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#include "qpieseries.h"
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#include "piepresenter.h"
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#include "pieslice.h"
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#include <QDebug>
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QTCOMMERCIALCHART_BEGIN_NAMESPACE
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QPieSeries::QPieSeries(QObject *parent) :
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QChartSeries(parent),
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m_piePresenter(0),
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m_sizeFactor(1.0),
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m_position(PiePositionMaximized)
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{
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}
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QPieSeries::~QPieSeries()
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{
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}
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void QPieSeries::set(QList<QPieSlice> slices)
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{
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m_slices = slices;
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if (m_piePresenter) {
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m_piePresenter->seriesChanged();
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m_piePresenter->update();
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}
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}
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void QPieSeries::add(QList<QPieSlice> slices)
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{
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m_slices += slices;
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if (m_piePresenter) {
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m_piePresenter->seriesChanged();
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// TODO: m_piePresenter->seriesAppended()??
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m_piePresenter->update();
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}
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}
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void QPieSeries::add(QPieSlice slice)
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{
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add(QList<QPieSlice>() << slice);
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}
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QPieSlice QPieSeries::slice(int index) const
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{
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if ((index >= 0) && (index < m_slices.count()))
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return m_slices.at(index);
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return QPieSlice();
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}
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bool QPieSeries::update(int index, QPieSlice slice)
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{
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if ((index >= 0) && (index < m_slices.count())) {
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m_slices[index] = slice;
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if (m_piePresenter) {
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m_piePresenter->seriesChanged();
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// TODO: for a nice animation we need something like
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// m_piePresenter->sliceChanged(index, oldslice, newslice)
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m_piePresenter->update();
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}
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return true;
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}
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return false;
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}
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void QPieSeries::setSizeFactor(qreal factor)
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{
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if (factor > 0.0)
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m_sizeFactor = factor;
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if (m_piePresenter) {
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m_piePresenter->resize();
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m_piePresenter->update();
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// TODO: do we have to update the parent item also?
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// - potential issue: what if this function is called from the parent context?
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}
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}
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void QPieSeries::setPosition(PiePosition position)
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{
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m_position = position;
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if (m_piePresenter) {
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m_piePresenter->resize();
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m_piePresenter->update();
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// TODO: do we have to update the parent item also?
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// - potential issue: what if this function is called from the parent context?
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}
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}
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#include "moc_qpieseries.cpp"
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QTCOMMERCIALCHART_END_NAMESPACE
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