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#include "scatterpresenter_p.h"
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#include "qscatterseries.h"
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#include "chartpresenter_p.h"
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#include <QPen>
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#include <QPainter>
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#include <QGraphicsScene>
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#include <QGraphicsSceneMouseEvent>
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#include <QGraphicsDropShadowEffect>
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#include <QDebug>
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#include <QTime>
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QTCOMMERCIALCHART_BEGIN_NAMESPACE
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ScatterPresenter::ScatterPresenter(QScatterSeries *series, QGraphicsObject *parent) :
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ChartItem(parent),
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m_series(series),
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m_boundingRect(),
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m_visibleChartArea()
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{
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if (parent)
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m_boundingRect = parent->boundingRect();
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if (series) {
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connect(series, SIGNAL(changed()), this, SLOT(handleModelChanged()));
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}
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setZValue(ChartPresenter::ScatterSeriesZValue);
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// TODO: how to draw a drop shadow?
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// QGraphicsDropShadowEffect *dropShadow = new QGraphicsDropShadowEffect();
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// dropShadow->setOffset(2.0);
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// dropShadow->setBlurRadius(2.0);
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// setGraphicsEffect(dropShadow);
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}
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void ScatterPresenter::handleDomainChanged(const Domain& domain)
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{
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m_visibleChartArea = domain;
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changeGeometry();
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}
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void ScatterPresenter::handleGeometryChanged(const QRectF& rect)
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{
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m_boundingRect = rect;
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changeGeometry();
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}
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void ScatterPresenter::handleModelChanged()
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{
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// TODO: more fine grained modelChanged signaling
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changeGeometry();
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}
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void ScatterPresenter::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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painter->save();
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painter->setClipRect(m_boundingRect);
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// TODO: how to draw a drop shadow?
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// Now using a custom implementation for drop shadow instead of QGraphicsDropShadowEffect.
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// It seems QGraphicsDropShadowEffect is quite heavy, at least on windows without open gl.
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QPen dropShadowPen(QColor(0, 0, 0, 70));
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dropShadowPen.setWidth(3);
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painter->setPen(dropShadowPen);
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painter->setBrush(dropShadowPen.color());
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// painter->setRenderHint(QPainter::Antialiasing);
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painter->drawPath(m_path.translated(2, 2));
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// Paint the shape
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// The custom settings in series override those defined by the theme
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QPen pen = m_markerPen;
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if (m_series->pen().color().isValid())
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pen = m_series->pen();
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painter->setPen(pen);
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if (m_series->brush().color().isValid())
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painter->setBrush(m_series->brush());
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else
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painter->setBrush(m_markerBrush);
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// If either pen or brush is opaque, we need to draw the polygons one-by-one
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if (painter->pen().color().alpha() < 255 || painter->brush().color().alpha() < 255) {
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foreach (QPolygonF pol, m_path.toSubpathPolygons())
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painter->drawPolygon(pol);
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} else {
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painter->drawPath(m_path);
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}
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painter->restore();
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}
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void ScatterPresenter::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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qDebug() << "ScatterPresenter::mousePressEvent" << event << " cont: "
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<< m_path.contains(event->lastPos());
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if (m_path.contains(event->lastPos()))
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emit clicked();
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}
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void ScatterPresenter::changeGeometry()
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{
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if (m_boundingRect.isValid()) {
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prepareGeometryChange();
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qreal scalex = m_boundingRect.width() / m_visibleChartArea.spanX();
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qreal scaley = m_boundingRect.height() / m_visibleChartArea.spanY();
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int shape = m_series->shape();
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m_path = QPainterPath();
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m_path.setFillRule(Qt::WindingFill);
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foreach (QPointF point, m_series->data()) {
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// Convert relative coordinates to absolute pixel coordinates that can be used for drawing
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qreal x = m_boundingRect.left() + point.x() * scalex - m_visibleChartArea.m_minX * scalex;
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qreal y = m_boundingRect.bottom() - point.y() * scaley + m_visibleChartArea.m_minY * scaley;
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if (scene()->width() > x && scene()->height() > y) {
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switch (shape) {
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case QScatterSeries::MarkerShapeDefault:
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// Fallthrough, defaults to circle
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case QScatterSeries::MarkerShapeCircle:
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m_path.addEllipse(x, y, 9, 9);
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break;
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case QScatterSeries::MarkerShapePoint:
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m_path.addEllipse(x, y, 2, 2);
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break;
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case QScatterSeries::MarkerShapeRectangle:
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m_path.addRect(x, y, 9, 9);
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break;
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case QScatterSeries::MarkerShapeTiltedRectangle: {
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// TODO: tilt the rectangle
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m_path.addRect(x, y, 9, 9);
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break;
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}
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default:
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// TODO: implement the rest of the shapes
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Q_ASSERT(false);
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break;
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}
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}
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}
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}
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}
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#include "moc_scatterpresenter_p.cpp"
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QTCOMMERCIALCHART_END_NAMESPACE
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