|
|
/****************************************************************************
|
|
|
**
|
|
|
** Copyright (C) 2012 Digia Plc
|
|
|
** All rights reserved.
|
|
|
** For any questions to Digia, please use contact form at http://qt.digia.com
|
|
|
**
|
|
|
** This file is part of the Qt Commercial Charts Add-on.
|
|
|
**
|
|
|
** $QT_BEGIN_LICENSE$
|
|
|
** Licensees holding valid Qt Commercial licenses may use this file in
|
|
|
** accordance with the Qt Commercial License Agreement provided with the
|
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
|
** a written agreement between you and Digia.
|
|
|
**
|
|
|
** If you have questions regarding the use of this file, please use
|
|
|
** contact form at http://qt.digia.com
|
|
|
** $QT_END_LICENSE$
|
|
|
**
|
|
|
****************************************************************************/
|
|
|
|
|
|
#include "legendlayout_p.h"
|
|
|
#include "chartpresenter_p.h"
|
|
|
#include "legendmarker_p.h"
|
|
|
#include "qlegend_p.h"
|
|
|
#include <QDebug>
|
|
|
|
|
|
QTCOMMERCIALCHART_BEGIN_NAMESPACE
|
|
|
|
|
|
LegendLayout::LegendLayout(QLegend* legend)
|
|
|
: m_legend(legend)
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
LegendLayout::~LegendLayout()
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
void LegendLayout::setOffset(qreal x, qreal y)
|
|
|
{
|
|
|
bool scrollHorizontal = true;
|
|
|
switch (m_legend->alignment()) {
|
|
|
case Qt::AlignTop:
|
|
|
case Qt::AlignBottom:
|
|
|
scrollHorizontal = true;
|
|
|
break;
|
|
|
case Qt::AlignLeft:
|
|
|
case Qt::AlignRight:
|
|
|
scrollHorizontal = false;
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
// If detached, the scrolling direction is vertical instead of horizontal and vice versa.
|
|
|
if (!m_legend->isAttachedToChart())
|
|
|
scrollHorizontal = !scrollHorizontal;
|
|
|
|
|
|
QRectF boundingRect = geometry();
|
|
|
qreal left, top, right, bottom;
|
|
|
getContentsMargins(&left, &top, &right, &bottom);
|
|
|
boundingRect.adjust(left, top, -right, -bottom);
|
|
|
|
|
|
// Limit offset between m_minOffset and m_maxOffset
|
|
|
if (scrollHorizontal) {
|
|
|
if (m_width <= boundingRect.width())
|
|
|
return;
|
|
|
|
|
|
if (x != m_offsetX) {
|
|
|
m_offsetX = qBound(m_minOffsetX, x, m_maxOffsetX);
|
|
|
m_legend->d_ptr->items()->setPos(-m_offsetX, boundingRect.top());
|
|
|
}
|
|
|
} else {
|
|
|
if (m_height <= boundingRect.height())
|
|
|
return;
|
|
|
|
|
|
if (y != m_offsetY) {
|
|
|
m_offsetY = qBound(m_minOffsetY, y, m_maxOffsetY);
|
|
|
m_legend->d_ptr->items()->setPos(boundingRect.left(), -m_offsetY);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
QPointF LegendLayout::offset() const
|
|
|
{
|
|
|
return QPointF(m_offsetX, m_offsetY);
|
|
|
}
|
|
|
|
|
|
void LegendLayout::invalidate()
|
|
|
{
|
|
|
QGraphicsLayout::invalidate();
|
|
|
if (m_legend->isAttachedToChart())
|
|
|
m_legend->d_ptr->m_presenter->layout()->invalidate();
|
|
|
}
|
|
|
|
|
|
void LegendLayout::setGeometry(const QRectF& rect)
|
|
|
{
|
|
|
m_legend->d_ptr->items()->setVisible(m_legend->isVisible());
|
|
|
|
|
|
QGraphicsLayout::setGeometry(rect);
|
|
|
|
|
|
if (m_legend->isAttachedToChart())
|
|
|
setAttachedGeometry(rect);
|
|
|
else
|
|
|
setDettachedGeometry(rect);
|
|
|
}
|
|
|
|
|
|
void LegendLayout::setAttachedGeometry(const QRectF& rect)
|
|
|
{
|
|
|
if (!rect.isValid())
|
|
|
return;
|
|
|
|
|
|
m_offsetX = 0;
|
|
|
m_offsetY = 0;
|
|
|
|
|
|
QSizeF size(0, 0);
|
|
|
|
|
|
if (m_legend->d_ptr->markers().isEmpty())
|
|
|
return;
|
|
|
|
|
|
m_width = 0;
|
|
|
m_height = 0;
|
|
|
|
|
|
qreal left, top, right, bottom;
|
|
|
getContentsMargins(&left, &top, &right, &bottom);
|
|
|
|
|
|
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
|
|
|
|
|
|
switch (m_legend->alignment()) {
|
|
|
case Qt::AlignTop:
|
|
|
case Qt::AlignBottom: {
|
|
|
QPointF point(0, 0);
|
|
|
foreach (LegendMarker *marker, m_legend->d_ptr->markers()) {
|
|
|
if (marker->isVisible()) {
|
|
|
marker->setGeometry(geometry);
|
|
|
marker->setPos(point.x(), geometry.height() / 2 - marker->boundingRect().height() / 2);
|
|
|
const QRectF& rect = marker->boundingRect();
|
|
|
size = size.expandedTo(rect.size());
|
|
|
qreal w = rect.width();
|
|
|
m_width += w;
|
|
|
point.setX(point.x() + w);
|
|
|
}
|
|
|
}
|
|
|
if (m_width < geometry.width())
|
|
|
m_legend->d_ptr->items()->setPos(geometry.width() / 2 - m_width / 2, geometry.top());
|
|
|
else
|
|
|
m_legend->d_ptr->items()->setPos(geometry.topLeft());
|
|
|
m_height = size.height();
|
|
|
}
|
|
|
break;
|
|
|
case Qt::AlignLeft:
|
|
|
case Qt::AlignRight: {
|
|
|
QPointF point(0, 0);
|
|
|
foreach (LegendMarker *marker, m_legend->d_ptr->markers()) {
|
|
|
if (marker->isVisible()) {
|
|
|
marker->setGeometry(geometry);
|
|
|
marker->setPos(point);
|
|
|
const QRectF& rect = marker->boundingRect();
|
|
|
qreal h = rect.height();
|
|
|
size = size.expandedTo(rect.size());
|
|
|
m_height += h;
|
|
|
point.setY(point.y() + h);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if (m_height < geometry.height())
|
|
|
m_legend->d_ptr->items()->setPos(geometry.left(), geometry.height() / 2 - m_height / 2);
|
|
|
else
|
|
|
m_legend->d_ptr->items()->setPos(geometry.topLeft());
|
|
|
m_width = size.width();
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
m_minOffsetX = -left;
|
|
|
m_minOffsetY = - top;
|
|
|
m_maxOffsetX = m_width - geometry.width() - right;
|
|
|
m_maxOffsetY = m_height - geometry.height() - bottom;
|
|
|
}
|
|
|
|
|
|
void LegendLayout::setDettachedGeometry(const QRectF& rect)
|
|
|
{
|
|
|
if (!rect.isValid())
|
|
|
return;
|
|
|
|
|
|
// Detached layout is different.
|
|
|
// In detached mode legend may have multiple rows and columns, so layout calculations
|
|
|
// differ a log from attached mode.
|
|
|
// Also the scrolling logic is bit different.
|
|
|
|
|
|
m_offsetX = 0;
|
|
|
m_offsetY = 0;
|
|
|
|
|
|
qreal left, top, right, bottom;
|
|
|
getContentsMargins(&left, &top, &right, &bottom);
|
|
|
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
|
|
|
|
|
|
QSizeF size(0, 0);
|
|
|
|
|
|
QList<LegendMarker *> markers = m_legend->d_ptr->markers();
|
|
|
|
|
|
if (markers.isEmpty())
|
|
|
return;
|
|
|
|
|
|
switch (m_legend->alignment()) {
|
|
|
case Qt::AlignTop: {
|
|
|
QPointF point(0, 0);
|
|
|
m_width = 0;
|
|
|
m_height = 0;
|
|
|
for (int i = 0; i < markers.count(); i++) {
|
|
|
LegendMarker *marker = markers.at(i);
|
|
|
if (marker->isVisible()) {
|
|
|
marker->setGeometry(geometry);
|
|
|
marker->setPos(point.x(), point.y());
|
|
|
const QRectF& boundingRect = marker->boundingRect();
|
|
|
qreal w = boundingRect.width();
|
|
|
qreal h = boundingRect.height();
|
|
|
m_width = qMax(m_width, w);
|
|
|
m_height = qMax(m_height, h);
|
|
|
point.setX(point.x() + w);
|
|
|
if (point.x() + w > geometry.left() + geometry.width() - right) {
|
|
|
// Next item would go off rect.
|
|
|
point.setX(0);
|
|
|
point.setY(point.y() + h);
|
|
|
if (i + 1 < markers.count()) {
|
|
|
m_height += h;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
m_legend->d_ptr->items()->setPos(geometry.topLeft());
|
|
|
|
|
|
m_minOffsetX = -left;
|
|
|
m_minOffsetY = -top;
|
|
|
m_maxOffsetX = m_width - geometry.width() - right;
|
|
|
m_maxOffsetY = m_height - geometry.height() - bottom;
|
|
|
}
|
|
|
break;
|
|
|
case Qt::AlignBottom: {
|
|
|
QPointF point(0, geometry.height());
|
|
|
m_width = 0;
|
|
|
m_height = 0;
|
|
|
for (int i = 0; i < markers.count(); i++) {
|
|
|
LegendMarker *marker = markers.at(i);
|
|
|
if (marker->isVisible()) {
|
|
|
marker->setGeometry(geometry);
|
|
|
const QRectF& boundingRect = marker->boundingRect();
|
|
|
qreal w = boundingRect.width();
|
|
|
qreal h = boundingRect.height();
|
|
|
m_width = qMax(m_width, w);
|
|
|
m_height = qMax(m_height, h);
|
|
|
marker->setPos(point.x(), point.y() - h);
|
|
|
point.setX(point.x() + w);
|
|
|
if (point.x() + w > geometry.left() + geometry.width() - right) {
|
|
|
// Next item would go off rect.
|
|
|
point.setX(0);
|
|
|
point.setY(point.y() - h);
|
|
|
if (i + 1 < markers.count()) {
|
|
|
m_height += h;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
m_legend->d_ptr->items()->setPos(geometry.topLeft());
|
|
|
|
|
|
m_minOffsetX = -left;
|
|
|
m_minOffsetY = -m_height + geometry.height() - top;
|
|
|
m_maxOffsetX = m_width - geometry.width() - right;
|
|
|
m_maxOffsetY = -bottom;
|
|
|
}
|
|
|
break;
|
|
|
case Qt::AlignLeft: {
|
|
|
QPointF point(0, 0);
|
|
|
m_width = 0;
|
|
|
m_height = 0;
|
|
|
qreal maxWidth = 0;
|
|
|
for (int i = 0; i < markers.count(); i++) {
|
|
|
LegendMarker *marker = markers.at(i);
|
|
|
if (marker->isVisible()) {
|
|
|
marker->setGeometry(geometry);
|
|
|
const QRectF& boundingRect = marker->boundingRect();
|
|
|
qreal w = boundingRect.width();
|
|
|
qreal h = boundingRect.height();
|
|
|
m_height = qMax(m_height, h);
|
|
|
maxWidth = qMax(maxWidth, w);
|
|
|
marker->setPos(point.x(), point.y());
|
|
|
point.setY(point.y() + h);
|
|
|
if (point.y() + h > geometry.bottom() - bottom) {
|
|
|
// Next item would go off rect.
|
|
|
point.setX(point.x() + maxWidth);
|
|
|
point.setY(0);
|
|
|
if (i + 1 < markers.count()) {
|
|
|
m_width += maxWidth;
|
|
|
maxWidth = 0;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
m_width += maxWidth;
|
|
|
m_legend->d_ptr->items()->setPos(geometry.topLeft());
|
|
|
|
|
|
m_minOffsetX = -left;
|
|
|
m_minOffsetY = -top;
|
|
|
m_maxOffsetX = m_width - geometry.width() - right;
|
|
|
m_maxOffsetY = m_height - geometry.height() - bottom;
|
|
|
}
|
|
|
break;
|
|
|
case Qt::AlignRight: {
|
|
|
QPointF point(geometry.width(), 0);
|
|
|
m_width = 0;
|
|
|
m_height = 0;
|
|
|
qreal maxWidth = 0;
|
|
|
for (int i = 0; i < markers.count(); i++) {
|
|
|
LegendMarker *marker = markers.at(i);
|
|
|
if (marker->isVisible()) {
|
|
|
marker->setGeometry(geometry);
|
|
|
const QRectF& boundingRect = marker->boundingRect();
|
|
|
qreal w = boundingRect.width();
|
|
|
qreal h = boundingRect.height();
|
|
|
m_height = qMax(m_height, h);
|
|
|
maxWidth = qMax(maxWidth, w);
|
|
|
marker->setPos(point.x() - w, point.y());
|
|
|
point.setY(point.y() + h);
|
|
|
if (point.y() + h > geometry.bottom() - bottom) {
|
|
|
// Next item would go off rect.
|
|
|
point.setX(point.x() - maxWidth);
|
|
|
point.setY(0);
|
|
|
if (i + 1 < markers.count()) {
|
|
|
m_width += maxWidth;
|
|
|
maxWidth = 0;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
m_width += maxWidth;
|
|
|
m_legend->d_ptr->items()->setPos(geometry.topLeft());
|
|
|
|
|
|
m_minOffsetX = - m_width + geometry.width() - left;
|
|
|
m_minOffsetY = -top;
|
|
|
m_maxOffsetX = - right;
|
|
|
m_maxOffsetY = m_height - geometry.height() - bottom;
|
|
|
}
|
|
|
break;
|
|
|
default:
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
QSizeF LegendLayout::sizeHint(Qt::SizeHint which, const QSizeF & constraint) const
|
|
|
{
|
|
|
QSizeF size(0, 0);
|
|
|
qreal left, top, right, bottom;
|
|
|
getContentsMargins(&left, &top, &right, &bottom);
|
|
|
|
|
|
if (constraint.isValid()) {
|
|
|
foreach (LegendMarker *marker, m_legend->d_ptr->markers())
|
|
|
size = size.expandedTo(marker->effectiveSizeHint(which));
|
|
|
size = size.boundedTo(constraint);
|
|
|
} else if (constraint.width() >= 0) {
|
|
|
qreal width = 0;
|
|
|
qreal height = 0;
|
|
|
foreach (LegendMarker *marker, m_legend->d_ptr->markers()) {
|
|
|
width += marker->effectiveSizeHint(which).width();
|
|
|
height = qMax(height, marker->effectiveSizeHint(which).height());
|
|
|
}
|
|
|
|
|
|
size = QSizeF(qMin(constraint.width(), width), height);
|
|
|
} else if (constraint.height() >= 0) {
|
|
|
qreal width = 0;
|
|
|
qreal height = 0;
|
|
|
foreach (LegendMarker *marker, m_legend->d_ptr->markers()) {
|
|
|
width = qMax(width, marker->effectiveSizeHint(which).width());
|
|
|
height += height, marker->effectiveSizeHint(which).height();
|
|
|
}
|
|
|
size = QSizeF(width, qMin(constraint.height(), height));
|
|
|
} else {
|
|
|
foreach (LegendMarker *marker, m_legend->d_ptr->markers())
|
|
|
size = size.expandedTo(marker->effectiveSizeHint(which));
|
|
|
}
|
|
|
size += QSize(left + right, top + bottom);
|
|
|
return size;
|
|
|
}
|
|
|
|
|
|
QTCOMMERCIALCHART_END_NAMESPACE
|
|
|
|