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Updated Legend/Marker documentation
Updated Legend/Marker documentation

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splineanimation.cpp
204 lines | 7.1 KiB | text/x-c | CppLexer
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#include "splineanimation_p.h"
#include "splinechartitem_p.h"
#include <QDebug>
Q_DECLARE_METATYPE(QVector<QPointF>)
Q_DECLARE_METATYPE(SplineVector)
QTCOMMERCIALCHART_BEGIN_NAMESPACE
SplineAnimation::SplineAnimation(SplineChartItem *item)
: XYAnimation(item),
m_item(item),
m_valid(false)
{
}
SplineAnimation::~SplineAnimation()
{
}
void SplineAnimation::setup(QVector<QPointF> &oldPoints, QVector<QPointF> &newPoints, QVector<QPointF> &oldControlPoints, QVector<QPointF> &newControlPoints, int index)
{
if (newPoints.count() * 2 - 2 != newControlPoints.count() || newControlPoints.count() < 2) {
m_valid = false;
m_dirty = false;
m_item->setGeometryPoints(newPoints);
m_item->setControlGeometryPoints(newControlPoints);
m_item->setDirty(false);
m_item->updateGeometry();
return;
}
m_type = NewAnimation;
if (state() != QAbstractAnimation::Stopped) {
stop();
m_dirty = false;
}
if (!m_dirty) {
m_dirty = true;
m_oldSpline.first = oldPoints;
m_oldSpline.second = oldControlPoints;
}
m_newSpline.first = newPoints;
m_newSpline.second = newControlPoints;
int x = m_oldSpline.first.count();
int y = m_newSpline.first.count();
if (x - y == 1 && index >= 0 && y > 0) {
//remove point
if (index > 0) {
m_newSpline.first.insert(index, newPoints[index - 1]);
m_newSpline.second.insert((index - 1) * 2, newPoints[index - 1]);
m_newSpline.second.insert((index - 1) * 2 + 1, newPoints[index - 1]);
} else {
m_newSpline.first.insert(index, newPoints[index]);
m_newSpline.second.insert(index * 2, newPoints[index]);
m_newSpline.second.insert(index * 2 + 1, newPoints[index]);
}
m_index = index;
m_type = RemovePointAnimation;
}
if (x - y == -1 && index >= 0) {
//add point
if (index > 0) {
m_oldSpline.first.insert(index, newPoints[index - 1]);
m_oldSpline.second.insert((index - 1) * 2, newPoints[index - 1]);
m_oldSpline.second.insert((index - 1) * 2 + 1, newPoints[index - 1]);
} else {
m_oldSpline.first.insert(index, newPoints[index]);
m_oldSpline.second.insert((index - 1) * 2, newPoints[index]);
m_oldSpline.second.insert((index - 1) * 2 + 1, newPoints[index]);
}
m_index = index;
m_type = AddPointAnimation;
}
x = m_oldSpline.first.count();
y = m_newSpline.first.count();
if (x != y) {
m_type = NewAnimation;
} else if (m_type == NewAnimation) {
m_type = ReplacePointAnimation;
}
setKeyValueAt(0.0, qVariantFromValue(m_oldSpline));
setKeyValueAt(1.0, qVariantFromValue(m_newSpline));
m_valid = true;
}
QVariant SplineAnimation::interpolated(const QVariant &start, const QVariant &end, qreal progress) const
{
SplineVector startPair = qVariantValue< SplineVector >(start);
SplineVector endPair = qVariantValue< SplineVector >(end);
SplineVector result;
switch (animationType()) {
case RemovePointAnimation:
case AddPointAnimation:
case ReplacePointAnimation: {
if (startPair.first.count() != endPair.first.count())
break;
Q_ASSERT(startPair.first.count() * 2 - 2 == startPair.second.count());
Q_ASSERT(endPair.first.count() * 2 - 2 == endPair.second.count());
for (int i = 0; i < endPair.first.count(); i++) {
qreal x = startPair.first[i].x() + ((endPair.first[i].x() - startPair.first[i].x()) * progress);
qreal y = startPair.first[i].y() + ((endPair.first[i].y() - startPair.first[i].y()) * progress);
result.first << QPointF(x, y);
if (i + 1 >= endPair.first.count())
continue;
x = startPair.second[i * 2].x() + ((endPair.second[i * 2].x() - startPair.second[i * 2].x()) * progress);
y = startPair.second[i * 2].y() + ((endPair.second[i * 2].y() - startPair.second[i * 2].y()) * progress);
result.second << QPointF(x, y);
x = startPair.second[i * 2 + 1].x() + ((endPair.second[i * 2 + 1].x() - startPair.second[i * 2 + 1].x()) * progress);
y = startPair.second[i * 2 + 1].y() + ((endPair.second[i * 2 + 1].y() - startPair.second[i * 2 + 1].y()) * progress);
result.second << QPointF(x, y);
}
}
break;
case NewAnimation: {
Q_ASSERT(endPair.first.count() * 2 - 2 == endPair.second.count());
int count = endPair.first.count() * qBound(qreal(0), progress, qreal(1));
for (int i = 0; i < count; i++) {
result.first << endPair.first[i];
if (i + 1 == count)
break;
result.second << endPair.second[2 * i];
result.second << endPair.second[2 * i + 1];
}
}
break;
default:
qWarning() << "Unknown type of animation";
break;
}
return qVariantFromValue(result);
}
void SplineAnimation::updateCurrentValue(const QVariant &value)
{
if (state() != QAbstractAnimation::Stopped && m_valid) { //workaround
QPair<QVector<QPointF >, QVector<QPointF > > pair = qVariantValue< QPair< QVector<QPointF>, QVector<QPointF> > >(value);
m_item->setGeometryPoints(pair.first);
m_item->setControlGeometryPoints(pair.second);
m_item->updateGeometry();
m_item->setDirty(true);
m_dirty = false;
}
}
void SplineAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
XYAnimation::updateState(newState, oldState);
if (oldState == QAbstractAnimation::Running && newState == QAbstractAnimation::Stopped) {
if (m_item->isDirty() && m_type == RemovePointAnimation) {
if (!m_newSpline.first.isEmpty()) {
m_newSpline.first.remove(m_index);
m_newSpline.second.remove((m_index - 1) * 2);
m_newSpline.second.remove((m_index - 1) * 2);
}
m_item->setGeometryPoints(m_newSpline.first);
m_item->setControlGeometryPoints(m_newSpline.second);
}
}
if (oldState == QAbstractAnimation::Stopped && newState == QAbstractAnimation::Running) {
if (!m_valid)
stop();
}
}
QTCOMMERCIALCHART_END_NAMESPACE