##// END OF EJS Templates
Adds method to get all variables from model...
Adds method to get all variables from model This method will be used to generate forbidden names when renaming a variable (i.e. names of existing variables)

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r682:db1f763a3aa8
r684:c7028b4894dd
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RenameVariableDialog.cpp
63 lines | 1.7 KiB | text/x-c | CppLexer
/ gui / src / Variable / RenameVariableDialog.cpp
#include "Variable/RenameVariableDialog.h"
#include <ui_RenameVariableDialog.h>
RenameVariableDialog::RenameVariableDialog(const QString &defaultName,
const QVector<QString> &forbiddenNames, QWidget *parent)
: QDialog{parent},
ui{new Ui::RenameVariableDialog},
m_DefaultName{defaultName},
m_ForbiddenNames{forbiddenNames}
{
ui->setupUi(this);
connect(ui->nameLineEdit, &QLineEdit::textChanged, [this]() { ui->errorLabel->hide(); });
ui->nameLineEdit->setText(defaultName);
ui->nameLineEdit->selectAll();
ui->nameLineEdit->setFocus();
}
RenameVariableDialog::~RenameVariableDialog() noexcept
{
delete ui;
}
QString RenameVariableDialog::name() const noexcept
{
return ui->nameLineEdit->text();
}
void RenameVariableDialog::accept()
{
auto invalidateInput = [this](const auto &error) {
ui->nameLineEdit->selectAll();
ui->nameLineEdit->setFocus();
ui->errorLabel->setText(error);
ui->errorLabel->show();
};
// Empty name
auto name = ui->nameLineEdit->text();
if (name.isEmpty()) {
invalidateInput(tr("A variable name must be specified"));
return;
}
// Same name when opening dialog
if (name.compare(m_DefaultName, Qt::CaseInsensitive) == 0) {
reject();
return;
}
// Forbidden name
auto isForbidden
= [&name](const auto &it) { return name.compare(it, Qt::CaseInsensitive) == 0; };
if (std::any_of(m_ForbiddenNames.cbegin(), m_ForbiddenNames.cend(), isForbidden)) {
invalidateInput(tr("'%1' is already used").arg(name));
return;
}
// Valid name
QDialog::accept();
}