#include "barchartitem_p.h" #include "bar_p.h" #include "barvalue_p.h" #include "qbarset.h" #include "qbarseries.h" #include "qchart.h" #include "qchartaxis.h" #include "qchartaxiscategories.h" #include "chartpresenter_p.h" #include "chartanimator_p.h" #include "chartdataset_p.h" #include #include QTCOMMERCIALCHART_BEGIN_NAMESPACE BarChartItem::BarChartItem(QBarSeries *series, ChartPresenter *presenter) : ChartItem(presenter), m_layoutSet(false), m_series(series) { connect(series, SIGNAL(showToolTip(QPoint,QString)), this, SLOT(showToolTip(QPoint,QString))); connect(series, SIGNAL(updatedBars()), this, SLOT(handleLayoutChanged())); //TODO: connect(series,SIGNAL("position or size has changed"), this, SLOT(handleLayoutChanged())); connect(series, SIGNAL(restructuredBar(int)), this, SLOT(handleModelChanged(int))); setZValue(ChartPresenter::BarSeriesZValue); dataChanged(); } BarChartItem::~BarChartItem() { disconnect(this,SLOT(showToolTip(QPoint,QString))); } void BarChartItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { if (!m_layoutSet) { qWarning() << "BarChartItem::paint called without layout set. Aborting."; return; } foreach(QGraphicsItem* i, childItems()) i->paint(painter,option,widget); } QRectF BarChartItem::boundingRect() const { return m_rect; } void BarChartItem::dataChanged() { // TODO: performance optimizations. Do we really need to delete and create items every time data is changed or can we reuse them? // Delete old bars foreach (QGraphicsItem *item, childItems()) delete item; m_bars.clear(); m_floatingValues.clear(); m_layout.clear(); // Create new graphic items for bars for (int c = 0; c < m_series->categoryCount(); c++) { QString category = m_series->categoryName(c); for (int s = 0; s < m_series->barsetCount(); s++) { QBarSet *set = m_series->barsetAt(s); Bar *bar = new Bar(category,this); childItems().append(bar); m_bars.append(bar); connect(bar, SIGNAL(clicked(QString)), set, SIGNAL(clicked(QString))); connect(bar, SIGNAL(rightClicked(QString)), set, SIGNAL(rightClicked(QString))); connect(bar, SIGNAL(hoverEntered(QPoint)), set, SLOT(barHoverEnterEvent(QPoint))); connect(bar, SIGNAL(hoverLeaved()), set, SLOT(barHoverLeaveEvent())); m_layout.append(QRectF(0, 0, 0, 0)); } } // Create floating values for (int category = 0; category < m_series->categoryCount(); category++) { for (int s = 0; s < m_series->barsetCount(); s++) { QBarSet *set = m_series->barsetAt(s); BarValue *value = new BarValue(*set, this); childItems().append(value); m_floatingValues.append(value); connect(set, SIGNAL(toggleFloatingValues()), value, SLOT(toggleVisible())); } } } QVector BarChartItem::calculateLayout() { QVector layout; // Use temporary qreals for accurancy (we might get some compiler warnings... :) qreal categoryCount = m_series->categoryCount(); qreal setCount = m_series->barsetCount(); qreal width = geometry().width(); qreal height = geometry().height(); qreal max = m_series->max(); // Domain: if (m_domainMaxY > max) { max = m_domainMaxY; } qreal scale = (height / max); qreal categoryWidth = width / categoryCount; qreal barWidth = categoryWidth / (setCount+1); int itemIndex(0); for (int category = 0; category < categoryCount; category++) { qreal xPos = categoryWidth * category + barWidth / 2; qreal yPos = height; for (int set = 0; set < setCount; set++) { qreal barHeight = m_series->valueAt(set, category) * scale; Bar* bar = m_bars.at(itemIndex); QRectF rect(xPos, yPos - barHeight, barWidth, barHeight); layout.append(rect); bar->setPen(m_series->barsetAt(set)->pen()); bar->setBrush(m_series->barsetAt(set)->brush()); itemIndex++; xPos += barWidth; } } // Position floating values itemIndex = 0; for (int category = 0; category < m_series->categoryCount(); category++) { qreal xPos = categoryWidth * category + barWidth; qreal yPos = height; for (int set=0; set < m_series->barsetCount(); set++) { qreal barHeight = m_series->valueAt(set, category) * scale; BarValue* value = m_floatingValues.at(itemIndex); QBarSet* barSet = m_series->barsetAt(set); value->resize(100, 50); // TODO: proper layout for this. value->setPos(xPos, yPos-barHeight / 2); value->setPen(barSet->floatingValuePen()); if (!qFuzzyIsNull(m_series->valueAt(set,category))) { value->setText(QString::number(m_series->valueAt(set, category))); } else { value->setText(QString("")); } itemIndex++; xPos += barWidth; } } return layout; } void BarChartItem::applyLayout(const QVector &layout) { if (animator()) animator()->updateLayout(this, m_layout, layout); else setLayout(layout); } void BarChartItem::setLayout(const QVector &layout) { m_layout = layout; for (int i=0; i < m_bars.count(); i++) m_bars.at(i)->setRect(layout.at(i)); update(); } //handlers void BarChartItem::handleModelChanged(int index) { Q_UNUSED(index) dataChanged(); } void BarChartItem::handleDomainChanged(qreal minX, qreal maxX, qreal minY, qreal maxY) { m_domainMinX = minX; m_domainMaxX = maxX; m_domainMinY = minY; m_domainMaxY = maxY; handleLayoutChanged(); } void BarChartItem::handleGeometryChanged(const QRectF &rect) { m_rect = rect; handleLayoutChanged(); m_layoutSet = true; setPos(rect.topLeft()); } void BarChartItem::handleLayoutChanged() { QVector layout = calculateLayout(); applyLayout(layout); update(); } void BarChartItem::showToolTip(QPoint pos, QString tip) { // TODO: cool tooltip instead of default QToolTip::showText(pos, tip); } #include "moc_barchartitem_p.cpp" QTCOMMERCIALCHART_END_NAMESPACE