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Fix clicked, released and doubleClicked signal points...
Fix clicked, released and doubleClicked signal points The clicked, released and doubleClicked signals for line, spline and area series return the point where the press was triggered. Change-Id: I075bb213657a7cadabdec3a72fde7cf5f412e982 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>

File last commit:

r2740:377e4516d036
r2746:4909289ecbd7
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legendlayout.cpp
504 lines | 17.7 KiB | text/x-c | CppLexer
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.io
**
** This file is part of the Qt Charts module.
**
** Licensees holding valid commercial license for Qt may use this file in
** accordance with the Qt License Agreement provided with the Software
** or, alternatively, in accordance with the terms contained in a written
** agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.io
**
****************************************************************************/
#include <private/legendlayout_p.h>
#include <private/chartpresenter_p.h>
#include <private/qlegend_p.h>
#include <private/abstractchartlayout_p.h>
#include <private/qlegendmarker_p.h>
#include <private/legendmarkeritem_p.h>
#include <QtCharts/QLegendMarker>
QT_CHARTS_BEGIN_NAMESPACE
LegendLayout::LegendLayout(QLegend *legend)
: m_legend(legend),
m_offsetX(0),
m_offsetY(0)
{
}
LegendLayout::~LegendLayout()
{
}
void LegendLayout::setOffset(qreal x, qreal y)
{
bool scrollHorizontal = true;
switch (m_legend->alignment()) {
case Qt::AlignTop:
case Qt::AlignBottom:
scrollHorizontal = true;
break;
case Qt::AlignLeft:
case Qt::AlignRight:
scrollHorizontal = false;
break;
}
// If detached, the scrolling direction is vertical instead of horizontal and vice versa.
if (!m_legend->isAttachedToChart())
scrollHorizontal = !scrollHorizontal;
QRectF boundingRect = geometry();
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
boundingRect.adjust(left, top, -right, -bottom);
// Limit offset between m_minOffset and m_maxOffset
if (scrollHorizontal) {
if (m_width <= boundingRect.width())
return;
if (x != m_offsetX) {
m_offsetX = qBound(m_minOffsetX, x, m_maxOffsetX);
m_legend->d_ptr->items()->setPos(-m_offsetX, boundingRect.top());
}
} else {
if (m_height <= boundingRect.height())
return;
if (y != m_offsetY) {
m_offsetY = qBound(m_minOffsetY, y, m_maxOffsetY);
m_legend->d_ptr->items()->setPos(boundingRect.left(), -m_offsetY);
}
}
}
QPointF LegendLayout::offset() const
{
return QPointF(m_offsetX, m_offsetY);
}
void LegendLayout::invalidate()
{
QGraphicsLayout::invalidate();
if (m_legend->isAttachedToChart())
m_legend->d_ptr->m_presenter->layout()->invalidate();
}
void LegendLayout::setGeometry(const QRectF &rect)
{
m_legend->d_ptr->items()->setVisible(m_legend->isVisible());
QGraphicsLayout::setGeometry(rect);
if (m_legend->isAttachedToChart())
setAttachedGeometry(rect);
else
setDettachedGeometry(rect);
}
void LegendLayout::setAttachedGeometry(const QRectF &rect)
{
if (!rect.isValid())
return;
qreal oldOffsetX = m_offsetX;
qreal oldOffsetY = m_offsetY;
m_offsetX = 0;
m_offsetY = 0;
QSizeF size(0, 0);
if (m_legend->d_ptr->markers().isEmpty()) {
return;
}
m_width = 0;
m_height = 0;
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
switch(m_legend->alignment()) {
case Qt::AlignTop:
case Qt::AlignBottom: {
// Calculate the space required for items and add them to a sorted list.
qreal markerItemsWidth = 0;
qreal itemMargins = 0;
QList<LegendWidthStruct *> legendWidthList;
foreach (QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
QSizeF dummySize;
qreal itemWidth = item->sizeHint(Qt::PreferredSize, dummySize).width();
LegendWidthStruct *structItem = new LegendWidthStruct;
structItem->item = item;
structItem->width = itemWidth;
legendWidthList.append(structItem);
markerItemsWidth += itemWidth;
itemMargins += marker->d_ptr->item()->m_margin;
}
}
std::sort(legendWidthList.begin(), legendWidthList.end(), widthLongerThan);
// If the items would occupy more space than is available, start truncating them
// from the longest one.
qreal availableGeometry = geometry.width() - right - left * 2 - itemMargins;
if (markerItemsWidth >= availableGeometry && legendWidthList.count() > 0) {
bool truncated(false);
int count = legendWidthList.count();
for (int i = 1; i < count; i++) {
int truncateIndex = i - 1;
while (legendWidthList.at(truncateIndex)->width >= legendWidthList.at(i)->width
&& !truncated) {
legendWidthList.at(truncateIndex)->width--;
markerItemsWidth--;
if (i > 1) {
// Truncate the items that are before the truncated one in the list.
for (int j = truncateIndex - 1; j >= 0; j--) {
if (legendWidthList.at(truncateIndex)->width
< legendWidthList.at(j)->width) {
legendWidthList.at(j)->width--;
markerItemsWidth--;
}
}
}
if (markerItemsWidth < availableGeometry)
truncated = true;
}
// Truncate the last item if needed.
if (i == count - 1) {
if (legendWidthList.at(count - 1)->width
> legendWidthList.at(truncateIndex)->width) {
legendWidthList.at(count - 1)->width--;
markerItemsWidth--;
}
}
if (truncated)
break;
}
// Items are of same width and all of them need to be truncated
// or there is just one item that is truncated.
while (markerItemsWidth >= availableGeometry) {
for (int i = 0; i < count; i++) {
legendWidthList.at(i)->width--;
markerItemsWidth--;
}
}
}
QPointF point(0,0);
int markerCount = m_legend->d_ptr->markers().count();
for (int i = 0; i < markerCount; i++) {
QLegendMarker *marker;
if (m_legend->d_ptr->m_reverseMarkers)
marker = m_legend->d_ptr->markers().at(markerCount - 1 - i);
else
marker = m_legend->d_ptr->markers().at(i);
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
QRectF itemRect = geometry;
qreal availableWidth = 0;
for (int i = 0; i < legendWidthList.size(); ++i) {
if (legendWidthList.at(i)->item == item) {
availableWidth = legendWidthList.at(i)->width;
break;
}
}
itemRect.setWidth(availableWidth);
item->setGeometry(itemRect);
item->setPos(point.x(),geometry.height()/2 - item->boundingRect().height()/2);
const QRectF &rect = item->boundingRect();
size = size.expandedTo(rect.size());
qreal w = rect.width();
m_width = m_width + w - item->m_margin;
point.setX(point.x() + w);
}
}
// Delete structs from the container
qDeleteAll(legendWidthList);
if (m_width < geometry.width())
m_legend->d_ptr->items()->setPos(geometry.width() / 2 - m_width / 2, geometry.top());
else
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_height = size.height();
}
break;
case Qt::AlignLeft:
case Qt::AlignRight: {
QPointF point(0,0);
int markerCount = m_legend->d_ptr->markers().count();
for (int i = 0; i < markerCount; i++) {
QLegendMarker *marker;
if (m_legend->d_ptr->m_reverseMarkers)
marker = m_legend->d_ptr->markers().at(markerCount - 1 - i);
else
marker = m_legend->d_ptr->markers().at(i);
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
item->setPos(point);
const QRectF &rect = item->boundingRect();
qreal h = rect.height();
size = size.expandedTo(rect.size());
m_height+=h;
point.setY(point.y() + h);
}
}
if (m_height < geometry.height())
m_legend->d_ptr->items()->setPos(geometry.left(), geometry.height() / 2 - m_height / 2);
else
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_width = size.width();
break;
}
}
m_minOffsetX = -left;
m_minOffsetY = - top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
setOffset(oldOffsetX, oldOffsetY);
}
void LegendLayout::setDettachedGeometry(const QRectF &rect)
{
if (!rect.isValid())
return;
// Detached layout is different.
// In detached mode legend may have multiple rows and columns, so layout calculations
// differ a log from attached mode.
// Also the scrolling logic is bit different.
qreal oldOffsetX = m_offsetX;
qreal oldOffsetY = m_offsetY;
m_offsetX = 0;
m_offsetY = 0;
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
QSizeF size(0, 0);
QList<QLegendMarker *> markers = m_legend->d_ptr->markers();
if (markers.isEmpty())
return;
switch (m_legend->alignment()) {
case Qt::AlignTop: {
QPointF point(0, 0);
m_width = 0;
m_height = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
item->setPos(point.x(),point.y());
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_width = qMax(m_width,w);
m_height = qMax(m_height,h);
point.setX(point.x() + w);
if (point.x() + w > geometry.left() + geometry.width() - right) {
// Next item would go off rect.
point.setX(0);
point.setY(point.y() + h);
if (i+1 < markers.count()) {
m_height += h;
}
}
}
}
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
case Qt::AlignBottom: {
QPointF point(0, geometry.height());
m_width = 0;
m_height = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_width = qMax(m_width,w);
m_height = qMax(m_height,h);
item->setPos(point.x(),point.y() - h);
point.setX(point.x() + w);
if (point.x() + w > geometry.left() + geometry.width() - right) {
// Next item would go off rect.
point.setX(0);
point.setY(point.y() - h);
if (i+1 < markers.count()) {
m_height += h;
}
}
}
}
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -m_height + geometry.height() - top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = -bottom;
}
break;
case Qt::AlignLeft: {
QPointF point(0, 0);
m_width = 0;
m_height = 0;
qreal maxWidth = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_height = qMax(m_height,h);
maxWidth = qMax(maxWidth,w);
item->setPos(point.x(),point.y());
point.setY(point.y() + h);
if (point.y() + h > geometry.bottom() - bottom) {
// Next item would go off rect.
point.setX(point.x() + maxWidth);
point.setY(0);
if (i+1 < markers.count()) {
m_width += maxWidth;
maxWidth = 0;
}
}
}
}
m_width += maxWidth;
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
case Qt::AlignRight: {
QPointF point(geometry.width(), 0);
m_width = 0;
m_height = 0;
qreal maxWidth = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_height = qMax(m_height,h);
maxWidth = qMax(maxWidth,w);
item->setPos(point.x() - w,point.y());
point.setY(point.y() + h);
if (point.y() + h > geometry.bottom()-bottom) {
// Next item would go off rect.
point.setX(point.x() - maxWidth);
point.setY(0);
if (i+1 < markers.count()) {
m_width += maxWidth;
maxWidth = 0;
}
}
}
}
m_width += maxWidth;
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = - m_width + geometry.width() - left;
m_minOffsetY = -top;
m_maxOffsetX = - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
default:
break;
}
setOffset(oldOffsetX, oldOffsetY);
}
QSizeF LegendLayout::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
{
QSizeF size(0, 0);
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
if(constraint.isValid()) {
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
size = size.expandedTo(item->effectiveSizeHint(which));
}
size = size.boundedTo(constraint);
}
else if (constraint.width() >= 0) {
qreal width = 0;
qreal height = 0;
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
width+=item->effectiveSizeHint(which).width();
height=qMax(height,item->effectiveSizeHint(which).height());
}
size = QSizeF(qMin(constraint.width(),width), height);
}
else if (constraint.height() >= 0) {
qreal width = 0;
qreal height = 0;
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
width=qMax(width,item->effectiveSizeHint(which).width());
height+=height,item->effectiveSizeHint(which).height();
}
size = QSizeF(width,qMin(constraint.height(),height));
}
else {
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
size = size.expandedTo(item->effectiveSizeHint(which));
}
}
size += QSize(left + right, top + bottom);
return size;
}
bool LegendLayout::widthLongerThan(const LegendWidthStruct *item1,
const LegendWidthStruct *item2)
{
return item1->width > item2->width;
}
QT_CHARTS_END_NAMESPACE