/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Charts module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef DECLARATIVERENDERNODE_P_H #define DECLARATIVERENDERNODE_P_H #include #include #include #include #include #include #include #include QT_CHARTS_BEGIN_NAMESPACE class DeclarativeRenderNode : public QObject, public QSGSimpleTextureNode, QOpenGLFunctions { Q_OBJECT public: DeclarativeRenderNode(QQuickWindow *window); ~DeclarativeRenderNode(); void initGL(); QSize textureSize() const { return m_textureSize; } void setTextureSize(const QSize &size); void setSeriesData(bool mapDirty, const GLXYDataMap &dataMap); public Q_SLOTS: void render(); private: void renderGL(); void recreateFBO(); void cleanXYSeriesResources(const QXYSeries *series); QSGTexture *m_texture; QQuickWindow *m_window; QQuickWindow::CreateTextureOptions m_textureOptions; QSize m_textureSize; bool m_recreateFbo; GLXYDataMap m_xyDataMap; QOpenGLFramebufferObject *m_fbo; QOpenGLShaderProgram *m_program; int m_shaderAttribLoc; int m_colorUniformLoc; int m_minUniformLoc; int m_deltaUniformLoc; int m_pointSizeUniformLoc; QOpenGLVertexArrayObject m_vao; QHash m_seriesBufferMap; bool m_renderNeeded; }; QT_CHARTS_END_NAMESPACE #endif // DECLARATIVERENDERNODE_P_H