##// END OF EJS Templates
Split piechartdrilldown to different files
Split piechartdrilldown to different files

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pieanimation.cpp
112 lines | 3.3 KiB | text/x-c | CppLexer
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#include "pieanimation_p.h"
#include "piesliceanimation_p.h"
#include "piechartitem_p.h"
#include <QParallelAnimationGroup>
#include <QTimer>
QTCOMMERCIALCHART_BEGIN_NAMESPACE
PieAnimation::PieAnimation(PieChartItem *item)
:ChartAnimation(item),
m_item(item)
{
}
PieAnimation::~PieAnimation()
{
}
void PieAnimation::updateValues(const PieLayout &newValues)
{
foreach (QPieSlice *s, newValues.keys())
updateValue(s, newValues.value(s));
}
void PieAnimation::updateValue(QPieSlice *slice, const PieSliceData &sliceData)
{
PieSliceAnimation *animation = m_animations.value(slice);
Q_ASSERT(animation);
animation->stop();
animation->updateValue(sliceData);
animation->setDuration(1000);
animation->setEasingCurve(QEasingCurve::OutQuart);
QTimer::singleShot(0, animation, SLOT(start()));
}
void PieAnimation::addSlice(QPieSlice *slice, const PieSliceData &sliceData, bool isEmpty)
{
PieSliceAnimation *animation = new PieSliceAnimation(m_item, slice);
m_animations.insert(slice, animation);
PieSliceData startValue = sliceData;
startValue.m_radius = 0;
if (isEmpty)
startValue.m_startAngle = 0;
else
startValue.m_startAngle = sliceData.m_startAngle + (sliceData.m_angleSpan / 2);
startValue.m_angleSpan = 0;
animation->setValue(startValue, sliceData);
animation->setDuration(1000);
animation->setEasingCurve(QEasingCurve::OutQuart);
QTimer::singleShot(0, animation, SLOT(start()));
}
void PieAnimation::removeSlice(QPieSlice *slice)
{
PieSliceAnimation *animation = m_animations.value(slice);
Q_ASSERT(animation);
animation->stop();
PieSliceData endValue = animation->currentSliceValue();
endValue.m_radius = 0;
// TODO: find the actual angle where this slice disappears
endValue.m_startAngle = endValue.m_startAngle + endValue.m_angleSpan;
endValue.m_angleSpan = 0;
animation->updateValue(endValue);
animation->setDuration(1000);
animation->setEasingCurve(QEasingCurve::OutQuart);
connect(animation, SIGNAL(finished()), this, SLOT(destroySliceAnimationComplete()));
QTimer::singleShot(0, animation, SLOT(start()));
}
void PieAnimation::updateCurrentValue(const QVariant &)
{
// nothing to do...
}
void PieAnimation::destroySliceAnimationComplete()
{
PieSliceAnimation *animation = static_cast<PieSliceAnimation *>(sender());
QPieSlice *slice = m_animations.key(animation);
m_item->destroySlice(slice);
delete m_animations.take(slice);
}
#include "moc_pieanimation_p.cpp"
QTCOMMERCIALCHART_END_NAMESPACE