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Updates development_build option
Updates development_build option

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r996:ce5f1c868418
r998:310fbd27a8f1
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splineanimation.cpp
150 lines | 5.5 KiB | text/x-c | CppLexer
/ src / animations / splineanimation.cpp
Jani Honkonen
Add license headers
r794 /****************************************************************************
**
** Copyright (C) 2012 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Commercial Charts Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
Michal Klocek
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r622 #include "splineanimation_p.h"
#include "splinechartitem_p.h"
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r996 #include <QDebug>
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r622
Q_DECLARE_METATYPE(QVector<QPointF>)
Q_DECLARE_METATYPE(SplineVector)
QTCOMMERCIALCHART_BEGIN_NAMESPACE
SplineAnimation::SplineAnimation(SplineChartItem* item):ChartAnimation(item),
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r738 m_item(item),
m_dirty(true)
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r622 {
}
SplineAnimation::~SplineAnimation()
{
}
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r738 void SplineAnimation::setValues(QVector<QPointF> &oldPoints, QVector<QPointF> &newPoints, QVector<QPointF> &oldControlPoints, QVector<QPointF> &newControlPoints, int index)
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r622 {
int x = oldPoints.count();
int y = newPoints.count();
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r738 Q_ASSERT(newPoints.count() * 2 - 2 == newControlPoints.count());
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r622
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r738 if (x != y && abs(x - y) != 1) {
m_oldSpline.first = newPoints;
m_oldSpline.second = newControlPoints;
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r622 oldPoints.resize(newPoints.size());
oldControlPoints.resize(newControlPoints.size());
SplineVector oldPair;
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r738 oldPair.first = oldPoints;
oldPair.second = oldControlPoints;
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r622 SplineVector newPair;
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r738 newPair.first = newPoints;
newPair.second = newControlPoints;
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r622 setKeyValueAt(0.0, qVariantFromValue(oldPair));
setKeyValueAt(1.0, qVariantFromValue(newPair));
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r738 m_dirty = false;
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r622 }
else {
if(m_dirty) {
m_oldSpline.first = oldPoints;
m_oldSpline.second = oldControlPoints;
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r738 m_dirty = false;
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r622 }
oldPoints = newPoints;
oldControlPoints = newControlPoints;
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r738 if (y < x) {
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r622 m_oldSpline.first.remove(index); //remove
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r738 m_oldSpline.second.remove(index * 2);
m_oldSpline.second.remove(index * 2);
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r622 }
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r738 if (y > x) {
m_oldSpline.first.insert(index, x > 0 ? m_oldSpline.first[index-1] : newPoints[index]); //add
m_oldSpline.second.insert((index - 1) * 2, x > 1 ? m_oldSpline.second[(index-2)*2] : newControlPoints[(index - 1) * 2]); //add
m_oldSpline.second.insert((index - 1) * 2 + 1, x > 1 ? m_oldSpline.second[(index - 2) * 2 + 1] : newControlPoints[(index - 1) * 2 + 1]); //add
Michal Klocek
Improves spline interpolation...
r622 }
SplineVector newPair;
newPair.first=newPoints;
newPair.second=newControlPoints;
setKeyValueAt(0.0, qVariantFromValue(m_oldSpline));
setKeyValueAt(1.0, qVariantFromValue(newPair));
}
}
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r738 QVariant SplineAnimation::interpolated(const QVariant &start, const QVariant &end, qreal progress ) const
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r622 {
SplineVector startPair = qVariantValue< SplineVector >(start);
SplineVector endPair = qVariantValue< SplineVector >(end);
SplineVector result;
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r738 switch (m_type) {
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r622
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r738 case MoveDownAnimation: {
if (startPair.first.count() != endPair.first.count())
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r622 break;
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r738 Q_ASSERT(startPair.first.count() * 2 - 2 == startPair.second.count());
Q_ASSERT(endPair.first.count() * 2 - 2 == endPair.second.count());
for(int i = 0; i < endPair.first.count(); i++) {
qreal x = startPair.first[i].x() + ((endPair.first[i].x() - startPair.first[i].x()) * progress);
qreal y = startPair.first[i].y() + ((endPair.first[i].y() - startPair.first[i].y()) * progress);
result.first << QPointF(x,y);
if (i + 1 >= endPair.first.count())
continue;
x = startPair.second[i * 2].x() + ((endPair.second[i * 2].x() - startPair.second[i * 2].x()) * progress);
y = startPair.second[i * 2].y() + ((endPair.second[i * 2].y() - startPair.second[i * 2].y()) * progress);
result.second << QPoint(x,y);
x = startPair.second[i * 2 + 1].x() + ((endPair.second[i * 2 + 1].x() - startPair.second[i * 2 + 1].x()) * progress);
y = startPair.second[i * 2 + 1].y() + ((endPair.second[i * 2 + 1].y() - startPair.second[i * 2 + 1].y()) * progress);
result.second << QPoint(x,y);
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r622 }
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r738
}
break;
case LineDrawAnimation:{
Q_ASSERT(endPair.first.count() * 2 - 2 == endPair.second.count());
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Krazy reported errors...
r974 int count = endPair.first.count()* qBound(qreal(0), progress, qreal(1));
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r738 for(int i = 0; i < count; i++) {
result.first << endPair.first[i];
if(i + 1 == count)
break;
result.second << endPair.second[2 * i];
result.second << endPair.second[2 * i + 1];
}
}
break;
default:
qWarning() << "Unknow type of animation";
break;
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r622 }
return qVariantFromValue(result);
}
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r738 void SplineAnimation::updateCurrentValue (const QVariant &value )
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r622 {
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r738 if (state() != QAbstractAnimation::Stopped) { //workaround
m_dirty = true;
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r622 QPair<QVector<QPointF >, QVector<QPointF > > pair = qVariantValue< QPair< QVector<QPointF>, QVector<QPointF> > >(value);
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r738 m_item->setLayout(pair.first, pair.second);
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r622 }
}
QTCOMMERCIALCHART_END_NAMESPACE