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Revert "Remove TODOs for 1.2.1 release, revert this after release"...
Revert "Remove TODOs for 1.2.1 release, revert this after release" This reverts commit 9df61547fec62d7a608dd8cd2be94e04ed0f92e3. Release has been done, so bring back the TODOs. Change-Id: I1362a254a7f9c9c2f0b659b72af29638a980a394 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>

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legendlayout.cpp
408 lines | 13.2 KiB | text/x-c | CppLexer
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#include "legendlayout_p.h"
#include "chartpresenter_p.h"
#include "qlegend_p.h"
#include "chartlayout_p.h"
#include "qlegendmarker_p.h"
#include "legendmarkeritem_p.h"
#include "qlegendmarker.h"
QTCOMMERCIALCHART_BEGIN_NAMESPACE
LegendLayout::LegendLayout(QLegend *legend)
: m_legend(legend),
m_offsetX(0),
m_offsetY(0)
{
}
LegendLayout::~LegendLayout()
{
}
void LegendLayout::setOffset(qreal x, qreal y)
{
bool scrollHorizontal = true;
switch (m_legend->alignment()) {
case Qt::AlignTop:
case Qt::AlignBottom:
scrollHorizontal = true;
break;
case Qt::AlignLeft:
case Qt::AlignRight:
scrollHorizontal = false;
break;
}
// If detached, the scrolling direction is vertical instead of horizontal and vice versa.
if (!m_legend->isAttachedToChart())
scrollHorizontal = !scrollHorizontal;
QRectF boundingRect = geometry();
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
boundingRect.adjust(left, top, -right, -bottom);
// Limit offset between m_minOffset and m_maxOffset
if (scrollHorizontal) {
if (m_width <= boundingRect.width())
return;
if (x != m_offsetX) {
m_offsetX = qBound(m_minOffsetX, x, m_maxOffsetX);
m_legend->d_ptr->items()->setPos(-m_offsetX, boundingRect.top());
}
} else {
if (m_height <= boundingRect.height())
return;
if (y != m_offsetY) {
m_offsetY = qBound(m_minOffsetY, y, m_maxOffsetY);
m_legend->d_ptr->items()->setPos(boundingRect.left(), -m_offsetY);
}
}
}
QPointF LegendLayout::offset() const
{
return QPointF(m_offsetX, m_offsetY);
}
void LegendLayout::invalidate()
{
QGraphicsLayout::invalidate();
if (m_legend->isAttachedToChart())
m_legend->d_ptr->m_presenter->layout()->invalidate();
}
void LegendLayout::setGeometry(const QRectF &rect)
{
m_legend->d_ptr->items()->setVisible(m_legend->isVisible());
QGraphicsLayout::setGeometry(rect);
if (m_legend->isAttachedToChart())
setAttachedGeometry(rect);
else
setDettachedGeometry(rect);
}
void LegendLayout::setAttachedGeometry(const QRectF &rect)
{
if (!rect.isValid())
return;
qreal oldOffsetX = m_offsetX;
qreal oldOffsetY = m_offsetY;
m_offsetX = 0;
m_offsetY = 0;
QSizeF size(0, 0);
if (m_legend->d_ptr->markers().isEmpty()) {
return;
}
m_width = 0;
m_height = 0;
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
switch(m_legend->alignment()) {
case Qt::AlignTop:
case Qt::AlignBottom: {
QPointF point(0,0);
foreach (QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
item->setPos(point.x(),geometry.height()/2 - item->boundingRect().height()/2);
const QRectF &rect = item->boundingRect();
size = size.expandedTo(rect.size());
qreal w = rect.width();
m_width+=w;
point.setX(point.x() + w);
}
}
if (m_width < geometry.width())
m_legend->d_ptr->items()->setPos(geometry.width() / 2 - m_width / 2, geometry.top());
else
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_height = size.height();
}
break;
case Qt::AlignLeft:
case Qt::AlignRight: {
QPointF point(0,0);
foreach (QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
item->setPos(point);
const QRectF &rect = item->boundingRect();
qreal h = rect.height();
size = size.expandedTo(rect.size());
m_height+=h;
point.setY(point.y() + h);
}
}
if (m_height < geometry.height())
m_legend->d_ptr->items()->setPos(geometry.left(), geometry.height() / 2 - m_height / 2);
else
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_width = size.width();
break;
}
}
m_minOffsetX = -left;
m_minOffsetY = - top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
setOffset(oldOffsetX, oldOffsetY);
}
void LegendLayout::setDettachedGeometry(const QRectF &rect)
{
if (!rect.isValid())
return;
// Detached layout is different.
// In detached mode legend may have multiple rows and columns, so layout calculations
// differ a log from attached mode.
// Also the scrolling logic is bit different.
qreal oldOffsetX = m_offsetX;
qreal oldOffsetY = m_offsetY;
m_offsetX = 0;
m_offsetY = 0;
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
QSizeF size(0, 0);
QList<QLegendMarker *> markers = m_legend->d_ptr->markers();
if (markers.isEmpty())
return;
switch (m_legend->alignment()) {
case Qt::AlignTop: {
QPointF point(0, 0);
m_width = 0;
m_height = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
item->setPos(point.x(),point.y());
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_width = qMax(m_width,w);
m_height = qMax(m_height,h);
point.setX(point.x() + w);
if (point.x() + w > geometry.left() + geometry.width() - right) {
// Next item would go off rect.
point.setX(0);
point.setY(point.y() + h);
if (i+1 < markers.count()) {
m_height += h;
}
}
}
}
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
case Qt::AlignBottom: {
QPointF point(0, geometry.height());
m_width = 0;
m_height = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_width = qMax(m_width,w);
m_height = qMax(m_height,h);
item->setPos(point.x(),point.y() - h);
point.setX(point.x() + w);
if (point.x() + w > geometry.left() + geometry.width() - right) {
// Next item would go off rect.
point.setX(0);
point.setY(point.y() - h);
if (i+1 < markers.count()) {
m_height += h;
}
}
}
}
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -m_height + geometry.height() - top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = -bottom;
}
break;
case Qt::AlignLeft: {
QPointF point(0, 0);
m_width = 0;
m_height = 0;
qreal maxWidth = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_height = qMax(m_height,h);
maxWidth = qMax(maxWidth,w);
item->setPos(point.x(),point.y());
point.setY(point.y() + h);
if (point.y() + h > geometry.bottom() - bottom) {
// Next item would go off rect.
point.setX(point.x() + maxWidth);
point.setY(0);
if (i+1 < markers.count()) {
m_width += maxWidth;
maxWidth = 0;
}
}
}
}
m_width += maxWidth;
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
case Qt::AlignRight: {
QPointF point(geometry.width(), 0);
m_width = 0;
m_height = 0;
qreal maxWidth = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_height = qMax(m_height,h);
maxWidth = qMax(maxWidth,w);
item->setPos(point.x() - w,point.y());
point.setY(point.y() + h);
if (point.y() + h > geometry.bottom()-bottom) {
// Next item would go off rect.
point.setX(point.x() - maxWidth);
point.setY(0);
if (i+1 < markers.count()) {
m_width += maxWidth;
maxWidth = 0;
}
}
}
}
m_width += maxWidth;
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = - m_width + geometry.width() - left;
m_minOffsetY = -top;
m_maxOffsetX = - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
default:
break;
}
setOffset(oldOffsetX, oldOffsetY);
}
QSizeF LegendLayout::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
{
QSizeF size(0, 0);
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
if(constraint.isValid()) {
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
size = size.expandedTo(item->effectiveSizeHint(which));
}
size = size.boundedTo(constraint);
}
else if (constraint.width() >= 0) {
qreal width = 0;
qreal height = 0;
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
width+=item->effectiveSizeHint(which).width();
height=qMax(height,item->effectiveSizeHint(which).height());
}
size = QSizeF(qMin(constraint.width(),width), height);
}
else if (constraint.height() >= 0) {
qreal width = 0;
qreal height = 0;
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
width=qMax(width,item->effectiveSizeHint(which).width());
height+=height,item->effectiveSizeHint(which).height();
}
size = QSizeF(width,qMin(constraint.height(),height));
}
else {
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
size = size.expandedTo(item->effectiveSizeHint(which));
}
}
size += QSize(left + right, top + bottom);
return size;
}
QTCOMMERCIALCHART_END_NAMESPACE