##// END OF EJS Templates
Change the opengl widget to be child of the first view of the scene...
Change the opengl widget to be child of the first view of the scene Scene itself doesn't necessarily have a parent, so the old way didn't always find a parent for opengl widget. Change-Id: I60053b94a5979f4142cc3f720f48e38cc7c8d440 Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>

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r2820:79a856530b69
r2841:3448d86fc598
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declarativerendernode.h
74 lines | 2.2 KiB | text/x-c | CLexer
/ src / chartsqml2 / declarativerendernode.h
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd
** All rights reserved.
** For any questions to The Qt Company, please use contact form at http://qt.io
**
** This file is part of the Qt Charts module.
**
** Licensees holding valid commercial license for Qt may use this file in
** accordance with the Qt License Agreement provided with the Software
** or, alternatively, in accordance with the terms contained in a written
** agreement between you and The Qt Company.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.io
**
****************************************************************************/
#ifndef DECLARATIVERENDERNODE_P_H
#define DECLARATIVERENDERNODE_P_H
#include <QtCharts/QChartGlobal>
#include <private/glxyseriesdata_p.h>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtQuick/QQuickWindow>
#include <QtGui/QOpenGLVertexArrayObject>
#include <QtGui/QOpenGLFunctions>
class QOpenGLFramebufferObject;
class QOpenGLBuffer;
QT_CHARTS_BEGIN_NAMESPACE
class DeclarativeRenderNode : public QObject, public QSGSimpleTextureNode, QOpenGLFunctions
{
Q_OBJECT
public:
DeclarativeRenderNode(QQuickWindow *window);
~DeclarativeRenderNode();
void initGL();
QSize textureSize() const { return m_textureSize; }
void setTextureSize(const QSize &size);
void setSeriesData(bool mapDirty, const GLXYDataMap &dataMap);
public Q_SLOTS:
void render();
private:
void renderGL();
void recreateFBO();
void cleanXYSeriesResources(const QXYSeries *series);
QSGTexture *m_texture;
QQuickWindow *m_window;
QQuickWindow::CreateTextureOptions m_textureOptions;
QSize m_textureSize;
bool m_recreateFbo;
GLXYDataMap m_xyDataMap;
QOpenGLFramebufferObject *m_fbo;
QOpenGLShaderProgram *m_program;
int m_shaderAttribLoc;
int m_colorUniformLoc;
int m_minUniformLoc;
int m_deltaUniformLoc;
int m_pointSizeUniformLoc;
QOpenGLVertexArrayObject m_vao;
QHash<const QAbstractSeries *, QOpenGLBuffer *> m_seriesBufferMap;
bool m_renderNeeded;
};
QT_CHARTS_END_NAMESPACE
#endif // DECLARATIVERENDERNODE_P_H