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Really basic implementation of Downloader which might replace current...
Really basic implementation of Downloader which might replace current NetworkController It is currently really basic, it only does synchronous DLs with or without authentication. It is written to isolate as much as possible Qt Network classes. Signed-off-by: Alexis Jeandet <alexis.jeandet@member.fsf.org>

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FuzzingDefs.cpp
118 lines | 3.9 KiB | text/x-c | CppLexer
#include "FuzzingDefs.h"
const QString ACQUISITION_TIMEOUT_PROPERTY = QStringLiteral("acquisitionTimeout");
const QString NB_MAX_OPERATIONS_PROPERTY = QStringLiteral("component");
const QString NB_MAX_SYNC_GROUPS_PROPERTY = QStringLiteral("nbSyncGroups");
const QString NB_MAX_VARIABLES_PROPERTY = QStringLiteral("nbMaxVariables");
const QString AVAILABLE_OPERATIONS_PROPERTY = QStringLiteral("availableOperations");
const QString CACHE_TOLERANCE_PROPERTY = QStringLiteral("cacheTolerance");
const QString INITIAL_RANGE_PROPERTY = QStringLiteral("initialRange");
const QString MAX_RANGE_PROPERTY = QStringLiteral("maxRange");
const QString METADATA_POOL_PROPERTY = QStringLiteral("metadataPool");
const QString PROVIDER_PROPERTY = QStringLiteral("provider");
const QString OPERATION_DELAY_BOUNDS_PROPERTY = QStringLiteral("operationDelays");
const QString VALIDATORS_PROPERTY = QStringLiteral("validators");
const QString VALIDATION_FREQUENCY_BOUNDS_PROPERTY = QStringLiteral("validationFrequencyBounds");
// //////////// //
// FuzzingState //
// //////////// //
const SyncGroup &FuzzingState::syncGroup(SyncGroupId id) const
{
return m_SyncGroupsPool.at(id);
}
SyncGroup &FuzzingState::syncGroup(SyncGroupId id)
{
return m_SyncGroupsPool.at(id);
}
const VariableState &FuzzingState::variableState(VariableId id) const
{
return m_VariablesPool.at(id);
}
VariableState &FuzzingState::variableState(VariableId id)
{
return m_VariablesPool.at(id);
}
SyncGroupId FuzzingState::syncGroupId(VariableId variableId) const
{
auto end = m_SyncGroupsPool.cend();
auto it
= std::find_if(m_SyncGroupsPool.cbegin(), end, [&variableId](const auto &syncGroupEntry) {
const auto &syncGroup = syncGroupEntry.second;
return syncGroup.m_Variables.find(variableId) != syncGroup.m_Variables.end();
});
return it != end ? it->first : SyncGroupId{};
}
std::vector<SyncGroupId> FuzzingState::syncGroupsIds() const
{
std::vector<SyncGroupId> result{};
for (const auto &entry : m_SyncGroupsPool) {
result.push_back(entry.first);
}
return result;
}
void FuzzingState::synchronizeVariable(VariableId variableId, SyncGroupId syncGroupId)
{
if (syncGroupId.isNull()) {
return;
}
// Registers variable into sync group
auto &syncGroup = m_SyncGroupsPool.at(syncGroupId);
auto &variableState = m_VariablesPool.at(variableId);
syncGroup.m_Variables.insert(variableId);
if (syncGroup.m_Variables.size() == 1) {
// If it's the first variable, sets the variable range as the sync group range
syncGroup.m_Range = variableState.m_Range;
}
else {
// If a variable is added to an existing group, sets its range to the group's range
variableState.m_Range = syncGroup.m_Range;
}
}
void FuzzingState::desynchronizeVariable(VariableId variableId, SyncGroupId syncGroupId)
{
if (syncGroupId.isNull()) {
return;
}
// Unregisters variable from sync group: if there is no more variable in the group, resets the
// range
auto &syncGroup = m_SyncGroupsPool.at(syncGroupId);
syncGroup.m_Variables.erase(variableId);
if (syncGroup.m_Variables.empty()) {
syncGroup.m_Range = INVALID_RANGE;
}
}
void FuzzingState::updateRanges(VariableId variableId, const SqpRange &newRange)
{
auto syncGroupId = this->syncGroupId(variableId);
// Retrieves the variables to update:
// - if the variable is synchronized to others, updates the range of the group and of all
// synchronized variables
// - otherwise, updates only the variable
if (syncGroupId.isNull()) {
m_VariablesPool.at(variableId).m_Range = newRange;
}
else {
auto &syncGroup = m_SyncGroupsPool.at(syncGroupId);
syncGroup.m_Range = newRange;
for (const auto &variableId : syncGroup.m_Variables) {
m_VariablesPool.at(variableId).m_Range = newRange;
}
}
}