From 39a357025ee6ffd2778560de44315fb4d64dae42 2012-06-01 08:19:31 From: Jani Honkonen Date: 2012-06-01 08:19:31 Subject: [PATCH] pieslice: fix slice labels turning the wrong way When pie was defined with for example wiht start angle -180 and end 180. The text portion of the label was pointing the wrong way. --- diff --git a/src/piechart/piesliceitem.cpp b/src/piechart/piesliceitem.cpp index 7842dd8..f97eb8b 100644 --- a/src/piechart/piesliceitem.cpp +++ b/src/piechart/piesliceitem.cpp @@ -31,12 +31,10 @@ QTCOMMERCIALCHART_BEGIN_NAMESPACE -#define PI 3.14159265 // TODO: is this defined in some header? - QPointF offset(qreal angle, qreal length) { - qreal dx = qSin(angle*(PI/180)) * length; - qreal dy = qCos(angle*(PI/180)) * length; + qreal dx = qSin(angle*(M_PI/180)) * length; + qreal dy = qCos(angle*(M_PI/180)) * length; return QPointF(dx, -dy); } @@ -149,9 +147,7 @@ QPointF PieSliceItem::sliceCenter(QPointF point, qreal radius, QPieSlice *slice) if (slice->isExploded()) { qreal centerAngle = slice->startAngle() + (slice->angleSpan()/2); qreal len = radius * slice->explodeDistanceFactor(); - qreal dx = qSin(centerAngle*(PI/180)) * len; - qreal dy = -qCos(centerAngle*(PI/180)) * len; - point += QPointF(dx, dy); + point += offset(centerAngle, len); } return point; } @@ -180,6 +176,18 @@ QPainterPath PieSliceItem::slicePath(QPointF center, qreal radius, qreal startAn QPainterPath PieSliceItem::labelArmPath(QPointF start, qreal angle, qreal length, qreal textWidth, QPointF *textStart) { + // Normalize the angle to 0-360 range + // NOTE: We are using int here on purpose. Depenging on platform and hardware + // qreal can be a double, float or something the user gives to the Qt configure + // (QT_COORD_TYPE). Compilers do not seem to support modulo for double or float + // but there are fmod() and fmodf() functions for that. So instead of some #ifdef + // that might break we just use int. Precision for this is just fine for our needs. + int normalized = angle * 10.0; + normalized = normalized % 3600; + if (normalized < 0) + normalized += 3600; + angle = (qreal) normalized / 10.0; + // prevent label arm pointing straight down because it will look bad if (angle < 180 && angle > 170) angle = 170; @@ -187,9 +195,7 @@ QPainterPath PieSliceItem::labelArmPath(QPointF start, qreal angle, qreal length angle = 190; // line from slice to label - qreal dx = qSin(angle*(PI/180)) * length; - qreal dy = -qCos(angle*(PI/180)) * length; - QPointF parm1 = start + QPointF(dx, dy); + QPointF parm1 = start + offset(angle, length); // line to underline the label QPointF parm2 = parm1;