##// END OF EJS Templates
Removed error on fat32 library, seems now to be able navigate among sectors in...
Removed error on fat32 library, seems now to be able navigate among sectors in both directions. Improved SDLCD drawing performances by almost 1000x.

File last commit:

r41:27c5438a4566 dev_alexis
r68:104125d87b89 dev_alexis
Show More
arm_biquad_cascade_df1_32x64_q31.c
476 lines | 18.2 KiB | text/x-c | CLexer
/ lib / src / stm32f4 / CPU / CMSIS / DSP_Lib / Source / FilteringFunctions / arm_biquad_cascade_df1_32x64_q31.c
/* ----------------------------------------------------------------------
* Copyright (C) 2010 ARM Limited. All rights reserved.
*
* $Date: 15. July 2011
* $Revision: V1.0.10
*
* Project: CMSIS DSP Library
* Title: arm_biquad_cascade_df1_32x64_q31.c
*
* Description: High precision Q31 Biquad cascade filter processing function
*
* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
*
* Version 1.0.10 2011/7/15
* Big Endian support added and Merged M0 and M3/M4 Source code.
*
* Version 1.0.3 2010/11/29
* Re-organized the CMSIS folders and updated documentation.
*
* Version 1.0.2 2010/11/11
* Documentation updated.
*
* Version 1.0.1 2010/10/05
* Production release and review comments incorporated.
*
* Version 1.0.0 2010/09/20
* Production release and review comments incorporated.
*
* Version 0.0.7 2010/06/10
* Misra-C changes done
* -------------------------------------------------------------------- */
#include "arm_math.h"
/**
* @ingroup groupFilters
*/
/**
* @defgroup BiquadCascadeDF1_32x64 High Precision Q31 Biquad Cascade Filter
*
* This function implements a high precision Biquad cascade filter which operates on
* Q31 data values. The filter coefficients are in 1.31 format and the state variables
* are in 1.63 format. The double precision state variables reduce quantization noise
* in the filter and provide a cleaner output.
* These filters are particularly useful when implementing filters in which the
* singularities are close to the unit circle. This is common for low pass or high
* pass filters with very low cutoff frequencies.
*
* The function operates on blocks of input and output data
* and each call to the function processes <code>blockSize</code> samples through
* the filter. <code>pSrc</code> and <code>pDst</code> points to input and output arrays
* containing <code>blockSize</code> Q31 values.
*
* \par Algorithm
* Each Biquad stage implements a second order filter using the difference equation:
* <pre>
* y[n] = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]
* </pre>
* A Direct Form I algorithm is used with 5 coefficients and 4 state variables per stage.
* \image html Biquad.gif "Single Biquad filter stage"
* Coefficients <code>b0, b1, and b2 </code> multiply the input signal <code>x[n]</code> and are referred to as the feedforward coefficients.
* Coefficients <code>a1</code> and <code>a2</code> multiply the output signal <code>y[n]</code> and are referred to as the feedback coefficients.
* Pay careful attention to the sign of the feedback coefficients.
* Some design tools use the difference equation
* <pre>
* y[n] = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] - a1 * y[n-1] - a2 * y[n-2]
* </pre>
* In this case the feedback coefficients <code>a1</code> and <code>a2</code> must be negated when used with the CMSIS DSP Library.
*
* \par
* Higher order filters are realized as a cascade of second order sections.
* <code>numStages</code> refers to the number of second order stages used.
* For example, an 8th order filter would be realized with <code>numStages=4</code> second order stages.
* \image html BiquadCascade.gif "8th order filter using a cascade of Biquad stages"
* A 9th order filter would be realized with <code>numStages=5</code> second order stages with the coefficients for one of the stages configured as a first order filter (<code>b2=0</code> and <code>a2=0</code>).
*
* \par
* The <code>pState</code> points to state variables array .
* Each Biquad stage has 4 state variables <code>x[n-1], x[n-2], y[n-1],</code> and <code>y[n-2]</code> and each state variable in 1.63 format to improve precision.
* The state variables are arranged in the array as:
* <pre>
* {x[n-1], x[n-2], y[n-1], y[n-2]}
* </pre>
*
* \par
* The 4 state variables for stage 1 are first, then the 4 state variables for stage 2, and so on.
* The state array has a total length of <code>4*numStages</code> values of data in 1.63 format.
* The state variables are updated after each block of data is processed; the coefficients are untouched.
*
* \par Instance Structure
* The coefficients and state variables for a filter are stored together in an instance data structure.
* A separate instance structure must be defined for each filter.
* Coefficient arrays may be shared among several instances while state variable arrays cannot be shared.
*
* \par Init Function
* There is also an associated initialization function which performs the following operations:
* - Sets the values of the internal structure fields.
* - Zeros out the values in the state buffer.
* \par
* Use of the initialization function is optional.
* However, if the initialization function is used, then the instance structure cannot be placed into a const data section.
* To place an instance structure into a const data section, the instance structure must be manually initialized.
* Set the values in the state buffer to zeros before static initialization.
* For example, to statically initialize the filter instance structure use
* <pre>
* arm_biquad_cas_df1_32x64_ins_q31 S1 = {numStages, pState, pCoeffs, postShift};
* </pre>
* where <code>numStages</code> is the number of Biquad stages in the filter; <code>pState</code> is the address of the state buffer;
* <code>pCoeffs</code> is the address of the coefficient buffer; <code>postShift</code> shift to be applied which is described in detail below.
* \par Fixed-Point Behavior
* Care must be taken while using Biquad Cascade 32x64 filter function.
* Following issues must be considered:
* - Scaling of coefficients
* - Filter gain
* - Overflow and saturation
*
* \par
* Filter coefficients are represented as fractional values and
* restricted to lie in the range <code>[-1 +1)</code>.
* The processing function has an additional scaling parameter <code>postShift</code>
* which allows the filter coefficients to exceed the range <code>[+1 -1)</code>.
* At the output of the filter's accumulator is a shift register which shifts the result by <code>postShift</code> bits.
* \image html BiquadPostshift.gif "Fixed-point Biquad with shift by postShift bits after accumulator"
* This essentially scales the filter coefficients by <code>2^postShift</code>.
* For example, to realize the coefficients
* <pre>
* {1.5, -0.8, 1.2, 1.6, -0.9}
* </pre>
* set the Coefficient array to:
* <pre>
* {0.75, -0.4, 0.6, 0.8, -0.45}
* </pre>
* and set <code>postShift=1</code>
*
* \par
* The second thing to keep in mind is the gain through the filter.
* The frequency response of a Biquad filter is a function of its coefficients.
* It is possible for the gain through the filter to exceed 1.0 meaning that the filter increases the amplitude of certain frequencies.
* This means that an input signal with amplitude < 1.0 may result in an output > 1.0 and these are saturated or overflowed based on the implementation of the filter.
* To avoid this behavior the filter needs to be scaled down such that its peak gain < 1.0 or the input signal must be scaled down so that the combination of input and filter are never overflowed.
*
* \par
* The third item to consider is the overflow and saturation behavior of the fixed-point Q31 version.
* This is described in the function specific documentation below.
*/
/**
* @addtogroup BiquadCascadeDF1_32x64
* @{
*/
/**
* @details
* @param[in] *S points to an instance of the high precision Q31 Biquad cascade filter.
* @param[in] *pSrc points to the block of input data.
* @param[out] *pDst points to the block of output data.
* @param[in] blockSize number of samples to process.
* @return none.
*
* \par
* The function is implemented using an internal 64-bit accumulator.
* The accumulator has a 2.62 format and maintains full precision of the intermediate multiplication results but provides only a single guard bit.
* Thus, if the accumulator result overflows it wraps around rather than clip.
* In order to avoid overflows completely the input signal must be scaled down by 2 bits and lie in the range [-0.25 +0.25).
* After all 5 multiply-accumulates are performed, the 2.62 accumulator is shifted by <code>postShift</code> bits and the result truncated to
* 1.31 format by discarding the low 32 bits.
*
* \par
* Two related functions are provided in the CMSIS DSP library.
* <code>arm_biquad_cascade_df1_q31()</code> implements a Biquad cascade with 32-bit coefficients and state variables with a Q63 accumulator.
* <code>arm_biquad_cascade_df1_fast_q31()</code> implements a Biquad cascade with 32-bit coefficients and state variables with a Q31 accumulator.
*/
void arm_biquad_cas_df1_32x64_q31(
const arm_biquad_cas_df1_32x64_ins_q31 * S,
q31_t * pSrc,
q31_t * pDst,
uint32_t blockSize)
{
q31_t *pIn = pSrc; /* input pointer initialization */
q31_t *pOut = pDst; /* output pointer initialization */
q63_t *pState = S->pState; /* state pointer initialization */
q31_t *pCoeffs = S->pCoeffs; /* coeff pointer initialization */
q63_t acc; /* accumulator */
q63_t Xn1, Xn2, Yn1, Yn2; /* Filter state variables */
q31_t b0, b1, b2, a1, a2; /* Filter coefficients */
q63_t Xn; /* temporary input */
int32_t shift = (int32_t) S->postShift + 1; /* Shift to be applied to the output */
uint32_t sample, stage = S->numStages; /* loop counters */
#ifndef ARM_MATH_CM0
/* Run the below code for Cortex-M4 and Cortex-M3 */
do
{
/* Reading the coefficients */
b0 = *pCoeffs++;
b1 = *pCoeffs++;
b2 = *pCoeffs++;
a1 = *pCoeffs++;
a2 = *pCoeffs++;
/* Reading the state values */
Xn1 = pState[0];
Xn2 = pState[1];
Yn1 = pState[2];
Yn2 = pState[3];
/* Apply loop unrolling and compute 4 output values simultaneously. */
/* The variable acc hold output value that is being computed and
* stored in the destination buffer
* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]
*/
sample = blockSize >> 2u;
/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
** a second loop below computes the remaining 1 to 3 samples. */
while(sample > 0u)
{
/* Read the input */
Xn = *pIn++;
/* The value is shifted to the MSB to perform 32x64 multiplication */
Xn = Xn << 32;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = mult32x64(Xn, b0);
/* acc += b1 * x[n-1] */
acc += mult32x64(Xn1, b1);
/* acc += b[2] * x[n-2] */
acc += mult32x64(Xn2, b2);
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* The result is converted to 1.63 , Yn2 variable is reused */
Yn2 = acc << shift;
/* Store the output in the destination buffer in 1.31 format. */
*pOut++ = (q31_t) (acc >> (32 - shift));
/* Read the second input into Xn2, to reuse the value */
Xn2 = *pIn++;
/* The value is shifted to the MSB to perform 32x64 multiplication */
Xn2 = Xn2 << 32;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = mult32x64(Xn2, b0);
/* acc += b1 * x[n-1] */
acc += mult32x64(Xn, b1);
/* acc += b[2] * x[n-2] */
acc += mult32x64(Xn1, b2);
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn2, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn1, a2);
/* The result is converted to 1.63, Yn1 variable is reused */
Yn1 = acc << shift;
/* The result is converted to 1.31 */
/* Store the output in the destination buffer. */
*pOut++ = (q31_t) (acc >> (32 - shift));
/* Read the third input into Xn1, to reuse the value */
Xn1 = *pIn++;
/* The value is shifted to the MSB to perform 32x64 multiplication */
Xn1 = Xn1 << 32;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = mult32x64(Xn1, b0);
/* acc += b1 * x[n-1] */
acc += mult32x64(Xn2, b1);
/* acc += b[2] * x[n-2] */
acc += mult32x64(Xn, b2);
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* The result is converted to 1.63, Yn2 variable is reused */
Yn2 = acc << shift;
/* Store the output in the destination buffer in 1.31 format. */
*pOut++ = (q31_t) (acc >> (32 - shift));
/* Read the fourth input into Xn, to reuse the value */
Xn = *pIn++;
/* The value is shifted to the MSB to perform 32x64 multiplication */
Xn = Xn << 32;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = mult32x64(Xn, b0);
/* acc += b1 * x[n-1] */
acc += mult32x64(Xn1, b1);
/* acc += b[2] * x[n-2] */
acc += mult32x64(Xn2, b2);
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn2, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn1, a2);
/* The result is converted to 1.63, Yn1 variable is reused */
Yn1 = acc << shift;
/* Every time after the output is computed state should be updated. */
/* The states should be updated as: */
/* Xn2 = Xn1 */
/* Xn1 = Xn */
/* Yn2 = Yn1 */
/* Yn1 = acc */
Xn2 = Xn1;
Xn1 = Xn;
/* Store the output in the destination buffer in 1.31 format. */
*pOut++ = (q31_t) (acc >> (32 - shift));
/* decrement the loop counter */
sample--;
}
/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
** No loop unrolling is used. */
sample = (blockSize & 0x3u);
while(sample > 0u)
{
/* Read the input */
Xn = *pIn++;
/* The value is shifted to the MSB to perform 32x64 multiplication */
Xn = Xn << 32;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = mult32x64(Xn, b0);
/* acc += b1 * x[n-1] */
acc += mult32x64(Xn1, b1);
/* acc += b[2] * x[n-2] */
acc += mult32x64(Xn2, b2);
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* Every time after the output is computed state should be updated. */
/* The states should be updated as: */
/* Xn2 = Xn1 */
/* Xn1 = Xn */
/* Yn2 = Yn1 */
/* Yn1 = acc */
Xn2 = Xn1;
Xn1 = Xn;
Yn2 = Yn1;
Yn1 = acc << shift;
/* Store the output in the destination buffer in 1.31 format. */
*pOut++ = (q31_t) (acc >> (32 - shift));
/* decrement the loop counter */
sample--;
}
/* The first stage output is given as input to the second stage. */
pIn = pDst;
/* Reset to destination buffer working pointer */
pOut = pDst;
/* Store the updated state variables back into the pState array */
*pState++ = Xn1;
*pState++ = Xn2;
*pState++ = Yn1;
*pState++ = Yn2;
} while(--stage);
#else
/* Run the below code for Cortex-M0 */
do
{
/* Reading the coefficients */
b0 = *pCoeffs++;
b1 = *pCoeffs++;
b2 = *pCoeffs++;
a1 = *pCoeffs++;
a2 = *pCoeffs++;
/* Reading the state values */
Xn1 = pState[0];
Xn2 = pState[1];
Yn1 = pState[2];
Yn2 = pState[3];
/* The variable acc hold output value that is being computed and
* stored in the destination buffer
* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]
*/
sample = blockSize;
while(sample > 0u)
{
/* Read the input */
Xn = *pIn++;
/* The value is shifted to the MSB to perform 32x64 multiplication */
Xn = Xn << 32;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = mult32x64(Xn, b0);
/* acc += b1 * x[n-1] */
acc += mult32x64(Xn1, b1);
/* acc += b[2] * x[n-2] */
acc += mult32x64(Xn2, b2);
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* Every time after the output is computed state should be updated. */
/* The states should be updated as: */
/* Xn2 = Xn1 */
/* Xn1 = Xn */
/* Yn2 = Yn1 */
/* Yn1 = acc */
Xn2 = Xn1;
Xn1 = Xn;
Yn2 = Yn1;
Yn1 = acc << shift;
/* Store the output in the destination buffer in 1.31 format. */
*pOut++ = (q31_t) (acc >> (32 - shift));
/* decrement the loop counter */
sample--;
}
/* The first stage output is given as input to the second stage. */
pIn = pDst;
/* Reset to destination buffer working pointer */
pOut = pDst;
/* Store the updated state variables back into the pState array */
*pState++ = Xn1;
*pState++ = Xn2;
*pState++ = Yn1;
*pState++ = Yn2;
} while(--stage);
#endif /* #ifndef ARM_MATH_CM0 */
}
/**
* @} end of BiquadCascadeDF1_32x64 group
*/