#include "PieAnimation_p.h" #include "piesliceanimation_p.h" #include "piechartitem_p.h" #include #include QTCOMMERCIALCHART_BEGIN_NAMESPACE PieAnimation::PieAnimation(PieChartItem *item) :ChartAnimation(item), m_item(item) { } PieAnimation::~PieAnimation() { } void PieAnimation::setValues(QVector& newValues) { PieSliceAnimation *animation = 0; foreach (PieSliceLayout endLayout, newValues) { animation = m_animations.value(endLayout.m_data); if (animation) { // existing slice animation->stop(); animation->updateValue(endLayout); } else { // new slice animation = new PieSliceAnimation(m_item); m_animations.insert(endLayout.m_data, animation); PieSliceLayout startLayout = endLayout; startLayout.m_radius = 0; //startLayout.m_startAngle = 0; //startLayout.m_angleSpan = 0; animation->setValue(startLayout, endLayout); } animation->setDuration(1000); animation->setEasingCurve(QEasingCurve::OutQuart); QTimer::singleShot(0, animation, SLOT(start())); // TODO: use sequential animation? } foreach (QPieSlice *s, m_animations.keys()) { bool isFound = false; foreach (PieSliceLayout layout, newValues) { if (s == layout.m_data) isFound = true; } if (!isFound) { // slice has been deleted animation = m_animations.value(s); animation->stop(); PieSliceLayout endLayout = m_animations.value(s)->currentSliceValue(); endLayout.m_radius = 0; // TODO: find the actual angle where this slice disappears endLayout.m_startAngle = endLayout.m_startAngle + endLayout.m_angleSpan; endLayout.m_angleSpan = 0; animation->updateValue(endLayout); animation->setDuration(1000); animation->setEasingCurve(QEasingCurve::OutQuart); connect(animation, SIGNAL(finished()), this, SLOT(destroySliceAnimationComplete())); QTimer::singleShot(0, animation, SLOT(start())); } } } void PieAnimation::updateValue(PieSliceLayout& endLayout) { PieSliceAnimation *animation = m_animations.value(endLayout.m_data); Q_ASSERT(animation); animation->stop(); animation->updateValue(endLayout); animation->setDuration(1000); animation->setEasingCurve(QEasingCurve::OutQuart); QTimer::singleShot(0, animation, SLOT(start())); } void PieAnimation::updateCurrentValue(const QVariant &) { // nothing to do... } void PieAnimation::destroySliceAnimationComplete() { PieSliceAnimation *animation = static_cast(sender()); QPieSlice *slice = m_animations.key(animation); m_item->destroySlice(slice); delete m_animations.take(slice); } #include "moc_pieanimation_p.cpp" QTCOMMERCIALCHART_END_NAMESPACE