#include "pieanimation_p.h" #include "piesliceanimation_p.h" #include "piechartitem_p.h" #include #include QTCOMMERCIALCHART_BEGIN_NAMESPACE PieAnimation::PieAnimation(PieChartItem *item) :ChartAnimation(item), m_item(item) { } PieAnimation::~PieAnimation() { } void PieAnimation::updateValues(const PieLayout &newValues) { foreach (QPieSlice* s, newValues.keys()) updateValue(s, newValues.value(s)); } void PieAnimation::updateValue(QPieSlice *slice, const PieSliceLayout &endLayout) { PieSliceAnimation *animation = m_animations.value(slice); Q_ASSERT(animation); animation->stop(); animation->updateValue(endLayout); animation->setDuration(1000); animation->setEasingCurve(QEasingCurve::OutQuart); QTimer::singleShot(0, animation, SLOT(start())); } void PieAnimation::addSlice(QPieSlice *slice, const PieSliceLayout &endLayout) { PieSliceAnimation *animation = new PieSliceAnimation(m_item, slice); m_animations.insert(slice, animation); PieSliceLayout startLayout = endLayout; startLayout.m_radius = 0; startLayout.m_startAngle = endLayout.m_startAngle + (endLayout.m_angleSpan/2); startLayout.m_angleSpan = 0; animation->setValue(startLayout, endLayout); animation->setDuration(1000); animation->setEasingCurve(QEasingCurve::OutQuart); QTimer::singleShot(0, animation, SLOT(start())); } void PieAnimation::removeSlice(QPieSlice *slice) { PieSliceAnimation *animation = m_animations.value(slice); Q_ASSERT(animation); animation->stop(); PieSliceLayout endLayout = animation->currentSliceValue(); endLayout.m_radius = 0; // TODO: find the actual angle where this slice disappears endLayout.m_startAngle = endLayout.m_startAngle + endLayout.m_angleSpan; endLayout.m_angleSpan = 0; animation->updateValue(endLayout); animation->setDuration(1000); animation->setEasingCurve(QEasingCurve::OutQuart); connect(animation, SIGNAL(finished()), this, SLOT(destroySliceAnimationComplete())); QTimer::singleShot(0, animation, SLOT(start())); } void PieAnimation::updateCurrentValue(const QVariant &) { // nothing to do... } void PieAnimation::destroySliceAnimationComplete() { PieSliceAnimation *animation = static_cast(sender()); QPieSlice *slice = m_animations.key(animation); m_item->destroySlice(slice); delete m_animations.take(slice); } #include "moc_pieanimation_p.cpp" QTCOMMERCIALCHART_END_NAMESPACE