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Colors of the light theme
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qsplineseries.cpp
155 lines | 5.1 KiB | text/x-c | CppLexer
#include "qsplineseries.h"
/*!
\class QSplineSeries
\brief Series type used to store data needed to draw a spline.
QSplineSeries stores the data points along with the segment control points needed by QPainterPath to draw spline
Control points are automatically calculated when data changes. The algorithm computes the points so that the normal spline can be drawn.
*/
/*!
\fn QSeriesType QSplineSeries::type() const
Returns the type of the series
*/
/*!
\fn QSeriesType QSplineSeries::controlPoint(int index) const
Returns the control point specified by \a index
*/
QTCOMMERCIALCHART_BEGIN_NAMESPACE
/*!
Constructs empty series object which is a child of \a parent.
When series object is added to QChartView or QChart instance then the ownerships is transfered.
*/
QSplineSeries::QSplineSeries(QObject *parent) :
QLineSeries(parent)
{
connect(this,SIGNAL(pointAdded(int)), this, SLOT(updateControlPoints()));
connect(this,SIGNAL(pointRemoved(int)), this, SLOT(updateControlPoints()));
connect(this,SIGNAL(pointReplaced(int)), this, SLOT(updateControlPoints()));
}
/*!
\internal
Calculates control points which are needed by QPainterPath.cubicTo function to draw the cubic Bezier cureve between two points.
*/
void QSplineSeries::calculateControlPoints()
{
// Based on http://www.codeproject.com/Articles/31859/Draw-a-Smooth-Curve-through-a-Set-of-2D-Points-wit
// CPOL License
int n = count() - 1;
if (n == 1)
{ // Special case: Bezier curve should be a straight line.
// firstControlPoints = new Point[1];
// 3P1 = 2P0 + P3
m_controlPoints.append(QPointF((2 * x(0) + x(1)) / 3, (2 * y(0) + y(1)) / 3));
// P2 = 2P1 P0
m_controlPoints.append(QPointF(2 * m_controlPoints[0].x() - x(0), 2 * m_controlPoints[0].y() - y(0)));
return;
}
// Calculate first Bezier control points
// Right hand side vector
// Set of equations for P0 to Pn points.
//
// | 2 1 0 0 ... 0 0 0 ... 0 0 0 | | P1_1 | | P0 + 2 * P1 |
// | 1 4 1 0 ... 0 0 0 ... 0 0 0 | | P1_2 | | 4 * P1 + 2 * P2 |
// | 0 1 4 1 ... 0 0 0 ... 0 0 0 | | P1_3 | | 4 * P2 + 2 * P3 |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 ... 1 4 1 ... 0 0 0 | * | P1_i | = | 4 * P(i-1) + 2 * Pi |
// | . . . . . . . . . . . . | | ... | | ... |
// | 0 0 0 0 0 0 0 0 ... 1 4 1 | | P1_(n-1)| | 4 * P(n-2) + 2 * P(n-1) |
// | 0 0 0 0 0 0 0 0 ... 0 2 7 | | P1_n | | 8 * P(n-1) + Pn |
//
QList<qreal> rhs;
rhs.append(x(0) + 2 * x(1));
// Set right hand side X values
for (int i = 1; i < n - 1; ++i)
rhs.append(4 * x(i) + 2 * x(i + 1));
rhs.append((8 * x(n - 1) + x(n)) / 2.0);
// Get first control points X-values
QList<qreal> xControl = getFirstControlPoints(rhs);
rhs[0] = y(0) + 2 * y(1);
// Set right hand side Y values
for (int i = 1; i < n - 1; ++i)
rhs[i] = 4 * y(i) + 2 * y(i + 1);
rhs[n - 1] = (8 * y(n - 1) + y(n)) / 2.0;
// Get first control points Y-values
QList<qreal> yControl = getFirstControlPoints(rhs);
// Fill output arrays.
for (int i = 0; i < n; ++i)
{
// First control point
m_controlPoints.append(QPointF(xControl[i], yControl[i]));
// Second control point
if (i < n - 1)
m_controlPoints.append(QPointF(2 * x(i + 1) - xControl[i + 1], 2 * y(i + 1) - yControl[i + 1]));
else
m_controlPoints.append(QPointF((x(n) + xControl[n - 1]) / 2, (y(n) + yControl[n - 1]) / 2));
}
}
/*!
\internal
*/
QList<qreal> QSplineSeries::getFirstControlPoints(QList<qreal> rhs)
{
QList<qreal> x; // Solution vector.
QList<qreal> tmp; // Temp workspace.
qreal b = 2.0;
x.append(rhs[0] / b);
tmp.append(0);
for (int i = 1; i < rhs.size(); i++) // Decomposition and forward substitution.
{
tmp.append(1 / b);
b = (i < rhs.size() - 1 ? 4.0 : 3.5) - tmp[i];
x.append((rhs[i] - x[i - 1]) / b);
}
for (int i = 1; i < rhs.size(); i++)
x[rhs.size() - i - 1] -= tmp[rhs.size() - i] * x[rhs.size() - i]; // Backsubstitution.
return x;
}
/*!
\internal
Updates the control points, besed on currently avaiable knots.
*/
void QSplineSeries::updateControlPoints()
{
if(count() > 1)
{
m_controlPoints.clear();
calculateControlPoints();
}
}
bool QSplineSeries::setModel(QAbstractItemModel* model)
{
QXYSeries::setModel(model);
// calculateControlPoints();
return true;
}
void QSplineSeries::setModelMapping(int modelX, int modelY, Qt::Orientation orientation)
{
QLineSeries::setModelMapping(modelX, modelY, orientation);
calculateControlPoints();
}
#include "moc_qsplineseries.cpp"
QTCOMMERCIALCHART_END_NAMESPACE