/* ---------------------------------------------------------------------------- * Copyright (C) 2010 ARM Limited. All rights reserved. * * $Date: 29. November 2010 * $Revision: V1.0.3 * * Project: CMSIS DSP Library * Title: arm_float_to_q31.c * * Description: Processing function for the Conversion from float to Q31 * * Target Processor: Cortex-M4/Cortex-M3 * * Version 1.0.3 2010/11/29 * Re-organized the CMSIS folders and updated documentation. * * Version 1.0.2 2010/11/11 * Documentation updated. * * Version 1.0.1 2010/10/05 * Production release and review comments incorporated. * * Version 1.0.0 2010/09/20 * Production release and review comments incorporated. * ---------------------------------------------------------------------------- */ #include "arm_math.h" /** * @ingroup groupSupport */ /** * @defgroup float_to_x Convert 32-bit floating point value */ /** * @addtogroup float_to_x * @{ */ /** * @brief Converts the elements of the floating-point vector to Q31 vector. * @param[in] *pSrc points to the floating-point input vector * @param[out] *pDst points to the Q31 output vector * @param[in] blockSize length of the input vector * @return none. * *\par Description: * \par * The equation used for the conversion process is: * *
  
 * 	pDst[n] = (q31_t)(pSrc[n] * 2147483648);   0 <= n < blockSize.  
 * 
* Scaling and Overflow Behavior: * \par * The function uses saturating arithmetic. * Results outside of the allowable Q31 range[0x80000000 0x7FFFFFFF] will be saturated. * * \note In order to apply rounding, the library should be rebuilt with the ROUNDING macro * defined in the preprocessor section of project options. */ void arm_float_to_q31( float32_t * pSrc, q31_t * pDst, uint32_t blockSize) { float32_t *pIn = pSrc; /* Src pointer */ uint32_t blkCnt; /* loop counter */ #ifdef ARM_MATH_ROUNDING float32_t in; #endif /*loop Unrolling */ blkCnt = blockSize >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while(blkCnt > 0u) { #ifdef ARM_MATH_ROUNDING /* C = A * 32768 */ /* convert from float to Q31 and then store the results in the destination buffer */ in = *pIn++; in = (in * 2147483648.0f); in += in > 0 ? 0.5 : -0.5; *pDst++ = clip_q63_to_q31((q63_t) (in)); in = *pIn++; in = (in * 2147483648.0f); in += in > 0 ? 0.5 : -0.5; *pDst++ = clip_q63_to_q31((q63_t) (in)); in = *pIn++; in = (in * 2147483648.0f); in += in > 0 ? 0.5 : -0.5; *pDst++ = clip_q63_to_q31((q63_t) (in)); in = *pIn++; in = (in * 2147483648.0f); in += in > 0 ? 0.5 : -0.5; *pDst++ = clip_q63_to_q31((q63_t) (in)); #else /* C = A * 2147483648 */ /* convert from float to Q31 and then store the results in the destination buffer */ *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); #endif /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4u; while(blkCnt > 0u) { #ifdef ARM_MATH_ROUNDING /* C = A * 2147483648 */ /* convert from float to Q31 and then store the results in the destination buffer */ in = *pIn++; in = (in * 2147483648.0f); in += in > 0 ? 0.5 : -0.5; *pDst++ = clip_q63_to_q31((q63_t) (in)); #else /* C = A * 2147483648 */ /* convert from float to Q31 and then store the results in the destination buffer */ *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f)); #endif /* Decrement the loop counter */ blkCnt--; } } /** * @} end of float_to_x group */