/07/2016
Due date:
% Done:

100%

Estimated time:
revision:
r0
blocked:
No
Sprint:

Description

Times with high precision appear stacked

Actions #1

Updated by Anonymous over 7 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Solved by standardizing time in ms from epoch, in double , without use of QDateTime (error imprecision due to QDateTime operating on 32bits)

Actions #2

Updated by Anonymous over 7 years ago

  • Status changed from Resolved to In Progress

These precision losses still appears.
After testing, it appears that it is due to :

  • OpenGL not able to deal with numbers which dynamics exceeds float capability
  • and when number dynamics exceeds double capability, even without OpenGL
Actions #3

Updated by Nicolas Aunai over 6 years ago

  • Status changed from In Progress to Closed
Actions #4

Updated by Nicolas Aunai about 5 years ago

  • Category set to legacy
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