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Improved Polygon rendering by splittig them into lower complexity polygons.
Improved Polygon rendering by splittig them into lower complexity polygons.
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PolyPartition

PolyPartition is a lightweight C++ library for polygon partition and triangulation. PolyPartition implements multiple algorithms for both convex partitioning and triangulation. Different algorithms produce different quality of results (and their complexity varies accordingly). The implemented methods/algorithms with their advantages and disadvantages are outlined below.

For input parameters and return values see method declarations in polypartition.h. All methods require that the input polygons are not self-intersecting, and are defined in the correct vertex order (conter-clockwise for non-holes, clockwise for holes). Polygon vertices can easily be ordered correctly by calling TPPLPoly::SetOrientation method.

Triangulation by ear clipping

Method: TPPLPartition::Triangulate_EC

Time/Space complexity: O(n^2)/O(n)

Supports holes: Yes, by calling TPPLPartition::RemoveHoles

Quality of solution: Satisfactory in most cases

Example:

http://polypartition.googlecode.com/svn/trunk/images/tri_ec.png

Optimal triangulation in terms of edge length using dynamic programming algorithm

Method: TPPLPartition::Triangulate_OPT

Time/Space complexity: O(n^3)/O(n^2)

Supports holes: No. You could call TPPLPartition::RemoveHoles prior to calling TPPLPartition::Triangulate_OPT, but the solution would no longer be optimal, thus defeating the purpose

Quality of solution: Optimal in terms of minimal edge length

Example:

https://raw.githubusercontent.com/ivanfratric/polypartition/master/images/tri_opt.png

Triangulation by partition into monotone polygons

Method: TPPLPartition::Triangulate_MONO

Time/Space complexity: O(n*log(n))/O(n)

Supports holes: Yes, by design

Quality of solution: Poor. Many thin triangles are created in most cases

Example:

https://raw.githubusercontent.com/ivanfratric/polypartition/master/images/tri_mono.png

Convex partition using Hertel-Mehlhorn algorithm

Method: TPPLPartition::ConvexPartition_HM

Time/Space complexity: O(n^2)/O(n)

Supports holes: Yes, by calling TPPLPartition::RemoveHoles

Quality of solution: At most four times the minimum number of convex polygons is created. However, in practice it works much better than that and often gives optimal partition.

Example:

https://raw.githubusercontent.com/ivanfratric/polypartition/master/images/conv_hm.png

Optimal convex partition using dynamic programming algorithm by Keil and Snoeyink

Method: TPPLPartition::ConvexPartition_OPT

Time/Space complexity: O(n^3)/O(n^3)

Supports holes: No. You could call TPPLPartition::RemoveHoles prior to calling TPPLPartition::Triangulate_OPT, but the solution would no longer be optimal, thus defeating the purpose

Quality of solution: Optimal. A minimum number of convex polygons is produced

Example:

https://raw.githubusercontent.com/ivanfratric/polypartition/master/images/conv_opt.png