##// END OF EJS Templates
Refactor the new QXYSeries::pointAt() -> QXYSeries::at()...
Refactor the new QXYSeries::pointAt() -> QXYSeries::at() QML API already had XYSeries::at() for the same functionality. Also, at() is a common method for returning an item at index in Qt containers, so use that instead of pointAt(). This function was introduced in polar chart refactoring and has not yet been released, so no problem changing the name at this point. Change-Id: I4286178cd971a4f3e6fbff9290ae0bbb5c9097cd Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>

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r2491:d86f47a4910b
r2491:d86f47a4910b
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splinechartitem.cpp
459 lines | 18.1 KiB | text/x-c | CppLexer
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#include "splinechartitem_p.h"
#include "qsplineseries_p.h"
#include "chartpresenter_p.h"
#include "splineanimation_p.h"
#include "polardomain_p.h"
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
QTCOMMERCIALCHART_BEGIN_NAMESPACE
SplineChartItem::SplineChartItem(QSplineSeries *series, QGraphicsItem *item)
: XYChart(series,item),
m_series(series),
m_pointsVisible(false),
m_animation(0)
{
setAcceptHoverEvents(true);
setZValue(ChartPresenter::SplineChartZValue);
QObject::connect(m_series->d_func(), SIGNAL(updated()), this, SLOT(handleUpdated()));
QObject::connect(series, SIGNAL(visibleChanged()), this, SLOT(handleUpdated()));
QObject::connect(series, SIGNAL(opacityChanged()), this, SLOT(handleUpdated()));
handleUpdated();
}
QRectF SplineChartItem::boundingRect() const
{
return m_rect;
}
QPainterPath SplineChartItem::shape() const
{
return m_fullPath;
}
void SplineChartItem::setAnimation(SplineAnimation *animation)
{
m_animation = animation;
XYChart::setAnimation(animation);
}
ChartAnimation *SplineChartItem::animation() const
{
return m_animation;
}
void SplineChartItem::setControlGeometryPoints(QVector<QPointF>& points)
{
m_controlPoints = points;
}
QVector<QPointF> SplineChartItem::controlGeometryPoints() const
{
return m_controlPoints;
}
void SplineChartItem::updateChart(QVector<QPointF> &oldPoints, QVector<QPointF> &newPoints, int index)
{
QVector<QPointF> controlPoints;
if (newPoints.count() >= 2)
controlPoints = calculateControlPoints(newPoints);
if (m_animation)
m_animation->setup(oldPoints, newPoints, m_controlPoints, controlPoints, index);
m_points = newPoints;
m_controlPoints = controlPoints;
setDirty(false);
if (m_animation)
presenter()->startAnimation(m_animation);
else
updateGeometry();
}
void SplineChartItem::updateGeometry()
{
const QVector<QPointF> &points = m_points;
const QVector<QPointF> &controlPoints = m_controlPoints;
if ((points.size() < 2) || (controlPoints.size() < 2)) {
prepareGeometryChange();
m_path = QPainterPath();
m_rect = QRect();
return;
}
Q_ASSERT(points.count() * 2 - 2 == controlPoints.count());
QPainterPath splinePath;
QPainterPath fullPath;
// Use worst case scenario to determine required margin.
qreal margin = m_linePen.width() * 1.42;
if (m_series->chart()->chartType() == QChart::ChartTypePolar) {
QPainterPath splinePathLeft;
QPainterPath splinePathRight;
QPainterPath *currentSegmentPath = 0;
QPainterPath *previousSegmentPath = 0;
qreal minX = domain()->minX();
qreal maxX = domain()->maxX();
qreal minY = domain()->minY();
QPointF currentSeriesPoint = m_series->at(0);
QPointF currentGeometryPoint = points.at(0);
QPointF previousGeometryPoint = points.at(0);
bool pointOffGrid = false;
bool previousPointWasOffGrid = (currentSeriesPoint.x() < minX || currentSeriesPoint.x() > maxX);
m_visiblePoints.clear();
m_visiblePoints.reserve(points.size());
qreal domainRadius = domain()->size().height() / 2.0;
const QPointF centerPoint(domainRadius, domainRadius);
if (!previousPointWasOffGrid) {
fullPath.moveTo(points.at(0));
// Do not draw points for points below minimum Y.
if (m_pointsVisible && currentSeriesPoint.y() >= minY)
m_visiblePoints.append(currentGeometryPoint);
}
qreal leftMarginLine = centerPoint.x() - margin;
qreal rightMarginLine = centerPoint.x() + margin;
qreal horizontal = centerPoint.y();
// See ScatterChartItem::updateGeometry() for explanation why seriesLastIndex is needed
const int seriesLastIndex = m_series->count() - 1;
for (int i = 1; i < points.size(); i++) {
// Interpolating spline fragments accurately is not trivial, and would anyway be ugly
// when thick pen is used, so we work around it by utilizing three separate
// paths for spline segments and clip those with custom regions at paint time.
// "Right" path contains segments that cross the axis line with visible point on the
// right side of the axis line, as well as segments that have one point within the margin
// on the right side of the axis line and another point on the right side of the chart.
// "Left" path contains points with similarly on the left side.
// "Full" path contains rest of the points.
// This doesn't yield perfect results always. E.g. when segment covers more than 90
// degrees and both of the points are within the margin, one in the top half and one in the
// bottom half of the chart, the bottom one gets clipped incorrectly.
// However, this should be rare occurrence in any sensible chart.
currentSeriesPoint = m_series->at(qMin(seriesLastIndex, i));
currentGeometryPoint = points.at(i);
pointOffGrid = (currentSeriesPoint.x() < minX || currentSeriesPoint.x() > maxX);
// Draw something unless both off-grid
if (!pointOffGrid || !previousPointWasOffGrid) {
bool dummyOk; // We know points are ok, but this is needed
qreal currentAngle = static_cast<PolarDomain *>(domain())->toAngularCoordinate(currentSeriesPoint.x(), dummyOk);
qreal previousAngle = static_cast<PolarDomain *>(domain())->toAngularCoordinate(m_series->at(i - 1).x(), dummyOk);
if ((qAbs(currentAngle - previousAngle) > 180.0)) {
// If the angle between two points is over 180 degrees (half X range),
// any direct segment between them becomes meaningless.
// In this case two line segments are drawn instead, from previous
// point to the center and from center to current point.
if ((previousAngle < 0.0 || (previousAngle <= 180.0 && previousGeometryPoint.x() < rightMarginLine))
&& previousGeometryPoint.y() < horizontal) {
currentSegmentPath = &splinePathRight;
} else if ((previousAngle > 360.0 || (previousAngle > 180.0 && previousGeometryPoint.x() > leftMarginLine))
&& previousGeometryPoint.y() < horizontal) {
currentSegmentPath = &splinePathLeft;
} else if (previousAngle > 0.0 && previousAngle < 360.0) {
currentSegmentPath = &splinePath;
} else {
currentSegmentPath = 0;
}
if (currentSegmentPath) {
if (previousSegmentPath != currentSegmentPath)
currentSegmentPath->moveTo(previousGeometryPoint);
if (!previousSegmentPath)
fullPath.moveTo(previousGeometryPoint);
currentSegmentPath->lineTo(centerPoint);
fullPath.lineTo(centerPoint);
}
previousSegmentPath = currentSegmentPath;
if ((currentAngle < 0.0 || (currentAngle <= 180.0 && currentGeometryPoint.x() < rightMarginLine))
&& currentGeometryPoint.y() < horizontal) {
currentSegmentPath = &splinePathRight;
} else if ((currentAngle > 360.0 || (currentAngle > 180.0 &&currentGeometryPoint.x() > leftMarginLine))
&& currentGeometryPoint.y() < horizontal) {
currentSegmentPath = &splinePathLeft;
} else if (currentAngle > 0.0 && currentAngle < 360.0) {
currentSegmentPath = &splinePath;
} else {
currentSegmentPath = 0;
}
if (currentSegmentPath) {
if (previousSegmentPath != currentSegmentPath)
currentSegmentPath->moveTo(centerPoint);
if (!previousSegmentPath)
fullPath.moveTo(centerPoint);
currentSegmentPath->lineTo(currentGeometryPoint);
fullPath.lineTo(currentGeometryPoint);
}
} else {
QPointF cp1 = controlPoints[2 * (i - 1)];
QPointF cp2 = controlPoints[(2 * i) - 1];
if (previousAngle < 0.0 || currentAngle < 0.0
|| ((previousAngle <= 180.0 && currentAngle <= 180.0)
&& ((previousGeometryPoint.x() < rightMarginLine && previousGeometryPoint.y() < horizontal)
|| (currentGeometryPoint.x() < rightMarginLine && currentGeometryPoint.y() < horizontal)))) {
currentSegmentPath = &splinePathRight;
} else if (previousAngle > 360.0 || currentAngle > 360.0
|| ((previousAngle > 180.0 && currentAngle > 180.0)
&& ((previousGeometryPoint.x() > leftMarginLine && previousGeometryPoint.y() < horizontal)
|| (currentGeometryPoint.x() > leftMarginLine && currentGeometryPoint.y() < horizontal)))) {
currentSegmentPath = &splinePathLeft;
} else {
currentSegmentPath = &splinePath;
}
if (currentSegmentPath != previousSegmentPath)
currentSegmentPath->moveTo(previousGeometryPoint);
if (!previousSegmentPath)
fullPath.moveTo(previousGeometryPoint);
fullPath.cubicTo(cp1, cp2, currentGeometryPoint);
currentSegmentPath->cubicTo(cp1, cp2, currentGeometryPoint);
}
} else {
currentSegmentPath = 0;
}
previousPointWasOffGrid = pointOffGrid;
if (!pointOffGrid && m_pointsVisible && currentSeriesPoint.y() >= minY)
m_visiblePoints.append(currentGeometryPoint);
previousSegmentPath = currentSegmentPath;
previousGeometryPoint = currentGeometryPoint;
}
m_pathPolarRight = splinePathRight;
m_pathPolarLeft = splinePathLeft;
// Note: This construction of m_fullpath is not perfect. The partial segments that are
// outside left/right clip regions at axis boundary still generate hover/click events,
// because shape doesn't get clipped. It doesn't seem possible to do sensibly.
} else { // not polar
splinePath.moveTo(points.at(0));
for (int i = 0; i < points.size() - 1; i++) {
const QPointF &point = points.at(i + 1);
splinePath.cubicTo(controlPoints[2 * i], controlPoints[2 * i + 1], point);
}
fullPath = splinePath;
}
m_path = splinePath;
QPainterPathStroker stroker;
// The full path is comprised of three separate paths.
// This is why we are prepared for the "worst case" scenario, i.e. use always MiterJoin and
// multiply line width with square root of two when defining shape and bounding rectangle.
stroker.setWidth(margin);
stroker.setJoinStyle(Qt::MiterJoin);
stroker.setCapStyle(Qt::SquareCap);
stroker.setMiterLimit(m_linePen.miterLimit());
prepareGeometryChange();
m_fullPath = stroker.createStroke(fullPath);
m_rect = m_fullPath.boundingRect();
}
/*!
Calculates control points which are needed by QPainterPath.cubicTo function to draw the cubic Bezier cureve between two points.
*/
QVector<QPointF> SplineChartItem::calculateControlPoints(const QVector<QPointF> &points)
{
QVector<QPointF> controlPoints;
controlPoints.resize(points.count() * 2 - 2);
int n = points.count() - 1;
if (n == 1) {
//for n==1
controlPoints[0].setX((2 * points[0].x() + points[1].x()) / 3);
controlPoints[0].setY((2 * points[0].y() + points[1].y()) / 3);
controlPoints[1].setX(2 * controlPoints[0].x() - points[0].x());
controlPoints[1].setY(2 * controlPoints[0].y() - points[0].y());
return controlPoints;
}
// Calculate first Bezier control points
// Set of equations for P0 to Pn points.
//
// | 2 1 0 0 ... 0 0 0 ... 0 0 0 | | P1_1 | | P0 + 2 * P1 |
// | 1 4 1 0 ... 0 0 0 ... 0 0 0 | | P1_2 | | 4 * P1 + 2 * P2 |
// | 0 1 4 1 ... 0 0 0 ... 0 0 0 | | P1_3 | | 4 * P2 + 2 * P3 |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 ... 1 4 1 ... 0 0 0 | * | P1_i | = | 4 * P(i-1) + 2 * Pi |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 0 0 0 0 ... 1 4 1 | | P1_(n-1)| | 4 * P(n-2) + 2 * P(n-1) |
// | 0 0 0 0 0 0 0 0 ... 0 2 7 | | P1_n | | 8 * P(n-1) + Pn |
//
QVector<qreal> vector;
vector.resize(n);
vector[0] = points[0].x() + 2 * points[1].x();
for (int i = 1; i < n - 1; ++i)
vector[i] = 4 * points[i].x() + 2 * points[i + 1].x();
vector[n - 1] = (8 * points[n - 1].x() + points[n].x()) / 2.0;
QVector<qreal> xControl = firstControlPoints(vector);
vector[0] = points[0].y() + 2 * points[1].y();
for (int i = 1; i < n - 1; ++i)
vector[i] = 4 * points[i].y() + 2 * points[i + 1].y();
vector[n - 1] = (8 * points[n - 1].y() + points[n].y()) / 2.0;
QVector<qreal> yControl = firstControlPoints(vector);
for (int i = 0, j = 0; i < n; ++i, ++j) {
controlPoints[j].setX(xControl[i]);
controlPoints[j].setY(yControl[i]);
j++;
if (i < n - 1) {
controlPoints[j].setX(2 * points[i + 1].x() - xControl[i + 1]);
controlPoints[j].setY(2 * points[i + 1].y() - yControl[i + 1]);
} else {
controlPoints[j].setX((points[n].x() + xControl[n - 1]) / 2);
controlPoints[j].setY((points[n].y() + yControl[n - 1]) / 2);
}
}
return controlPoints;
}
QVector<qreal> SplineChartItem::firstControlPoints(const QVector<qreal>& vector)
{
QVector<qreal> result;
int count = vector.count();
result.resize(count);
result[0] = vector[0] / 2.0;
QVector<qreal> temp;
temp.resize(count);
temp[0] = 0;
qreal b = 2.0;
for (int i = 1; i < count; i++) {
temp[i] = 1 / b;
b = (i < count - 1 ? 4.0 : 3.5) - temp[i];
result[i] = (vector[i] - result[i - 1]) / b;
}
for (int i = 1; i < count; i++)
result[count - i - 1] -= temp[count - i] * result[count - i];
return result;
}
//handlers
void SplineChartItem::handleUpdated()
{
setVisible(m_series->isVisible());
setOpacity(m_series->opacity());
m_pointsVisible = m_series->pointsVisible();
m_linePen = m_series->pen();
m_pointPen = m_series->pen();
m_pointPen.setWidthF(2 * m_pointPen.width());
update();
}
//painter
void SplineChartItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(widget)
Q_UNUSED(option)
QRectF clipRect = QRectF(QPointF(0, 0), domain()->size());
painter->save();
painter->setPen(m_linePen);
painter->setBrush(Qt::NoBrush);
if (m_series->chart()->chartType() == QChart::ChartTypePolar) {
qreal halfWidth = domain()->size().width() / 2.0;
QRectF clipRectLeft = QRectF(0, 0, halfWidth, domain()->size().height());
QRectF clipRectRight = QRectF(halfWidth, 0, halfWidth, domain()->size().height());
QRegion fullPolarClipRegion(clipRect.toRect(), QRegion::Ellipse);
QRegion clipRegionLeft(fullPolarClipRegion.intersected(clipRectLeft.toRect()));
QRegion clipRegionRight(fullPolarClipRegion.intersected(clipRectRight.toRect()));
painter->setClipRegion(clipRegionLeft);
painter->drawPath(m_pathPolarLeft);
painter->setClipRegion(clipRegionRight);
painter->drawPath(m_pathPolarRight);
painter->setClipRegion(fullPolarClipRegion);
} else {
painter->setClipRect(clipRect);
}
painter->drawPath(m_path);
if (m_pointsVisible) {
painter->setPen(m_pointPen);
if (m_series->chart()->chartType() == QChart::ChartTypePolar)
painter->drawPoints(m_visiblePoints);
else
painter->drawPoints(geometryPoints());
}
painter->restore();
}
void SplineChartItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
emit XYChart::clicked(domain()->calculateDomainPoint(event->pos()));
QGraphicsItem::mousePressEvent(event);
}
void SplineChartItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
emit XYChart::hovered(domain()->calculateDomainPoint(event->pos()), true);
QGraphicsItem::hoverEnterEvent(event);
}
void SplineChartItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
emit XYChart::hovered(domain()->calculateDomainPoint(event->pos()), false);
QGraphicsItem::hoverLeaveEvent(event);
}
#include "moc_splinechartitem_p.cpp"
QTCOMMERCIALCHART_END_NAMESPACE