|
|
/******************************************************************************
|
|
|
**
|
|
|
** Copyright (C) 2015 The Qt Company Ltd.
|
|
|
** Contact: http://www.qt.io/licensing/
|
|
|
**
|
|
|
** This file is part of the Qt Charts module.
|
|
|
**
|
|
|
** $QT_BEGIN_LICENSE:COMM$
|
|
|
**
|
|
|
** Commercial License Usage
|
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
|
** accordance with the commercial license agreement provided with the
|
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
|
** and conditions see http://www.qt.io/terms-conditions. For further
|
|
|
** information use the contact form at http://www.qt.io/contact-us.
|
|
|
**
|
|
|
** $QT_END_LICENSE$
|
|
|
**
|
|
|
******************************************************************************/
|
|
|
|
|
|
#ifndef QT_NO_OPENGL
|
|
|
|
|
|
#include "private/glwidget_p.h"
|
|
|
#include "private/glxyseriesdata_p.h"
|
|
|
#include <QtGui/QOpenGLShaderProgram>
|
|
|
#include <QtGui/QOpenGLContext>
|
|
|
#include <QtGui/QOpenGLBuffer>
|
|
|
|
|
|
//#define QDEBUG_TRACE_GL_FPS
|
|
|
#ifdef QDEBUG_TRACE_GL_FPS
|
|
|
# include <QElapsedTimer>
|
|
|
#endif
|
|
|
|
|
|
QT_CHARTS_BEGIN_NAMESPACE
|
|
|
|
|
|
GLWidget::GLWidget(GLXYSeriesDataManager *xyDataManager, QWidget *parent)
|
|
|
: QOpenGLWidget(parent),
|
|
|
m_program(0),
|
|
|
m_shaderAttribLoc(-1),
|
|
|
m_colorUniformLoc(-1),
|
|
|
m_minUniformLoc(-1),
|
|
|
m_deltaUniformLoc(-1),
|
|
|
m_pointSizeUniformLoc(-1),
|
|
|
m_xyDataManager(xyDataManager)
|
|
|
{
|
|
|
setAttribute(Qt::WA_TranslucentBackground);
|
|
|
setAttribute(Qt::WA_AlwaysStackOnTop);
|
|
|
setAttribute(Qt::WA_TransparentForMouseEvents);
|
|
|
|
|
|
QSurfaceFormat surfaceFormat;
|
|
|
surfaceFormat.setDepthBufferSize(0);
|
|
|
surfaceFormat.setStencilBufferSize(0);
|
|
|
surfaceFormat.setRedBufferSize(8);
|
|
|
surfaceFormat.setGreenBufferSize(8);
|
|
|
surfaceFormat.setBlueBufferSize(8);
|
|
|
surfaceFormat.setAlphaBufferSize(8);
|
|
|
surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
|
|
|
surfaceFormat.setRenderableType(QSurfaceFormat::DefaultRenderableType);
|
|
|
setFormat(surfaceFormat);
|
|
|
|
|
|
connect(xyDataManager, &GLXYSeriesDataManager::seriesRemoved,
|
|
|
this, &GLWidget::cleanXYSeriesResources);
|
|
|
}
|
|
|
|
|
|
GLWidget::~GLWidget()
|
|
|
{
|
|
|
cleanup();
|
|
|
}
|
|
|
|
|
|
void GLWidget::cleanup()
|
|
|
{
|
|
|
makeCurrent();
|
|
|
|
|
|
delete m_program;
|
|
|
m_program = 0;
|
|
|
|
|
|
foreach (QOpenGLBuffer *buffer, m_seriesBufferMap.values())
|
|
|
delete buffer;
|
|
|
m_seriesBufferMap.clear();
|
|
|
|
|
|
doneCurrent();
|
|
|
}
|
|
|
|
|
|
void GLWidget::cleanXYSeriesResources(const QXYSeries *series)
|
|
|
{
|
|
|
makeCurrent();
|
|
|
if (series) {
|
|
|
delete m_seriesBufferMap.take(series);
|
|
|
} else {
|
|
|
// Null series means all series were removed
|
|
|
foreach (QOpenGLBuffer *buffer, m_seriesBufferMap.values())
|
|
|
delete buffer;
|
|
|
m_seriesBufferMap.clear();
|
|
|
}
|
|
|
doneCurrent();
|
|
|
}
|
|
|
|
|
|
static const char *vertexSource =
|
|
|
"attribute highp vec2 points;\n"
|
|
|
"uniform highp vec2 min;\n"
|
|
|
"uniform highp vec2 delta;\n"
|
|
|
"uniform highp float pointSize;\n"
|
|
|
"void main() {\n"
|
|
|
" vec2 normalPoint = vec2(-1, -1) + ((points - min) / delta);\n"
|
|
|
" gl_Position = vec4(normalPoint, 0, 1);\n"
|
|
|
" gl_PointSize = pointSize;\n"
|
|
|
"}";
|
|
|
static const char *fragmentSource =
|
|
|
"uniform highp vec3 color;\n"
|
|
|
"void main() {\n"
|
|
|
" gl_FragColor = vec4(color,1);\n"
|
|
|
"}\n";
|
|
|
|
|
|
void GLWidget::initializeGL()
|
|
|
{
|
|
|
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &GLWidget::cleanup);
|
|
|
|
|
|
initializeOpenGLFunctions();
|
|
|
glClearColor(0, 0, 0, 0);
|
|
|
|
|
|
m_program = new QOpenGLShaderProgram;
|
|
|
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource);
|
|
|
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentSource);
|
|
|
m_program->bindAttributeLocation("points", 0);
|
|
|
m_program->link();
|
|
|
|
|
|
m_program->bind();
|
|
|
m_colorUniformLoc = m_program->uniformLocation("color");
|
|
|
m_minUniformLoc = m_program->uniformLocation("min");
|
|
|
m_deltaUniformLoc = m_program->uniformLocation("delta");
|
|
|
m_pointSizeUniformLoc = m_program->uniformLocation("pointSize");
|
|
|
|
|
|
|
|
|
// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
|
|
|
// implementations this is optional and support may not be present
|
|
|
// at all. Nonetheless the below code works in all cases and makes
|
|
|
// sure there is a VAO when one is needed.
|
|
|
m_vao.create();
|
|
|
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
|
|
|
|
|
|
glEnableVertexAttribArray(0);
|
|
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
|
if (!QOpenGLContext::currentContext()->isOpenGLES()) {
|
|
|
// Make it possible to change point primitive size and use textures with them in
|
|
|
// the shaders. These are implicitly enabled in ES2.
|
|
|
glEnable(GL_PROGRAM_POINT_SIZE);
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
m_program->release();
|
|
|
}
|
|
|
|
|
|
void GLWidget::paintGL()
|
|
|
{
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
|
|
|
m_program->bind();
|
|
|
|
|
|
GLXYDataMapIterator i(m_xyDataManager->dataMap());
|
|
|
while (i.hasNext()) {
|
|
|
i.next();
|
|
|
QOpenGLBuffer *vbo = m_seriesBufferMap.value(i.key());
|
|
|
GLXYSeriesData *data = i.value();
|
|
|
|
|
|
m_program->setUniformValue(m_colorUniformLoc, data->color);
|
|
|
m_program->setUniformValue(m_minUniformLoc, data->min);
|
|
|
m_program->setUniformValue(m_deltaUniformLoc, data->delta);
|
|
|
|
|
|
if (!vbo) {
|
|
|
vbo = new QOpenGLBuffer;
|
|
|
m_seriesBufferMap.insert(i.key(), vbo);
|
|
|
vbo->create();
|
|
|
}
|
|
|
vbo->bind();
|
|
|
if (data->dirty) {
|
|
|
vbo->allocate(data->array.constData(), data->array.count() * sizeof(GLfloat));
|
|
|
data->dirty = false;
|
|
|
}
|
|
|
|
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
|
|
if (data->type == QAbstractSeries::SeriesTypeLine) {
|
|
|
glLineWidth(data->width);
|
|
|
glDrawArrays(GL_LINE_STRIP, 0, data->array.size() / 2);
|
|
|
} else { // Scatter
|
|
|
m_program->setUniformValue(m_pointSizeUniformLoc, data->width);
|
|
|
glDrawArrays(GL_POINTS, 0, data->array.size() / 2);
|
|
|
}
|
|
|
vbo->release();
|
|
|
}
|
|
|
|
|
|
#ifdef QDEBUG_TRACE_GL_FPS
|
|
|
static QElapsedTimer stopWatch;
|
|
|
static int frameCount = -1;
|
|
|
if (frameCount == -1) {
|
|
|
stopWatch.start();
|
|
|
frameCount = 0;
|
|
|
}
|
|
|
frameCount++;
|
|
|
int elapsed = stopWatch.elapsed();
|
|
|
if (elapsed >= 1000) {
|
|
|
elapsed = stopWatch.restart();
|
|
|
qreal fps = qreal(0.1 * int(10000.0 * (qreal(frameCount) / qreal(elapsed))));
|
|
|
qDebug() << "FPS:" << fps;
|
|
|
frameCount = 0;
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
m_program->release();
|
|
|
}
|
|
|
|
|
|
void GLWidget::resizeGL(int w, int h)
|
|
|
{
|
|
|
Q_UNUSED(w)
|
|
|
Q_UNUSED(h)
|
|
|
}
|
|
|
|
|
|
QT_CHARTS_END_NAMESPACE
|
|
|
|
|
|
#endif
|
|
|
|