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Accelerating lineseries with OpenGL...
Accelerating lineseries with OpenGL Added support for QAbstractSeries::useOpenGL property. When true, the series in question is drawn on a separate offscreen buffer using OpenGL and then superimposed on the chart. Currently this property is only supported for line and scatter series. Change-Id: I174fec541f9f3c23464270c1fe08f824af16a0fb Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>

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r2820:79a856530b69
r2820:79a856530b69
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declarativerendernode.h
74 lines | 2.2 KiB | text/x-c | CLexer
/ src / chartsqml2 / declarativerendernode.h
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd
** All rights reserved.
** For any questions to The Qt Company, please use contact form at http://qt.io
**
** This file is part of the Qt Charts module.
**
** Licensees holding valid commercial license for Qt may use this file in
** accordance with the Qt License Agreement provided with the Software
** or, alternatively, in accordance with the terms contained in a written
** agreement between you and The Qt Company.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.io
**
****************************************************************************/
#ifndef DECLARATIVERENDERNODE_P_H
#define DECLARATIVERENDERNODE_P_H
#include <QtCharts/QChartGlobal>
#include <private/glxyseriesdata_p.h>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtQuick/QQuickWindow>
#include <QtGui/QOpenGLVertexArrayObject>
#include <QtGui/QOpenGLFunctions>
class QOpenGLFramebufferObject;
class QOpenGLBuffer;
QT_CHARTS_BEGIN_NAMESPACE
class DeclarativeRenderNode : public QObject, public QSGSimpleTextureNode, QOpenGLFunctions
{
Q_OBJECT
public:
DeclarativeRenderNode(QQuickWindow *window);
~DeclarativeRenderNode();
void initGL();
QSize textureSize() const { return m_textureSize; }
void setTextureSize(const QSize &size);
void setSeriesData(bool mapDirty, const GLXYDataMap &dataMap);
public Q_SLOTS:
void render();
private:
void renderGL();
void recreateFBO();
void cleanXYSeriesResources(const QXYSeries *series);
QSGTexture *m_texture;
QQuickWindow *m_window;
QQuickWindow::CreateTextureOptions m_textureOptions;
QSize m_textureSize;
bool m_recreateFbo;
GLXYDataMap m_xyDataMap;
QOpenGLFramebufferObject *m_fbo;
QOpenGLShaderProgram *m_program;
int m_shaderAttribLoc;
int m_colorUniformLoc;
int m_minUniformLoc;
int m_deltaUniformLoc;
int m_pointSizeUniformLoc;
QOpenGLVertexArrayObject m_vao;
QHash<const QAbstractSeries *, QOpenGLBuffer *> m_seriesBufferMap;
bool m_renderNeeded;
};
QT_CHARTS_END_NAMESPACE
#endif // DECLARATIVERENDERNODE_P_H