##// END OF EJS Templates
Legend can now handle clicked and do scrolling
Legend can now handle clicked and do scrolling

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r2183:3a5b732feb26
r2183:3a5b732feb26
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mouseeventhandler.cpp
97 lines | 2.2 KiB | text/x-c | CppLexer
/ src / legend / mouseeventhandler.cpp
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#include "mouseeventhandler_p.h"
#include <QGraphicsSceneMouseEvent>
QTCOMMERCIALCHART_BEGIN_NAMESPACE
MouseEventHandler::MouseEventHandler() :
m_pressedPos(0,0),
m_state(Idle),
m_treshold(10)
{
}
MouseEventHandler::~MouseEventHandler()
{
}
void MouseEventHandler::setMoveTreshold(qreal treshold)
{
m_treshold = treshold;
}
void MouseEventHandler::handleMousePressEvent(QGraphicsSceneMouseEvent* event)
{
m_pressedPos = event->pos();
m_state = Pressed;
}
void MouseEventHandler::handleMouseMoveEvent(QGraphicsSceneMouseEvent* event)
{
QPointF delta = event->pos() - m_pressedPos;
switch (m_state) {
case Pressed: {
// calculate treshold. If enough, change to move state and send out move deltas.
if (qAbs(delta.x()) > m_treshold || qAbs(delta.y()) > m_treshold) {
m_state = Moved;
mouseMoved(delta);
}
break;
}
case Moved: {
mouseMoved(delta);
break;
}
case Idle:
default: {
break;
}
}
}
void MouseEventHandler::handleMouseReleaseEvent(QGraphicsSceneMouseEvent* event)
{
QPointF delta = event->pos() - m_pressedPos;
switch (m_state) {
case Pressed:
{
m_state = Idle;
mouseClicked();
break;
}
case Moved:
{
m_state = Idle;
mouseReleased(delta);
break;
}
default:
{
m_state = Idle;
break;
}
}
}
QTCOMMERCIALCHART_END_NAMESPACE