##// END OF EJS Templates
Refactoring QPieSlice private implementation. Removes the useless QPieSlicePrivate layer and uses PieSliceData directly.
Refactoring QPieSlice private implementation. Removes the useless QPieSlicePrivate layer and uses PieSliceData directly.

File last commit:

r794:4c76de65bbac
r818:5bf1dbd3a89a
Show More
splineanimation.cpp
149 lines | 5.5 KiB | text/x-c | CppLexer
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#include "splineanimation_p.h"
#include "splinechartitem_p.h"
Q_DECLARE_METATYPE(QVector<QPointF>)
Q_DECLARE_METATYPE(SplineVector)
QTCOMMERCIALCHART_BEGIN_NAMESPACE
SplineAnimation::SplineAnimation(SplineChartItem* item):ChartAnimation(item),
m_item(item),
m_dirty(true)
{
}
SplineAnimation::~SplineAnimation()
{
}
void SplineAnimation::setValues(QVector<QPointF> &oldPoints, QVector<QPointF> &newPoints, QVector<QPointF> &oldControlPoints, QVector<QPointF> &newControlPoints, int index)
{
int x = oldPoints.count();
int y = newPoints.count();
Q_ASSERT(newPoints.count() * 2 - 2 == newControlPoints.count());
if (x != y && abs(x - y) != 1) {
m_oldSpline.first = newPoints;
m_oldSpline.second = newControlPoints;
oldPoints.resize(newPoints.size());
oldControlPoints.resize(newControlPoints.size());
SplineVector oldPair;
oldPair.first = oldPoints;
oldPair.second = oldControlPoints;
SplineVector newPair;
newPair.first = newPoints;
newPair.second = newControlPoints;
setKeyValueAt(0.0, qVariantFromValue(oldPair));
setKeyValueAt(1.0, qVariantFromValue(newPair));
m_dirty = false;
}
else {
if(m_dirty) {
m_oldSpline.first = oldPoints;
m_oldSpline.second = oldControlPoints;
m_dirty = false;
}
oldPoints = newPoints;
oldControlPoints = newControlPoints;
if (y < x) {
m_oldSpline.first.remove(index); //remove
m_oldSpline.second.remove(index * 2);
m_oldSpline.second.remove(index * 2);
}
if (y > x) {
m_oldSpline.first.insert(index, x > 0 ? m_oldSpline.first[index-1] : newPoints[index]); //add
m_oldSpline.second.insert((index - 1) * 2, x > 1 ? m_oldSpline.second[(index-2)*2] : newControlPoints[(index - 1) * 2]); //add
m_oldSpline.second.insert((index - 1) * 2 + 1, x > 1 ? m_oldSpline.second[(index - 2) * 2 + 1] : newControlPoints[(index - 1) * 2 + 1]); //add
}
SplineVector newPair;
newPair.first=newPoints;
newPair.second=newControlPoints;
setKeyValueAt(0.0, qVariantFromValue(m_oldSpline));
setKeyValueAt(1.0, qVariantFromValue(newPair));
}
}
QVariant SplineAnimation::interpolated(const QVariant &start, const QVariant &end, qreal progress ) const
{
SplineVector startPair = qVariantValue< SplineVector >(start);
SplineVector endPair = qVariantValue< SplineVector >(end);
SplineVector result;
switch (m_type) {
case MoveDownAnimation: {
if (startPair.first.count() != endPair.first.count())
break;
Q_ASSERT(startPair.first.count() * 2 - 2 == startPair.second.count());
Q_ASSERT(endPair.first.count() * 2 - 2 == endPair.second.count());
for(int i = 0; i < endPair.first.count(); i++) {
qreal x = startPair.first[i].x() + ((endPair.first[i].x() - startPair.first[i].x()) * progress);
qreal y = startPair.first[i].y() + ((endPair.first[i].y() - startPair.first[i].y()) * progress);
result.first << QPointF(x,y);
if (i + 1 >= endPair.first.count())
continue;
x = startPair.second[i * 2].x() + ((endPair.second[i * 2].x() - startPair.second[i * 2].x()) * progress);
y = startPair.second[i * 2].y() + ((endPair.second[i * 2].y() - startPair.second[i * 2].y()) * progress);
result.second << QPoint(x,y);
x = startPair.second[i * 2 + 1].x() + ((endPair.second[i * 2 + 1].x() - startPair.second[i * 2 + 1].x()) * progress);
y = startPair.second[i * 2 + 1].y() + ((endPair.second[i * 2 + 1].y() - startPair.second[i * 2 + 1].y()) * progress);
result.second << QPoint(x,y);
}
}
break;
case LineDrawAnimation:{
Q_ASSERT(endPair.first.count() * 2 - 2 == endPair.second.count());
int count = endPair.first.count()* qBound(0.0, progress, 1.0);
for(int i = 0; i < count; i++) {
result.first << endPair.first[i];
if(i + 1 == count)
break;
result.second << endPair.second[2 * i];
result.second << endPair.second[2 * i + 1];
}
}
break;
default:
qWarning() << "Unknow type of animation";
break;
}
return qVariantFromValue(result);
}
void SplineAnimation::updateCurrentValue (const QVariant &value )
{
if (state() != QAbstractAnimation::Stopped) { //workaround
m_dirty = true;
QPair<QVector<QPointF >, QVector<QPointF > > pair = qVariantValue< QPair< QVector<QPointF>, QVector<QPointF> > >(value);
m_item->setLayout(pair.first, pair.second);
}
}
QTCOMMERCIALCHART_END_NAMESPACE