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1 | 1 | /**************************************************************************** |
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2 | 2 | ** |
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3 | 3 | ** Copyright (C) 2015 The Qt Company Ltd |
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4 | 4 | ** All rights reserved. |
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5 | 5 | ** For any questions to The Qt Company, please use contact form at http://qt.io |
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6 | 6 | ** |
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7 | 7 | ** This file is part of the Qt Charts module. |
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8 | 8 | ** |
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9 | 9 | ** Licensees holding valid commercial license for Qt may use this file in |
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10 | 10 | ** accordance with the Qt License Agreement provided with the Software |
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11 | 11 | ** or, alternatively, in accordance with the terms contained in a written |
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12 | 12 | ** agreement between you and The Qt Company. |
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13 | 13 | ** |
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14 | 14 | ** If you have questions regarding the use of this file, please use |
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15 | 15 | ** contact form at http://qt.io |
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16 | 16 | ** |
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17 | 17 | ****************************************************************************/ |
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18 | 18 | |
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19 | 19 | #include "declarativerendernode.h" |
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20 | 20 | |
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21 | 21 | #include <QtGui/QOpenGLContext> |
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22 | 22 | #include <QtGui/QOpenGLFunctions> |
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23 | 23 | #include <QtGui/QOpenGLFramebufferObjectFormat> |
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24 | 24 | #include <QtGui/QOpenGLFramebufferObject> |
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25 | 25 | #include <QOpenGLShaderProgram> |
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26 | 26 | #include <QtGui/QOpenGLBuffer> |
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27 | 27 | |
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28 | 28 | //#define QDEBUG_TRACE_GL_FPS |
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29 | 29 | #ifdef QDEBUG_TRACE_GL_FPS |
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30 | 30 | # include <QElapsedTimer> |
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31 | 31 | #endif |
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32 | 32 | |
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33 | 33 | QT_CHARTS_BEGIN_NAMESPACE |
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34 | 34 | |
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35 | 35 | // This node draws the xy series data on a transparent background using OpenGL. |
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36 | 36 | // It is used as a child node of the chart node. |
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37 | 37 | DeclarativeRenderNode::DeclarativeRenderNode(QQuickWindow *window) : |
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38 | 38 | QObject(), |
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39 | 39 | QSGSimpleTextureNode(), |
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40 | 40 | m_texture(0), |
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41 | 41 | m_window(window), |
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42 | 42 | m_textureOptions(QQuickWindow::TextureHasAlphaChannel), |
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43 | 43 | m_textureSize(1, 1), |
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44 | 44 | m_recreateFbo(false), |
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45 | 45 | m_fbo(0), |
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46 | 46 | m_program(0), |
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47 | 47 | m_shaderAttribLoc(-1), |
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48 | 48 | m_colorUniformLoc(-1), |
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49 | 49 | m_minUniformLoc(-1), |
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50 | 50 | m_deltaUniformLoc(-1), |
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51 | 51 | m_pointSizeUniformLoc(-1), |
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52 | 52 | m_renderNeeded(true) |
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53 | 53 | { |
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54 | 54 | initializeOpenGLFunctions(); |
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55 | 55 | |
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56 | 56 | // Our texture node must have a texture, so use a default one pixel texture |
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57 | 57 | GLuint defaultTexture = 0; |
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58 | 58 | glGenTextures(1, &defaultTexture); |
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59 | 59 | glBindTexture(GL_TEXTURE_2D, defaultTexture); |
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60 | 60 | uchar buf[4] = { 0, 0, 0, 0 }; |
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61 | 61 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf); |
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62 | 62 | |
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63 | 63 | QQuickWindow::CreateTextureOptions defaultTextureOptions = QQuickWindow::CreateTextureOptions( |
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64 | 64 | QQuickWindow::TextureHasAlphaChannel | QQuickWindow::TextureOwnsGLTexture); |
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65 | 65 | m_texture = m_window->createTextureFromId(defaultTexture, QSize(1, 1), defaultTextureOptions); |
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66 | 66 | |
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67 | 67 | setTexture(m_texture); |
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68 | 68 | setFiltering(QSGTexture::Linear); |
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69 | 69 | setTextureCoordinatesTransform(QSGSimpleTextureNode::MirrorVertically); |
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70 | 70 | } |
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71 | 71 | |
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72 | 72 | DeclarativeRenderNode::~DeclarativeRenderNode() |
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73 | 73 | { |
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74 | 74 | delete m_texture; |
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75 | 75 | delete m_fbo; |
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76 | 76 | |
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77 | 77 | delete m_program; |
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78 | 78 | m_program = 0; |
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79 | 79 | |
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80 | 80 | cleanXYSeriesResources(0); |
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81 | 81 | } |
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82 | 82 | |
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83 | 83 | static const char *vertexSource = |
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84 | 84 | "attribute highp vec2 points;\n" |
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85 | 85 | "uniform highp vec2 min;\n" |
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86 | 86 | "uniform highp vec2 delta;\n" |
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87 | 87 | "uniform highp float pointSize;\n" |
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88 | 88 | "void main() {\n" |
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89 | 89 | " vec2 normalPoint = vec2(-1, -1) + ((points - min) / delta);\n" |
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90 | 90 | " gl_Position = vec4(normalPoint, 0, 1);\n" |
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91 | 91 | " gl_PointSize = pointSize;\n" |
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92 | 92 | "}"; |
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93 | 93 | static const char *fragmentSource = |
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94 | 94 | "uniform highp vec3 color;\n" |
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95 | 95 | "void main() {\n" |
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96 | 96 | " gl_FragColor = vec4(color,1);\n" |
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97 | 97 | "}\n"; |
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98 | 98 | |
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99 | 99 | // Must be called on render thread and in context |
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100 | 100 | void DeclarativeRenderNode::initGL() |
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101 | 101 | { |
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102 | 102 | recreateFBO(); |
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103 | 103 | |
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104 | 104 | m_program = new QOpenGLShaderProgram; |
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105 | 105 | m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource); |
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106 | 106 | m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentSource); |
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107 | 107 | m_program->bindAttributeLocation("points", 0); |
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108 | 108 | m_program->link(); |
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109 | 109 | |
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110 | 110 | m_program->bind(); |
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111 | 111 | m_colorUniformLoc = m_program->uniformLocation("color"); |
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112 | 112 | m_minUniformLoc = m_program->uniformLocation("min"); |
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113 | 113 | m_deltaUniformLoc = m_program->uniformLocation("delta"); |
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114 | 114 | m_pointSizeUniformLoc = m_program->uniformLocation("pointSize"); |
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115 | 115 | |
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116 | 116 | // Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x |
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117 | 117 | // implementations this is optional and support may not be present |
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118 | 118 | // at all. Nonetheless the below code works in all cases and makes |
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119 | 119 | // sure there is a VAO when one is needed. |
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120 | 120 | m_vao.create(); |
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121 | 121 | QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao); |
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122 | 122 | |
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123 | 123 | #if !defined(QT_OPENGL_ES_2) |
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124 | 124 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
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125 | 125 | // Make it possible to change point primitive size and use textures with them in |
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126 | 126 | // the shaders. These are implicitly enabled in ES2. |
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127 | 127 | // Qt Quick doesn't change these flags, so it should be safe to just enable them |
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128 | 128 | // at initialization. |
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129 | 129 | glEnable(GL_PROGRAM_POINT_SIZE); |
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130 | 130 | } |
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131 | 131 | #endif |
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132 | 132 | |
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133 | 133 | m_program->release(); |
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134 | 134 | } |
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135 | 135 | |
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136 | 136 | void DeclarativeRenderNode::recreateFBO() |
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137 | 137 | { |
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138 | 138 | QOpenGLFramebufferObjectFormat fboFormat; |
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139 | 139 | fboFormat.setAttachment(QOpenGLFramebufferObject::NoAttachment); |
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140 | 140 | delete m_fbo; |
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141 | 141 | m_fbo = new QOpenGLFramebufferObject(m_textureSize.width(), |
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142 | 142 | m_textureSize.height(), |
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143 | 143 | fboFormat); |
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144 | 144 | |
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145 | 145 | delete m_texture; |
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146 | 146 | m_texture = m_window->createTextureFromId(m_fbo->texture(), m_textureSize, m_textureOptions); |
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147 | 147 | setTexture(m_texture); |
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148 | 148 | |
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149 | 149 | m_recreateFbo = false; |
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150 | 150 | } |
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151 | 151 | |
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152 | 152 | // Must be called on render thread and in context |
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153 | 153 | void DeclarativeRenderNode::setTextureSize(const QSize &size) |
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154 | 154 | { |
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155 | 155 | m_textureSize = size; |
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156 | 156 | m_recreateFbo = true; |
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157 | 157 | m_renderNeeded = true; |
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158 | 158 | } |
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159 | 159 | |
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160 | 160 | // Must be called on render thread while gui thread is blocked, and in context |
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161 | 161 | void DeclarativeRenderNode::setSeriesData(bool mapDirty, const GLXYDataMap &dataMap) |
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162 | 162 | { |
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163 | 163 | if (mapDirty) { |
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164 | 164 | // Series have changed, recreate map, but utilize old data where feasible |
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165 | 165 | GLXYDataMap oldMap = m_xyDataMap; |
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166 | 166 | m_xyDataMap.clear(); |
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167 | 167 | |
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168 | 168 | GLXYDataMapIterator i(dataMap); |
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169 | 169 | while (i.hasNext()) { |
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170 | 170 | i.next(); |
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171 | 171 | GLXYSeriesData *data = oldMap.take(i.key()); |
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172 | 172 | const GLXYSeriesData *newData = i.value(); |
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173 | 173 | if (!data || newData->dirty) { |
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174 | 174 | data = new GLXYSeriesData; |
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175 | 175 | data->array = newData->array; |
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176 | 176 | data->color = newData->color; |
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177 | 177 | data->dirty = newData->dirty; |
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178 | 178 | data->width = newData->width; |
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179 | 179 | data->type = newData->type; |
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180 | 180 | data->min = newData->min; |
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181 | 181 | data->delta = newData->delta; |
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182 | 182 | } |
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183 | 183 | m_xyDataMap.insert(i.key(), data); |
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184 | 184 | } |
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185 | 185 | // Delete remaining old data |
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186 | 186 | i = oldMap; |
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187 | 187 | while (i.hasNext()) { |
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188 | 188 | i.next(); |
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189 | 189 | delete i.value(); |
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190 | 190 | cleanXYSeriesResources(i.key()); |
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191 | 191 | } |
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192 | 192 | } else { |
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193 | 193 | // Series have not changed, so just copy dirty data over |
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194 | 194 | GLXYDataMapIterator i(dataMap); |
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195 | 195 | while (i.hasNext()) { |
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196 | 196 | i.next(); |
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197 | 197 | const GLXYSeriesData *newData = i.value(); |
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198 | 198 | if (i.value()->dirty) { |
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199 | 199 | GLXYSeriesData *data = m_xyDataMap.value(i.key()); |
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200 | 200 | if (data) { |
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201 | 201 | data->array = newData->array; |
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202 | 202 | data->color = newData->color; |
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203 | 203 | data->dirty = newData->dirty; |
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204 | 204 | data->width = newData->width; |
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205 | 205 | data->type = newData->type; |
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206 | 206 | data->min = newData->min; |
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207 | 207 | data->delta = newData->delta; |
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208 | 208 | } |
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209 | 209 | } |
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210 | 210 | } |
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211 | 211 | } |
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212 | 212 | markDirty(DirtyMaterial); |
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213 | 213 | m_renderNeeded = true; |
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214 | 214 | } |
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215 | 215 | |
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216 | 216 | void DeclarativeRenderNode::renderGL() |
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217 | 217 | { |
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218 | 218 | glClearColor(0, 0, 0, 0); |
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219 | 219 | |
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220 | 220 | QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao); |
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221 | 221 | m_program->bind(); |
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222 | 222 | m_fbo->bind(); |
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223 | 223 | |
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224 | 224 | glClear(GL_COLOR_BUFFER_BIT); |
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225 | 225 | glEnableVertexAttribArray(0); |
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226 | 226 | |
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227 | 227 | glViewport(0, 0, m_textureSize.width(), m_textureSize.height()); |
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228 | 228 | |
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229 | 229 | GLXYDataMapIterator i(m_xyDataMap); |
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230 | 230 | while (i.hasNext()) { |
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231 | 231 | i.next(); |
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232 | 232 | QOpenGLBuffer *vbo = m_seriesBufferMap.value(i.key()); |
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233 | 233 | GLXYSeriesData *data = i.value(); |
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234 | 234 | |
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235 | 235 | m_program->setUniformValue(m_colorUniformLoc, data->color); |
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236 | 236 | m_program->setUniformValue(m_minUniformLoc, data->min); |
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237 | 237 | m_program->setUniformValue(m_deltaUniformLoc, data->delta); |
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238 | 238 | |
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239 | 239 | if (!vbo) { |
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240 | 240 | vbo = new QOpenGLBuffer; |
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241 | 241 | m_seriesBufferMap.insert(i.key(), vbo); |
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242 | 242 | vbo->create(); |
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243 | 243 | } |
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244 | 244 | vbo->bind(); |
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245 | 245 | if (data->dirty) { |
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246 | 246 | vbo->allocate(data->array.constData(), data->array.count() * sizeof(GLfloat)); |
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247 | 247 | data->dirty = false; |
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248 | 248 | } |
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249 | 249 | |
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250 | 250 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
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251 | 251 | if (data->type == QAbstractSeries::SeriesTypeLine) { |
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252 | 252 | glLineWidth(data->width); |
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253 | 253 | glDrawArrays(GL_LINE_STRIP, 0, data->array.size() / 2); |
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254 | 254 | } else { // Scatter |
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255 | 255 | m_program->setUniformValue(m_pointSizeUniformLoc, data->width); |
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256 | 256 | glDrawArrays(GL_POINTS, 0, data->array.size() / 2); |
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257 | 257 | } |
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258 | 258 | vbo->release(); |
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259 | 259 | } |
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260 | 260 | |
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261 | 261 | #ifdef QDEBUG_TRACE_GL_FPS |
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262 | 262 | static QElapsedTimer stopWatch; |
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263 | 263 | static int frameCount = -1; |
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264 | 264 | if (frameCount == -1) { |
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265 | 265 | stopWatch.start(); |
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266 | 266 | frameCount = 0; |
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267 | 267 | } |
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268 | 268 | frameCount++; |
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269 | 269 | int elapsed = stopWatch.elapsed(); |
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270 | 270 | if (elapsed >= 1000) { |
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271 | 271 | elapsed = stopWatch.restart(); |
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272 | 272 | qreal fps = qreal(0.1 * int(10000.0 * (qreal(frameCount) / qreal(elapsed)))); |
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273 | 273 | qDebug() << "FPS:" << fps; |
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274 | 274 | frameCount = 0; |
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275 | 275 | } |
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276 | 276 | #endif |
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277 | 277 | |
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278 | 278 | markDirty(DirtyMaterial); |
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279 | 279 | m_window->resetOpenGLState(); |
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280 | 280 | } |
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281 | 281 | |
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282 | 282 | // Must be called on render thread as response to beforeRendering signal |
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283 | 283 | void DeclarativeRenderNode::render() |
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284 | 284 | { |
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285 | 285 | if (m_renderNeeded) { |
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286 | 286 | if (m_xyDataMap.size()) { |
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287 | 287 | if (!m_program) |
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288 | 288 | initGL(); |
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289 | 289 | if (m_recreateFbo) |
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290 | 290 | recreateFBO(); |
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291 | 291 | renderGL(); |
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292 | 292 | } else { |
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293 | 293 | if (rect() != QRectF()) { |
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294 | 294 | glClearColor(0, 0, 0, 0); |
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295 | 295 | m_fbo->bind(); |
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296 | 296 | glClear(GL_COLOR_BUFFER_BIT); |
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297 | 297 | |
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298 | 298 | // If last series was removed, zero out the node rect |
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299 | 299 | setRect(QRectF()); |
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300 | 300 | } |
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301 | 301 | } |
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302 | 302 | m_renderNeeded = false; |
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303 | 303 | } |
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304 | 304 | } |
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305 | 305 | |
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306 | 306 | void DeclarativeRenderNode::cleanXYSeriesResources(const QXYSeries *series) |
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307 | 307 | { |
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308 | 308 | if (series) { |
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309 | 309 | delete m_seriesBufferMap.take(series); |
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310 | delete m_xyDataMap.take(series); | |
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310 | 311 | } else { |
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311 | 312 | foreach (QOpenGLBuffer *buffer, m_seriesBufferMap.values()) |
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312 | 313 | delete buffer; |
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313 | 314 | m_seriesBufferMap.clear(); |
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315 | foreach (GLXYSeriesData *data, m_xyDataMap.values()) | |
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316 | delete data; | |
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317 | m_xyDataMap.clear(); | |
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314 | 318 | } |
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315 | 319 | } |
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316 | 320 | |
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317 | 321 | QT_CHARTS_END_NAMESPACE |
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