##// END OF EJS Templates
Add possibility to set markers in legend in reverse order...
Add possibility to set markers in legend in reverse order Added new property for legend which defines whether the markers in legend are shown in reverse order or not. Task-number: QTRD-2512 Change-Id: Ia6e6551be74a183c9f544d7cb9fff679150f4d7e Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>

File last commit:

r2676:23bf915495bc
r2676:23bf915495bc
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legendlayout.cpp
506 lines | 17.8 KiB | text/x-c | CppLexer
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Enterprise Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#include "legendlayout_p.h"
#include "chartpresenter_p.h"
#include "qlegend_p.h"
#include "abstractchartlayout_p.h"
#include "qlegendmarker_p.h"
#include "legendmarkeritem_p.h"
#include "qlegendmarker.h"
QTCOMMERCIALCHART_BEGIN_NAMESPACE
LegendLayout::LegendLayout(QLegend *legend)
: m_legend(legend),
m_offsetX(0),
m_offsetY(0)
{
}
LegendLayout::~LegendLayout()
{
}
void LegendLayout::setOffset(qreal x, qreal y)
{
bool scrollHorizontal = true;
switch (m_legend->alignment()) {
case Qt::AlignTop:
case Qt::AlignBottom:
scrollHorizontal = true;
break;
case Qt::AlignLeft:
case Qt::AlignRight:
scrollHorizontal = false;
break;
}
// If detached, the scrolling direction is vertical instead of horizontal and vice versa.
if (!m_legend->isAttachedToChart())
scrollHorizontal = !scrollHorizontal;
QRectF boundingRect = geometry();
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
boundingRect.adjust(left, top, -right, -bottom);
// Limit offset between m_minOffset and m_maxOffset
if (scrollHorizontal) {
if (m_width <= boundingRect.width())
return;
if (x != m_offsetX) {
m_offsetX = qBound(m_minOffsetX, x, m_maxOffsetX);
m_legend->d_ptr->items()->setPos(-m_offsetX, boundingRect.top());
}
} else {
if (m_height <= boundingRect.height())
return;
if (y != m_offsetY) {
m_offsetY = qBound(m_minOffsetY, y, m_maxOffsetY);
m_legend->d_ptr->items()->setPos(boundingRect.left(), -m_offsetY);
}
}
}
QPointF LegendLayout::offset() const
{
return QPointF(m_offsetX, m_offsetY);
}
void LegendLayout::invalidate()
{
QGraphicsLayout::invalidate();
if (m_legend->isAttachedToChart())
m_legend->d_ptr->m_presenter->layout()->invalidate();
}
void LegendLayout::setGeometry(const QRectF &rect)
{
m_legend->d_ptr->items()->setVisible(m_legend->isVisible());
QGraphicsLayout::setGeometry(rect);
if (m_legend->isAttachedToChart())
setAttachedGeometry(rect);
else
setDettachedGeometry(rect);
}
void LegendLayout::setAttachedGeometry(const QRectF &rect)
{
if (!rect.isValid())
return;
qreal oldOffsetX = m_offsetX;
qreal oldOffsetY = m_offsetY;
m_offsetX = 0;
m_offsetY = 0;
QSizeF size(0, 0);
if (m_legend->d_ptr->markers().isEmpty()) {
return;
}
m_width = 0;
m_height = 0;
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
switch(m_legend->alignment()) {
case Qt::AlignTop:
case Qt::AlignBottom: {
// Calculate the space required for items and add them to a sorted list.
qreal markerItemsWidth = 0;
qreal itemMargins = 0;
QList<LegendWidthStruct *> legendWidthList;
foreach (QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
QSizeF dummySize;
qreal itemWidth = item->sizeHint(Qt::PreferredSize, dummySize).width();
LegendWidthStruct *structItem = new LegendWidthStruct;
structItem->item = item;
structItem->width = itemWidth;
legendWidthList.append(structItem);
markerItemsWidth += itemWidth;
itemMargins += marker->d_ptr->item()->m_margin;
}
}
qSort(legendWidthList.begin(), legendWidthList.end(), widthLongerThan);
// If the items would occupy more space than is available, start truncating them
// from the longest one.
qreal availableGeometry = geometry.width() - right - left * 2 - itemMargins;
if (markerItemsWidth >= availableGeometry && legendWidthList.count() > 0) {
bool truncated(false);
int count = legendWidthList.count();
for (int i = 1; i < count; i++) {
int truncateIndex = i - 1;
while (legendWidthList.at(truncateIndex)->width >= legendWidthList.at(i)->width
&& !truncated) {
legendWidthList.at(truncateIndex)->width--;
markerItemsWidth--;
if (i > 1) {
// Truncate the items that are before the truncated one in the list.
for (int j = truncateIndex - 1; j >= 0; j--) {
if (legendWidthList.at(truncateIndex)->width
< legendWidthList.at(j)->width) {
legendWidthList.at(j)->width--;
markerItemsWidth--;
}
}
}
if (markerItemsWidth < availableGeometry)
truncated = true;
}
// Truncate the last item if needed.
if (i == count - 1) {
if (legendWidthList.at(count - 1)->width
> legendWidthList.at(truncateIndex)->width) {
legendWidthList.at(count - 1)->width--;
markerItemsWidth--;
}
}
if (truncated)
break;
}
// Items are of same width and all of them need to be truncated
// or there is just one item that is truncated.
while (markerItemsWidth >= availableGeometry) {
for (int i = 0; i < count; i++) {
legendWidthList.at(i)->width--;
markerItemsWidth--;
}
}
}
QPointF point(0,0);
int markerCount = m_legend->d_ptr->markers().count();
for (int i = 0; i < markerCount; i++) {
QLegendMarker *marker;
if (m_legend->d_ptr->m_reverseMarkers)
marker = m_legend->d_ptr->markers().at(markerCount - 1 - i);
else
marker = m_legend->d_ptr->markers().at(i);
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
QRectF itemRect = geometry;
qreal availableWidth = 0;
for (int i = 0; i < legendWidthList.size(); ++i) {
if (legendWidthList.at(i)->item == item) {
availableWidth = legendWidthList.at(i)->width;
break;
}
}
itemRect.setWidth(availableWidth);
item->setGeometry(itemRect);
item->setPos(point.x(),geometry.height()/2 - item->boundingRect().height()/2);
const QRectF &rect = item->boundingRect();
size = size.expandedTo(rect.size());
qreal w = rect.width();
m_width = m_width + w - item->m_margin;
point.setX(point.x() + w);
}
}
// Delete structs from the container
qDeleteAll(legendWidthList);
if (m_width < geometry.width())
m_legend->d_ptr->items()->setPos(geometry.width() / 2 - m_width / 2, geometry.top());
else
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_height = size.height();
}
break;
case Qt::AlignLeft:
case Qt::AlignRight: {
QPointF point(0,0);
int markerCount = m_legend->d_ptr->markers().count();
for (int i = 0; i < markerCount; i++) {
QLegendMarker *marker;
if (m_legend->d_ptr->m_reverseMarkers)
marker = m_legend->d_ptr->markers().at(markerCount - 1 - i);
else
marker = m_legend->d_ptr->markers().at(i);
LegendMarkerItem *item = marker->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
item->setPos(point);
const QRectF &rect = item->boundingRect();
qreal h = rect.height();
size = size.expandedTo(rect.size());
m_height+=h;
point.setY(point.y() + h);
}
}
if (m_height < geometry.height())
m_legend->d_ptr->items()->setPos(geometry.left(), geometry.height() / 2 - m_height / 2);
else
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_width = size.width();
break;
}
}
m_minOffsetX = -left;
m_minOffsetY = - top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
setOffset(oldOffsetX, oldOffsetY);
}
void LegendLayout::setDettachedGeometry(const QRectF &rect)
{
if (!rect.isValid())
return;
// Detached layout is different.
// In detached mode legend may have multiple rows and columns, so layout calculations
// differ a log from attached mode.
// Also the scrolling logic is bit different.
qreal oldOffsetX = m_offsetX;
qreal oldOffsetY = m_offsetY;
m_offsetX = 0;
m_offsetY = 0;
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
QRectF geometry = rect.adjusted(left, top, -right, -bottom);
QSizeF size(0, 0);
QList<QLegendMarker *> markers = m_legend->d_ptr->markers();
if (markers.isEmpty())
return;
switch (m_legend->alignment()) {
case Qt::AlignTop: {
QPointF point(0, 0);
m_width = 0;
m_height = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
item->setPos(point.x(),point.y());
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_width = qMax(m_width,w);
m_height = qMax(m_height,h);
point.setX(point.x() + w);
if (point.x() + w > geometry.left() + geometry.width() - right) {
// Next item would go off rect.
point.setX(0);
point.setY(point.y() + h);
if (i+1 < markers.count()) {
m_height += h;
}
}
}
}
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
case Qt::AlignBottom: {
QPointF point(0, geometry.height());
m_width = 0;
m_height = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_width = qMax(m_width,w);
m_height = qMax(m_height,h);
item->setPos(point.x(),point.y() - h);
point.setX(point.x() + w);
if (point.x() + w > geometry.left() + geometry.width() - right) {
// Next item would go off rect.
point.setX(0);
point.setY(point.y() - h);
if (i+1 < markers.count()) {
m_height += h;
}
}
}
}
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -m_height + geometry.height() - top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = -bottom;
}
break;
case Qt::AlignLeft: {
QPointF point(0, 0);
m_width = 0;
m_height = 0;
qreal maxWidth = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_height = qMax(m_height,h);
maxWidth = qMax(maxWidth,w);
item->setPos(point.x(),point.y());
point.setY(point.y() + h);
if (point.y() + h > geometry.bottom() - bottom) {
// Next item would go off rect.
point.setX(point.x() + maxWidth);
point.setY(0);
if (i+1 < markers.count()) {
m_width += maxWidth;
maxWidth = 0;
}
}
}
}
m_width += maxWidth;
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = -left;
m_minOffsetY = -top;
m_maxOffsetX = m_width - geometry.width() - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
case Qt::AlignRight: {
QPointF point(geometry.width(), 0);
m_width = 0;
m_height = 0;
qreal maxWidth = 0;
for (int i = 0; i < markers.count(); i++) {
LegendMarkerItem *item = markers.at(i)->d_ptr->item();
if (item->isVisible()) {
item->setGeometry(geometry);
const QRectF &boundingRect = item->boundingRect();
qreal w = boundingRect.width();
qreal h = boundingRect.height();
m_height = qMax(m_height,h);
maxWidth = qMax(maxWidth,w);
item->setPos(point.x() - w,point.y());
point.setY(point.y() + h);
if (point.y() + h > geometry.bottom()-bottom) {
// Next item would go off rect.
point.setX(point.x() - maxWidth);
point.setY(0);
if (i+1 < markers.count()) {
m_width += maxWidth;
maxWidth = 0;
}
}
}
}
m_width += maxWidth;
m_legend->d_ptr->items()->setPos(geometry.topLeft());
m_minOffsetX = - m_width + geometry.width() - left;
m_minOffsetY = -top;
m_maxOffsetX = - right;
m_maxOffsetY = m_height - geometry.height() - bottom;
}
break;
default:
break;
}
setOffset(oldOffsetX, oldOffsetY);
}
QSizeF LegendLayout::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
{
QSizeF size(0, 0);
qreal left, top, right, bottom;
getContentsMargins(&left, &top, &right, &bottom);
if(constraint.isValid()) {
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
size = size.expandedTo(item->effectiveSizeHint(which));
}
size = size.boundedTo(constraint);
}
else if (constraint.width() >= 0) {
qreal width = 0;
qreal height = 0;
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
width+=item->effectiveSizeHint(which).width();
height=qMax(height,item->effectiveSizeHint(which).height());
}
size = QSizeF(qMin(constraint.width(),width), height);
}
else if (constraint.height() >= 0) {
qreal width = 0;
qreal height = 0;
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
width=qMax(width,item->effectiveSizeHint(which).width());
height+=height,item->effectiveSizeHint(which).height();
}
size = QSizeF(width,qMin(constraint.height(),height));
}
else {
foreach(QLegendMarker *marker, m_legend->d_ptr->markers()) {
LegendMarkerItem *item = marker->d_ptr->item();
size = size.expandedTo(item->effectiveSizeHint(which));
}
}
size += QSize(left + right, top + bottom);
return size;
}
bool LegendLayout::widthLongerThan(const LegendWidthStruct *item1,
const LegendWidthStruct *item2)
{
return item1->width > item2->width;
}
QTCOMMERCIALCHART_END_NAMESPACE