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Better support for negative values in stacked barcharts. Negative values are stacked from zero to negative direction. Positive values are stacked from zero to positive direction.
Better support for negative values in stacked barcharts. Negative values are stacked from zero to negative direction. Positive values are stacked from zero to positive direction.

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r1770:6ebf2349194b
r1897:c0fc53c8ab57
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splineanimation_p.h
62 lines | 1.9 KiB | text/x-c | CLexer
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
// W A R N I N G
// -------------
//
// This file is not part of the QtCommercial Chart API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef SPLINEANIMATION_P_H
#define SPLINEANIMATION_P_H
#include "xyanimation_p.h"
#include <QPointF>
typedef QPair<QVector<QPointF >, QVector<QPointF > > SplineVector;
QTCOMMERCIALCHART_BEGIN_NAMESPACE
class SplineChartItem;
class SplineAnimation : public XYAnimation
{
public:
SplineAnimation(SplineChartItem *item);
~SplineAnimation();
void setup(QVector<QPointF> &oldPoints, QVector<QPointF> &newPoints, QVector<QPointF> &oldContorlPoints, QVector<QPointF> &newControlPoints, int index = -1);
protected:
QVariant interpolated(const QVariant &start, const QVariant &end, qreal progress) const;
void updateCurrentValue(const QVariant &value);
void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
private:
SplineVector m_oldSpline;
SplineVector m_newSpline;
SplineChartItem *m_item;
bool m_valid;
};
QTCOMMERCIALCHART_END_NAMESPACE
#endif