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Fix crash when using linuxfb and 2D renderer...
Fix crash when using linuxfb and 2D renderer No longer should call any OpenGL functions on QML charts applications if we don't have a valid OpenGL context. Task-number: QTBUG-51387 Change-Id: Ic393f69921e300f19dc42c83fc07677ce7869273 Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>

File last commit:

r2845:ae12522d475c
r2868:f4ba2fb98402
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glwidget.cpp
225 lines | 6.6 KiB | text/x-c | CppLexer
/******************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Charts module.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
******************************************************************************/
#ifndef QT_NO_OPENGL
#include "private/glwidget_p.h"
#include "private/glxyseriesdata_p.h"
#include <QtGui/QOpenGLShaderProgram>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLBuffer>
//#define QDEBUG_TRACE_GL_FPS
#ifdef QDEBUG_TRACE_GL_FPS
# include <QElapsedTimer>
#endif
QT_CHARTS_BEGIN_NAMESPACE
GLWidget::GLWidget(GLXYSeriesDataManager *xyDataManager, QWidget *parent)
: QOpenGLWidget(parent),
m_program(0),
m_shaderAttribLoc(-1),
m_colorUniformLoc(-1),
m_minUniformLoc(-1),
m_deltaUniformLoc(-1),
m_pointSizeUniformLoc(-1),
m_xyDataManager(xyDataManager)
{
setAttribute(Qt::WA_TranslucentBackground);
setAttribute(Qt::WA_AlwaysStackOnTop);
setAttribute(Qt::WA_TransparentForMouseEvents);
QSurfaceFormat surfaceFormat;
surfaceFormat.setDepthBufferSize(0);
surfaceFormat.setStencilBufferSize(0);
surfaceFormat.setRedBufferSize(8);
surfaceFormat.setGreenBufferSize(8);
surfaceFormat.setBlueBufferSize(8);
surfaceFormat.setAlphaBufferSize(8);
surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
surfaceFormat.setRenderableType(QSurfaceFormat::DefaultRenderableType);
setFormat(surfaceFormat);
connect(xyDataManager, &GLXYSeriesDataManager::seriesRemoved,
this, &GLWidget::cleanXYSeriesResources);
}
GLWidget::~GLWidget()
{
cleanup();
}
void GLWidget::cleanup()
{
makeCurrent();
delete m_program;
m_program = 0;
foreach (QOpenGLBuffer *buffer, m_seriesBufferMap.values())
delete buffer;
m_seriesBufferMap.clear();
doneCurrent();
}
void GLWidget::cleanXYSeriesResources(const QXYSeries *series)
{
makeCurrent();
if (series) {
delete m_seriesBufferMap.take(series);
} else {
// Null series means all series were removed
foreach (QOpenGLBuffer *buffer, m_seriesBufferMap.values())
delete buffer;
m_seriesBufferMap.clear();
}
doneCurrent();
}
static const char *vertexSource =
"attribute highp vec2 points;\n"
"uniform highp vec2 min;\n"
"uniform highp vec2 delta;\n"
"uniform highp float pointSize;\n"
"void main() {\n"
" vec2 normalPoint = vec2(-1, -1) + ((points - min) / delta);\n"
" gl_Position = vec4(normalPoint, 0, 1);\n"
" gl_PointSize = pointSize;\n"
"}";
static const char *fragmentSource =
"uniform highp vec3 color;\n"
"void main() {\n"
" gl_FragColor = vec4(color,1);\n"
"}\n";
void GLWidget::initializeGL()
{
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &GLWidget::cleanup);
initializeOpenGLFunctions();
glClearColor(0, 0, 0, 0);
m_program = new QOpenGLShaderProgram;
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource);
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentSource);
m_program->bindAttributeLocation("points", 0);
m_program->link();
m_program->bind();
m_colorUniformLoc = m_program->uniformLocation("color");
m_minUniformLoc = m_program->uniformLocation("min");
m_deltaUniformLoc = m_program->uniformLocation("delta");
m_pointSizeUniformLoc = m_program->uniformLocation("pointSize");
// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
// implementations this is optional and support may not be present
// at all. Nonetheless the below code works in all cases and makes
// sure there is a VAO when one is needed.
m_vao.create();
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
glEnableVertexAttribArray(0);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
// Make it possible to change point primitive size and use textures with them in
// the shaders. These are implicitly enabled in ES2.
glEnable(GL_PROGRAM_POINT_SIZE);
}
#endif
m_program->release();
}
void GLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT);
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
m_program->bind();
GLXYDataMapIterator i(m_xyDataManager->dataMap());
while (i.hasNext()) {
i.next();
QOpenGLBuffer *vbo = m_seriesBufferMap.value(i.key());
GLXYSeriesData *data = i.value();
m_program->setUniformValue(m_colorUniformLoc, data->color);
m_program->setUniformValue(m_minUniformLoc, data->min);
m_program->setUniformValue(m_deltaUniformLoc, data->delta);
if (!vbo) {
vbo = new QOpenGLBuffer;
m_seriesBufferMap.insert(i.key(), vbo);
vbo->create();
}
vbo->bind();
if (data->dirty) {
vbo->allocate(data->array.constData(), data->array.count() * sizeof(GLfloat));
data->dirty = false;
}
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
if (data->type == QAbstractSeries::SeriesTypeLine) {
glLineWidth(data->width);
glDrawArrays(GL_LINE_STRIP, 0, data->array.size() / 2);
} else { // Scatter
m_program->setUniformValue(m_pointSizeUniformLoc, data->width);
glDrawArrays(GL_POINTS, 0, data->array.size() / 2);
}
vbo->release();
}
#ifdef QDEBUG_TRACE_GL_FPS
static QElapsedTimer stopWatch;
static int frameCount = -1;
if (frameCount == -1) {
stopWatch.start();
frameCount = 0;
}
frameCount++;
int elapsed = stopWatch.elapsed();
if (elapsed >= 1000) {
elapsed = stopWatch.restart();
qreal fps = qreal(0.1 * int(10000.0 * (qreal(frameCount) / qreal(elapsed))));
qDebug() << "FPS:" << fps;
frameCount = 0;
}
#endif
m_program->release();
}
void GLWidget::resizeGL(int w, int h)
{
Q_UNUSED(w)
Q_UNUSED(h)
}
QT_CHARTS_END_NAMESPACE
#endif