declarativerendernode.cpp
324 lines
| 10.4 KiB
| text/x-c
|
CppLexer
Titta Heikkala
|
r2845 | /****************************************************************************** | ||
Miikka Heikkinen
|
r2820 | ** | ||
Titta Heikkala
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r2845 | ** Copyright (C) 2015 The Qt Company Ltd. | ||
** Contact: http://www.qt.io/licensing/ | ||||
Miikka Heikkinen
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r2820 | ** | ||
** This file is part of the Qt Charts module. | ||||
** | ||||
Titta Heikkala
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r2845 | ** $QT_BEGIN_LICENSE:COMM$ | ||
Miikka Heikkinen
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r2820 | ** | ||
Titta Heikkala
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r2845 | ** Commercial License Usage | ||
** Licensees holding valid commercial Qt licenses may use this file in | ||||
** accordance with the commercial license agreement provided with the | ||||
** Software or, alternatively, in accordance with the terms contained in | ||||
** a written agreement between you and The Qt Company. For licensing terms | ||||
** and conditions see http://www.qt.io/terms-conditions. For further | ||||
** information use the contact form at http://www.qt.io/contact-us. | ||||
Miikka Heikkinen
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r2820 | ** | ||
Titta Heikkala
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r2845 | ** $QT_END_LICENSE$ | ||
** | ||||
******************************************************************************/ | ||||
Miikka Heikkinen
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r2820 | |||
#include "declarativerendernode.h" | ||||
#include <QtGui/QOpenGLContext> | ||||
#include <QtGui/QOpenGLFunctions> | ||||
#include <QtGui/QOpenGLFramebufferObjectFormat> | ||||
#include <QtGui/QOpenGLFramebufferObject> | ||||
#include <QOpenGLShaderProgram> | ||||
#include <QtGui/QOpenGLBuffer> | ||||
//#define QDEBUG_TRACE_GL_FPS | ||||
#ifdef QDEBUG_TRACE_GL_FPS | ||||
# include <QElapsedTimer> | ||||
#endif | ||||
QT_CHARTS_BEGIN_NAMESPACE | ||||
// This node draws the xy series data on a transparent background using OpenGL. | ||||
// It is used as a child node of the chart node. | ||||
DeclarativeRenderNode::DeclarativeRenderNode(QQuickWindow *window) : | ||||
QObject(), | ||||
QSGSimpleTextureNode(), | ||||
m_texture(0), | ||||
m_window(window), | ||||
m_textureOptions(QQuickWindow::TextureHasAlphaChannel), | ||||
m_textureSize(1, 1), | ||||
m_recreateFbo(false), | ||||
m_fbo(0), | ||||
m_program(0), | ||||
m_shaderAttribLoc(-1), | ||||
m_colorUniformLoc(-1), | ||||
m_minUniformLoc(-1), | ||||
m_deltaUniformLoc(-1), | ||||
m_pointSizeUniformLoc(-1), | ||||
m_renderNeeded(true) | ||||
{ | ||||
initializeOpenGLFunctions(); | ||||
// Our texture node must have a texture, so use a default one pixel texture | ||||
GLuint defaultTexture = 0; | ||||
glGenTextures(1, &defaultTexture); | ||||
glBindTexture(GL_TEXTURE_2D, defaultTexture); | ||||
uchar buf[4] = { 0, 0, 0, 0 }; | ||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf); | ||||
QQuickWindow::CreateTextureOptions defaultTextureOptions = QQuickWindow::CreateTextureOptions( | ||||
QQuickWindow::TextureHasAlphaChannel | QQuickWindow::TextureOwnsGLTexture); | ||||
m_texture = m_window->createTextureFromId(defaultTexture, QSize(1, 1), defaultTextureOptions); | ||||
setTexture(m_texture); | ||||
setFiltering(QSGTexture::Linear); | ||||
setTextureCoordinatesTransform(QSGSimpleTextureNode::MirrorVertically); | ||||
} | ||||
DeclarativeRenderNode::~DeclarativeRenderNode() | ||||
{ | ||||
delete m_texture; | ||||
delete m_fbo; | ||||
delete m_program; | ||||
m_program = 0; | ||||
cleanXYSeriesResources(0); | ||||
} | ||||
static const char *vertexSource = | ||||
"attribute highp vec2 points;\n" | ||||
"uniform highp vec2 min;\n" | ||||
"uniform highp vec2 delta;\n" | ||||
"uniform highp float pointSize;\n" | ||||
"void main() {\n" | ||||
" vec2 normalPoint = vec2(-1, -1) + ((points - min) / delta);\n" | ||||
" gl_Position = vec4(normalPoint, 0, 1);\n" | ||||
" gl_PointSize = pointSize;\n" | ||||
"}"; | ||||
static const char *fragmentSource = | ||||
"uniform highp vec3 color;\n" | ||||
"void main() {\n" | ||||
" gl_FragColor = vec4(color,1);\n" | ||||
"}\n"; | ||||
// Must be called on render thread and in context | ||||
void DeclarativeRenderNode::initGL() | ||||
{ | ||||
recreateFBO(); | ||||
m_program = new QOpenGLShaderProgram; | ||||
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource); | ||||
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentSource); | ||||
m_program->bindAttributeLocation("points", 0); | ||||
m_program->link(); | ||||
m_program->bind(); | ||||
m_colorUniformLoc = m_program->uniformLocation("color"); | ||||
m_minUniformLoc = m_program->uniformLocation("min"); | ||||
m_deltaUniformLoc = m_program->uniformLocation("delta"); | ||||
m_pointSizeUniformLoc = m_program->uniformLocation("pointSize"); | ||||
// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x | ||||
// implementations this is optional and support may not be present | ||||
// at all. Nonetheless the below code works in all cases and makes | ||||
// sure there is a VAO when one is needed. | ||||
m_vao.create(); | ||||
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao); | ||||
#if !defined(QT_OPENGL_ES_2) | ||||
if (!QOpenGLContext::currentContext()->isOpenGLES()) { | ||||
// Make it possible to change point primitive size and use textures with them in | ||||
// the shaders. These are implicitly enabled in ES2. | ||||
// Qt Quick doesn't change these flags, so it should be safe to just enable them | ||||
// at initialization. | ||||
glEnable(GL_PROGRAM_POINT_SIZE); | ||||
} | ||||
#endif | ||||
m_program->release(); | ||||
} | ||||
void DeclarativeRenderNode::recreateFBO() | ||||
{ | ||||
QOpenGLFramebufferObjectFormat fboFormat; | ||||
fboFormat.setAttachment(QOpenGLFramebufferObject::NoAttachment); | ||||
delete m_fbo; | ||||
m_fbo = new QOpenGLFramebufferObject(m_textureSize.width(), | ||||
m_textureSize.height(), | ||||
fboFormat); | ||||
delete m_texture; | ||||
m_texture = m_window->createTextureFromId(m_fbo->texture(), m_textureSize, m_textureOptions); | ||||
setTexture(m_texture); | ||||
m_recreateFbo = false; | ||||
} | ||||
// Must be called on render thread and in context | ||||
void DeclarativeRenderNode::setTextureSize(const QSize &size) | ||||
{ | ||||
m_textureSize = size; | ||||
m_recreateFbo = true; | ||||
m_renderNeeded = true; | ||||
} | ||||
// Must be called on render thread while gui thread is blocked, and in context | ||||
void DeclarativeRenderNode::setSeriesData(bool mapDirty, const GLXYDataMap &dataMap) | ||||
{ | ||||
if (mapDirty) { | ||||
// Series have changed, recreate map, but utilize old data where feasible | ||||
GLXYDataMap oldMap = m_xyDataMap; | ||||
m_xyDataMap.clear(); | ||||
GLXYDataMapIterator i(dataMap); | ||||
while (i.hasNext()) { | ||||
i.next(); | ||||
GLXYSeriesData *data = oldMap.take(i.key()); | ||||
const GLXYSeriesData *newData = i.value(); | ||||
if (!data || newData->dirty) { | ||||
data = new GLXYSeriesData; | ||||
data->array = newData->array; | ||||
data->color = newData->color; | ||||
data->dirty = newData->dirty; | ||||
data->width = newData->width; | ||||
data->type = newData->type; | ||||
data->min = newData->min; | ||||
data->delta = newData->delta; | ||||
} | ||||
m_xyDataMap.insert(i.key(), data); | ||||
} | ||||
// Delete remaining old data | ||||
i = oldMap; | ||||
while (i.hasNext()) { | ||||
i.next(); | ||||
delete i.value(); | ||||
cleanXYSeriesResources(i.key()); | ||||
} | ||||
} else { | ||||
// Series have not changed, so just copy dirty data over | ||||
GLXYDataMapIterator i(dataMap); | ||||
while (i.hasNext()) { | ||||
i.next(); | ||||
const GLXYSeriesData *newData = i.value(); | ||||
if (i.value()->dirty) { | ||||
GLXYSeriesData *data = m_xyDataMap.value(i.key()); | ||||
if (data) { | ||||
data->array = newData->array; | ||||
data->color = newData->color; | ||||
data->dirty = newData->dirty; | ||||
data->width = newData->width; | ||||
data->type = newData->type; | ||||
data->min = newData->min; | ||||
data->delta = newData->delta; | ||||
} | ||||
} | ||||
} | ||||
} | ||||
markDirty(DirtyMaterial); | ||||
m_renderNeeded = true; | ||||
} | ||||
void DeclarativeRenderNode::renderGL() | ||||
{ | ||||
glClearColor(0, 0, 0, 0); | ||||
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao); | ||||
m_program->bind(); | ||||
m_fbo->bind(); | ||||
glClear(GL_COLOR_BUFFER_BIT); | ||||
glEnableVertexAttribArray(0); | ||||
glViewport(0, 0, m_textureSize.width(), m_textureSize.height()); | ||||
GLXYDataMapIterator i(m_xyDataMap); | ||||
while (i.hasNext()) { | ||||
i.next(); | ||||
QOpenGLBuffer *vbo = m_seriesBufferMap.value(i.key()); | ||||
GLXYSeriesData *data = i.value(); | ||||
m_program->setUniformValue(m_colorUniformLoc, data->color); | ||||
m_program->setUniformValue(m_minUniformLoc, data->min); | ||||
m_program->setUniformValue(m_deltaUniformLoc, data->delta); | ||||
if (!vbo) { | ||||
vbo = new QOpenGLBuffer; | ||||
m_seriesBufferMap.insert(i.key(), vbo); | ||||
vbo->create(); | ||||
} | ||||
vbo->bind(); | ||||
if (data->dirty) { | ||||
vbo->allocate(data->array.constData(), data->array.count() * sizeof(GLfloat)); | ||||
data->dirty = false; | ||||
} | ||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | ||||
if (data->type == QAbstractSeries::SeriesTypeLine) { | ||||
glLineWidth(data->width); | ||||
glDrawArrays(GL_LINE_STRIP, 0, data->array.size() / 2); | ||||
} else { // Scatter | ||||
m_program->setUniformValue(m_pointSizeUniformLoc, data->width); | ||||
glDrawArrays(GL_POINTS, 0, data->array.size() / 2); | ||||
} | ||||
vbo->release(); | ||||
} | ||||
#ifdef QDEBUG_TRACE_GL_FPS | ||||
static QElapsedTimer stopWatch; | ||||
static int frameCount = -1; | ||||
if (frameCount == -1) { | ||||
stopWatch.start(); | ||||
frameCount = 0; | ||||
} | ||||
frameCount++; | ||||
int elapsed = stopWatch.elapsed(); | ||||
if (elapsed >= 1000) { | ||||
elapsed = stopWatch.restart(); | ||||
qreal fps = qreal(0.1 * int(10000.0 * (qreal(frameCount) / qreal(elapsed)))); | ||||
qDebug() << "FPS:" << fps; | ||||
frameCount = 0; | ||||
} | ||||
#endif | ||||
markDirty(DirtyMaterial); | ||||
m_window->resetOpenGLState(); | ||||
} | ||||
// Must be called on render thread as response to beforeRendering signal | ||||
void DeclarativeRenderNode::render() | ||||
{ | ||||
if (m_renderNeeded) { | ||||
if (m_xyDataMap.size()) { | ||||
if (!m_program) | ||||
initGL(); | ||||
if (m_recreateFbo) | ||||
recreateFBO(); | ||||
renderGL(); | ||||
} else { | ||||
if (rect() != QRectF()) { | ||||
glClearColor(0, 0, 0, 0); | ||||
m_fbo->bind(); | ||||
glClear(GL_COLOR_BUFFER_BIT); | ||||
// If last series was removed, zero out the node rect | ||||
setRect(QRectF()); | ||||
} | ||||
} | ||||
m_renderNeeded = false; | ||||
} | ||||
} | ||||
void DeclarativeRenderNode::cleanXYSeriesResources(const QXYSeries *series) | ||||
{ | ||||
if (series) { | ||||
delete m_seriesBufferMap.take(series); | ||||
Miikka Heikkinen
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r2827 | delete m_xyDataMap.take(series); | ||
Miikka Heikkinen
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r2820 | } else { | ||
foreach (QOpenGLBuffer *buffer, m_seriesBufferMap.values()) | ||||
delete buffer; | ||||
m_seriesBufferMap.clear(); | ||||
Miikka Heikkinen
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r2827 | foreach (GLXYSeriesData *data, m_xyDataMap.values()) | ||
delete data; | ||||
m_xyDataMap.clear(); | ||||
Miikka Heikkinen
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r2820 | } | ||
} | ||||
QT_CHARTS_END_NAMESPACE | ||||