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Fix debug-and-release build...
Fix debug-and-release build Charts is part of the Qt release and there is no need to do magic hacks to install the qmldir file. This was supposed to help running examples separately, but we assume that the lib is shipped with Qt proper. The problem was that the qmldir file would be simultaneously copied into the same location twice which will fail on Windows. Change-Id: I4d765c18367f7985c7dbfadbc7ddae78ce24f398 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@theqtcompany.com> Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>

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r2845:ae12522d475c
r2853:a801e78fb8d1
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declarativechartnode.h
53 lines | 1.6 KiB | text/x-c | CLexer
/ src / chartsqml2 / declarativechartnode.h
/******************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Charts module.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
******************************************************************************/
#ifndef DECLARATIVECHARTNODE_P_H
#define DECLARATIVECHARTNODE_P_H
#include <QtCharts/QChartGlobal>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtQuick/QQuickWindow>
#include <QtGui/QOpenGLFunctions>
QT_CHARTS_BEGIN_NAMESPACE
class DeclarativeRenderNode;
class DeclarativeChartNode : public QSGSimpleTextureNode, QOpenGLFunctions
{
public:
DeclarativeChartNode(QQuickWindow *window);
~DeclarativeChartNode();
void createTextureFromImage(const QImage &chartImage);
DeclarativeRenderNode *glRenderNode() const { return m_glRenderNode; }
private:
QSGTexture *m_texture;
QQuickWindow *m_window;
QQuickWindow::CreateTextureOptions m_textureOptions;
QSize m_textureSize;
DeclarativeRenderNode *m_glRenderNode;
};
QT_CHARTS_END_NAMESPACE
#endif // DECLARATIVECHARTNODE_P_H