##// END OF EJS Templates
Combines color,axis,custom into one example
Combines color,axis,custom into one example

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barchartitem.cpp
215 lines | 6.3 KiB | text/x-c | CppLexer
#include "barchartitem_p.h"
#include "bar_p.h"
#include "barvalue_p.h"
#include "qbarset.h"
#include "qbarseries.h"
#include "qchart.h"
#include "qchartaxis.h"
#include "qchartaxiscategories.h"
#include "chartpresenter_p.h"
#include "chartanimator_p.h"
#include "chartdataset_p.h"
#include <QDebug>
#include <QToolTip>
QTCOMMERCIALCHART_BEGIN_NAMESPACE
BarChartItem::BarChartItem(QBarSeries *series, ChartPresenter *presenter) :
ChartItem(presenter),
m_layoutSet(false),
m_series(series)
{
connect(series, SIGNAL(showToolTip(QPoint,QString)), this, SLOT(showToolTip(QPoint,QString)));
connect(series, SIGNAL(updatedBars()), this, SLOT(handleLayoutChanged()));
//TODO: connect(series,SIGNAL("position or size has changed"), this, SLOT(handleLayoutChanged()));
connect(series, SIGNAL(restructuredBar(int)), this, SLOT(handleModelChanged(int)));
setZValue(ChartPresenter::BarSeriesZValue);
dataChanged();
}
BarChartItem::~BarChartItem()
{
disconnect(this,SLOT(showToolTip(QPoint,QString)));
}
void BarChartItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
if (!m_layoutSet) {
qWarning() << "BarChartItem::paint called without layout set. Aborting.";
return;
}
foreach(QGraphicsItem* i, childItems())
i->paint(painter,option,widget);
}
QRectF BarChartItem::boundingRect() const
{
return m_rect;
}
void BarChartItem::dataChanged()
{
// TODO: performance optimizations. Do we really need to delete and create items every time data is changed or can we reuse them?
// Delete old bars
foreach (QGraphicsItem *item, childItems())
delete item;
m_bars.clear();
m_floatingValues.clear();
m_layout.clear();
// Create new graphic items for bars
for (int c = 0; c < m_series->categoryCount(); c++) {
QString category = m_series->categoryName(c);
for (int s = 0; s < m_series->barsetCount(); s++) {
QBarSet *set = m_series->barsetAt(s);
Bar *bar = new Bar(category,this);
childItems().append(bar);
m_bars.append(bar);
connect(bar, SIGNAL(clicked(QString)), set, SIGNAL(clicked(QString)));
connect(bar, SIGNAL(rightClicked(QString)), set, SIGNAL(rightClicked(QString)));
connect(bar, SIGNAL(hoverEntered(QPoint)), set, SLOT(barHoverEnterEvent(QPoint)));
connect(bar, SIGNAL(hoverLeaved()), set, SLOT(barHoverLeaveEvent()));
m_layout.append(QRectF(0, 0, 0, 0));
}
}
// Create floating values
for (int category = 0; category < m_series->categoryCount(); category++) {
for (int s = 0; s < m_series->barsetCount(); s++) {
QBarSet *set = m_series->barsetAt(s);
BarValue *value = new BarValue(*set, this);
childItems().append(value);
m_floatingValues.append(value);
connect(set, SIGNAL(toggleFloatingValues()), value, SLOT(toggleVisible()));
}
}
}
QVector<QRectF> BarChartItem::calculateLayout()
{
QVector<QRectF> layout;
// Use temporary qreals for accurancy (we might get some compiler warnings... :)
qreal categoryCount = m_series->categoryCount();
qreal setCount = m_series->barsetCount();
qreal width = geometry().width();
qreal height = geometry().height();
qreal max = m_series->max();
// Domain:
if (m_domainMaxY > max) {
max = m_domainMaxY;
}
qreal scale = (height / max);
qreal categoryWidth = width / categoryCount;
qreal barWidth = categoryWidth / (setCount+1);
int itemIndex(0);
for (int category = 0; category < categoryCount; category++) {
qreal xPos = categoryWidth * category + barWidth / 2;
qreal yPos = height;
for (int set = 0; set < setCount; set++) {
qreal barHeight = m_series->valueAt(set, category) * scale;
Bar* bar = m_bars.at(itemIndex);
QRectF rect(xPos, yPos - barHeight, barWidth, barHeight);
layout.append(rect);
bar->setPen(m_series->barsetAt(set)->pen());
bar->setBrush(m_series->barsetAt(set)->brush());
itemIndex++;
xPos += barWidth;
}
}
// Position floating values
itemIndex = 0;
for (int category = 0; category < m_series->categoryCount(); category++) {
qreal xPos = categoryWidth * category + barWidth;
qreal yPos = height;
for (int set=0; set < m_series->barsetCount(); set++) {
qreal barHeight = m_series->valueAt(set, category) * scale;
BarValue* value = m_floatingValues.at(itemIndex);
QBarSet* barSet = m_series->barsetAt(set);
value->resize(100, 50); // TODO: proper layout for this.
value->setPos(xPos, yPos-barHeight / 2);
value->setPen(barSet->floatingValuePen());
if (m_series->valueAt(set,category) != 0) {
value->setValueString(QString::number(m_series->valueAt(set, category)));
} else {
value->setValueString(QString(""));
}
itemIndex++;
xPos += barWidth;
}
}
return layout;
}
void BarChartItem::applyLayout(const QVector<QRectF> &layout)
{
if (animator())
animator()->updateLayout(this, m_layout, layout);
else
setLayout(layout);
}
void BarChartItem::setLayout(const QVector<QRectF> &layout)
{
m_layout = layout;
for (int i=0; i < m_bars.count(); i++)
m_bars.at(i)->setRect(layout.at(i));
update();
}
//handlers
void BarChartItem::handleModelChanged(int index)
{
Q_UNUSED(index)
dataChanged();
}
void BarChartItem::handleDomainChanged(qreal minX, qreal maxX, qreal minY, qreal maxY)
{
m_domainMinX = minX;
m_domainMaxX = maxX;
m_domainMinY = minY;
m_domainMaxY = maxY;
handleLayoutChanged();
}
void BarChartItem::handleGeometryChanged(const QRectF &rect)
{
m_rect = rect;
handleLayoutChanged();
m_layoutSet = true;
setPos(rect.topLeft());
}
void BarChartItem::handleLayoutChanged()
{
QVector<QRectF> layout = calculateLayout();
applyLayout(layout);
update();
}
void BarChartItem::showToolTip(QPoint pos, QString tip)
{
// TODO: cool tooltip instead of default
QToolTip::showText(pos, tip);
}
#include "moc_barchartitem_p.cpp"
QTCOMMERCIALCHART_END_NAMESPACE