##// END OF EJS Templates
Added generator to install targets and removed examples from build.
Added generator to install targets and removed examples from build.

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com_trolltech_qt_opengl0.h
901 lines | 57.7 KiB | text/x-c | CLexer
#include <PythonQt.h>
#include <QImage>
#include <QObject>
#include <QPixmap>
#include <QVariant>
#include <qaction.h>
#include <qbackingstore.h>
#include <qbitmap.h>
#include <qbytearray.h>
#include <qcolor.h>
#include <qcoreevent.h>
#include <qcursor.h>
#include <qevent.h>
#include <qfont.h>
#include <qgl.h>
#include <qglbuffer.h>
#include <qglcolormap.h>
#include <qglframebufferobject.h>
#include <qglfunctions.h>
#include <qglpixelbuffer.h>
#include <qglshaderprogram.h>
#include <qgraphicseffect.h>
#include <qgraphicsproxywidget.h>
#include <qicon.h>
#include <qimage.h>
#include <qkeysequence.h>
#include <qlayout.h>
#include <qlist.h>
#include <qlocale.h>
#include <qmargins.h>
#include <qmatrix4x4.h>
#include <qmetaobject.h>
#include <qobject.h>
#include <qopenglcontext.h>
#include <qpaintdevice.h>
#include <qpaintengine.h>
#include <qpainter.h>
#include <qpalette.h>
#include <qpixmap.h>
#include <qpoint.h>
#include <qrect.h>
#include <qregion.h>
#include <qsize.h>
#include <qsizepolicy.h>
#include <qstyle.h>
#include <qsurfaceformat.h>
#include <qtransform.h>
#include <qvector2d.h>
#include <qvector3d.h>
#include <qvector4d.h>
#include <qwidget.h>
#include <qwindow.h>
class PythonQtWrapper_QGLBuffer : public QObject
{ Q_OBJECT
public:
Q_ENUMS(Access Type UsagePattern )
enum Access{
ReadOnly = QGLBuffer::ReadOnly, WriteOnly = QGLBuffer::WriteOnly, ReadWrite = QGLBuffer::ReadWrite};
enum Type{
VertexBuffer = QGLBuffer::VertexBuffer, IndexBuffer = QGLBuffer::IndexBuffer, PixelPackBuffer = QGLBuffer::PixelPackBuffer, PixelUnpackBuffer = QGLBuffer::PixelUnpackBuffer};
enum UsagePattern{
StreamDraw = QGLBuffer::StreamDraw, StreamRead = QGLBuffer::StreamRead, StreamCopy = QGLBuffer::StreamCopy, StaticDraw = QGLBuffer::StaticDraw, StaticRead = QGLBuffer::StaticRead, StaticCopy = QGLBuffer::StaticCopy, DynamicDraw = QGLBuffer::DynamicDraw, DynamicRead = QGLBuffer::DynamicRead, DynamicCopy = QGLBuffer::DynamicCopy};
public slots:
QGLBuffer* new_QGLBuffer();
QGLBuffer* new_QGLBuffer(QGLBuffer::Type type);
QGLBuffer* new_QGLBuffer(const QGLBuffer& other);
void delete_QGLBuffer(QGLBuffer* obj) { delete obj; }
void allocate(QGLBuffer* theWrappedObject, const void* data, int count);
void allocate(QGLBuffer* theWrappedObject, int count);
bool bind(QGLBuffer* theWrappedObject);
GLuint bufferId(QGLBuffer* theWrappedObject) const;
bool create(QGLBuffer* theWrappedObject);
void destroy(QGLBuffer* theWrappedObject);
bool isCreated(QGLBuffer* theWrappedObject) const;
void* map(QGLBuffer* theWrappedObject, QGLBuffer::Access access);
QGLBuffer* operator_assign(QGLBuffer* theWrappedObject, const QGLBuffer& other);
bool read(QGLBuffer* theWrappedObject, int offset, void* data, int count);
void release(QGLBuffer* theWrappedObject);
void static_QGLBuffer_release(QGLBuffer::Type type);
void setUsagePattern(QGLBuffer* theWrappedObject, QGLBuffer::UsagePattern value);
int size(QGLBuffer* theWrappedObject) const;
QGLBuffer::Type type(QGLBuffer* theWrappedObject) const;
bool unmap(QGLBuffer* theWrappedObject);
QGLBuffer::UsagePattern usagePattern(QGLBuffer* theWrappedObject) const;
void write(QGLBuffer* theWrappedObject, int offset, const void* data, int count);
};
class PythonQtShell_QGLColormap : public QGLColormap
{
public:
PythonQtShell_QGLColormap():QGLColormap(),_wrapper(NULL) {};
PythonQtShell_QGLColormap(const QGLColormap& arg__1):QGLColormap(arg__1),_wrapper(NULL) {};
~PythonQtShell_QGLColormap();
PythonQtInstanceWrapper* _wrapper;
};
class PythonQtPublicPromoter_QGLColormap : public QGLColormap
{ public:
inline Qt::HANDLE promoted_handle() { return QGLColormap::handle(); }
inline void promoted_setHandle(Qt::HANDLE ahandle) { QGLColormap::setHandle(ahandle); }
};
class PythonQtWrapper_QGLColormap : public QObject
{ Q_OBJECT
public:
public slots:
QGLColormap* new_QGLColormap();
QGLColormap* new_QGLColormap(const QGLColormap& arg__1);
void delete_QGLColormap(QGLColormap* obj) { delete obj; }
QColor entryColor(QGLColormap* theWrappedObject, int idx) const;
unsigned int entryRgb(QGLColormap* theWrappedObject, int idx) const;
int find(QGLColormap* theWrappedObject, unsigned int color) const;
int findNearest(QGLColormap* theWrappedObject, unsigned int color) const;
Qt::HANDLE handle(QGLColormap* theWrappedObject);
bool isEmpty(QGLColormap* theWrappedObject) const;
void setEntry(QGLColormap* theWrappedObject, int idx, const QColor& color);
void setEntry(QGLColormap* theWrappedObject, int idx, unsigned int color);
void setHandle(QGLColormap* theWrappedObject, Qt::HANDLE ahandle);
int size(QGLColormap* theWrappedObject) const;
};
class PythonQtShell_QGLContext : public QGLContext
{
public:
PythonQtShell_QGLContext(const QGLFormat& format):QGLContext(format),_wrapper(NULL) {};
PythonQtShell_QGLContext(const QGLFormat& format, QPaintDevice* device):QGLContext(format, device),_wrapper(NULL) {};
~PythonQtShell_QGLContext();
virtual bool chooseContext(const QGLContext* shareContext = 0);
virtual bool create(const QGLContext* shareContext = 0);
virtual void doneCurrent();
virtual void makeCurrent();
virtual void swapBuffers() const;
PythonQtInstanceWrapper* _wrapper;
};
class PythonQtPublicPromoter_QGLContext : public QGLContext
{ public:
inline bool promoted_chooseContext(const QGLContext* shareContext = 0) { return QGLContext::chooseContext(shareContext); }
inline uint promoted_colorIndex(const QColor& c) const { return QGLContext::colorIndex(c); }
inline bool promoted_create(const QGLContext* shareContext = 0) { return QGLContext::create(shareContext); }
inline bool promoted_deviceIsPixmap() const { return QGLContext::deviceIsPixmap(); }
inline void promoted_doneCurrent() { QGLContext::doneCurrent(); }
inline bool promoted_initialized() const { return QGLContext::initialized(); }
inline void promoted_makeCurrent() { QGLContext::makeCurrent(); }
inline void promoted_setInitialized(bool on) { QGLContext::setInitialized(on); }
inline void promoted_setValid(bool valid) { QGLContext::setValid(valid); }
inline void promoted_setWindowCreated(bool on) { QGLContext::setWindowCreated(on); }
inline void promoted_swapBuffers() const { QGLContext::swapBuffers(); }
inline bool promoted_windowCreated() const { return QGLContext::windowCreated(); }
};
class PythonQtWrapper_QGLContext : public QObject
{ Q_OBJECT
public:
Q_ENUMS(BindOption )
Q_FLAGS(BindOptions )
enum BindOption{
NoBindOption = QGLContext::NoBindOption, InvertedYBindOption = QGLContext::InvertedYBindOption, MipmapBindOption = QGLContext::MipmapBindOption, PremultipliedAlphaBindOption = QGLContext::PremultipliedAlphaBindOption, LinearFilteringBindOption = QGLContext::LinearFilteringBindOption, MemoryManagedBindOption = QGLContext::MemoryManagedBindOption, CanFlipNativePixmapBindOption = QGLContext::CanFlipNativePixmapBindOption, TemporarilyCachedBindOption = QGLContext::TemporarilyCachedBindOption, DefaultBindOption = QGLContext::DefaultBindOption, InternalBindOption = QGLContext::InternalBindOption};
Q_DECLARE_FLAGS(BindOptions, BindOption)
public slots:
QGLContext* new_QGLContext(const QGLFormat& format);
QGLContext* new_QGLContext(const QGLFormat& format, QPaintDevice* device);
void delete_QGLContext(QGLContext* obj) { delete obj; }
bool static_QGLContext_areSharing(const QGLContext* context1, const QGLContext* context2);
GLuint bindTexture(QGLContext* theWrappedObject, const QImage& image, GLenum target = 0x0DE1, GLint format = 0x1908);
GLuint bindTexture(QGLContext* theWrappedObject, const QImage& image, GLenum target, GLint format, QGLContext::BindOptions options);
GLuint bindTexture(QGLContext* theWrappedObject, const QPixmap& pixmap, GLenum target = 0x0DE1, GLint format = 0x1908);
GLuint bindTexture(QGLContext* theWrappedObject, const QPixmap& pixmap, GLenum target, GLint format, QGLContext::BindOptions options);
GLuint bindTexture(QGLContext* theWrappedObject, const QString& fileName);
bool chooseContext(QGLContext* theWrappedObject, const QGLContext* shareContext = 0);
uint colorIndex(QGLContext* theWrappedObject, const QColor& c) const;
QOpenGLContext* contextHandle(QGLContext* theWrappedObject) const;
bool create(QGLContext* theWrappedObject, const QGLContext* shareContext = 0);
const QGLContext* static_QGLContext_currentContext();
void deleteTexture(QGLContext* theWrappedObject, GLuint tx_id);
QPaintDevice* device(QGLContext* theWrappedObject) const;
bool deviceIsPixmap(QGLContext* theWrappedObject) const;
void doneCurrent(QGLContext* theWrappedObject);
void drawTexture(QGLContext* theWrappedObject, const QPointF& point, GLuint textureId, GLenum textureTarget = 0x0DE1);
void drawTexture(QGLContext* theWrappedObject, const QRectF& target, GLuint textureId, GLenum textureTarget = 0x0DE1);
QGLFormat format(QGLContext* theWrappedObject) const;
QGLContext* static_QGLContext_fromOpenGLContext(QOpenGLContext* platformContext);
QGLFunctions* functions(QGLContext* theWrappedObject) const;
bool initialized(QGLContext* theWrappedObject) const;
bool isSharing(QGLContext* theWrappedObject) const;
bool isValid(QGLContext* theWrappedObject) const;
void makeCurrent(QGLContext* theWrappedObject);
void moveToThread(QGLContext* theWrappedObject, QThread* thread);
QColor overlayTransparentColor(QGLContext* theWrappedObject) const;
QGLFormat requestedFormat(QGLContext* theWrappedObject) const;
void reset(QGLContext* theWrappedObject);
void setFormat(QGLContext* theWrappedObject, const QGLFormat& format);
void setInitialized(QGLContext* theWrappedObject, bool on);
void static_QGLContext_setTextureCacheLimit(int size);
void setValid(QGLContext* theWrappedObject, bool valid);
void setWindowCreated(QGLContext* theWrappedObject, bool on);
void swapBuffers(QGLContext* theWrappedObject) const;
int static_QGLContext_textureCacheLimit();
bool windowCreated(QGLContext* theWrappedObject) const;
};
class PythonQtWrapper_QGLFormat : public QObject
{ Q_OBJECT
public:
Q_ENUMS(OpenGLContextProfile OpenGLVersionFlag )
Q_FLAGS(OpenGLVersionFlags )
enum OpenGLContextProfile{
NoProfile = QGLFormat::NoProfile, CoreProfile = QGLFormat::CoreProfile, CompatibilityProfile = QGLFormat::CompatibilityProfile};
enum OpenGLVersionFlag{
OpenGL_Version_None = QGLFormat::OpenGL_Version_None, OpenGL_Version_1_1 = QGLFormat::OpenGL_Version_1_1, OpenGL_Version_1_2 = QGLFormat::OpenGL_Version_1_2, OpenGL_Version_1_3 = QGLFormat::OpenGL_Version_1_3, OpenGL_Version_1_4 = QGLFormat::OpenGL_Version_1_4, OpenGL_Version_1_5 = QGLFormat::OpenGL_Version_1_5, OpenGL_Version_2_0 = QGLFormat::OpenGL_Version_2_0, OpenGL_Version_2_1 = QGLFormat::OpenGL_Version_2_1, OpenGL_ES_Common_Version_1_0 = QGLFormat::OpenGL_ES_Common_Version_1_0, OpenGL_ES_CommonLite_Version_1_0 = QGLFormat::OpenGL_ES_CommonLite_Version_1_0, OpenGL_ES_Common_Version_1_1 = QGLFormat::OpenGL_ES_Common_Version_1_1, OpenGL_ES_CommonLite_Version_1_1 = QGLFormat::OpenGL_ES_CommonLite_Version_1_1, OpenGL_ES_Version_2_0 = QGLFormat::OpenGL_ES_Version_2_0, OpenGL_Version_3_0 = QGLFormat::OpenGL_Version_3_0, OpenGL_Version_3_1 = QGLFormat::OpenGL_Version_3_1, OpenGL_Version_3_2 = QGLFormat::OpenGL_Version_3_2, OpenGL_Version_3_3 = QGLFormat::OpenGL_Version_3_3, OpenGL_Version_4_0 = QGLFormat::OpenGL_Version_4_0, OpenGL_Version_4_1 = QGLFormat::OpenGL_Version_4_1, OpenGL_Version_4_2 = QGLFormat::OpenGL_Version_4_2, OpenGL_Version_4_3 = QGLFormat::OpenGL_Version_4_3};
Q_DECLARE_FLAGS(OpenGLVersionFlags, OpenGLVersionFlag)
public slots:
QGLFormat* new_QGLFormat();
QGLFormat* new_QGLFormat(QGL::FormatOptions options, int plane = 0);
QGLFormat* new_QGLFormat(const QGLFormat& other);
void delete_QGLFormat(QGLFormat* obj) { delete obj; }
bool accum(QGLFormat* theWrappedObject) const;
int accumBufferSize(QGLFormat* theWrappedObject) const;
bool alpha(QGLFormat* theWrappedObject) const;
int alphaBufferSize(QGLFormat* theWrappedObject) const;
int blueBufferSize(QGLFormat* theWrappedObject) const;
QGLFormat static_QGLFormat_defaultFormat();
QGLFormat static_QGLFormat_defaultOverlayFormat();
bool depth(QGLFormat* theWrappedObject) const;
int depthBufferSize(QGLFormat* theWrappedObject) const;
bool directRendering(QGLFormat* theWrappedObject) const;
bool doubleBuffer(QGLFormat* theWrappedObject) const;
QGLFormat static_QGLFormat_fromSurfaceFormat(const QSurfaceFormat& format);
int greenBufferSize(QGLFormat* theWrappedObject) const;
bool static_QGLFormat_hasOpenGL();
bool static_QGLFormat_hasOpenGLOverlays();
bool hasOverlay(QGLFormat* theWrappedObject) const;
int majorVersion(QGLFormat* theWrappedObject) const;
int minorVersion(QGLFormat* theWrappedObject) const;
QGLFormat::OpenGLVersionFlags static_QGLFormat_openGLVersionFlags();
bool __eq__(QGLFormat* theWrappedObject, const QGLFormat& arg__2);
int plane(QGLFormat* theWrappedObject) const;
QGLFormat::OpenGLContextProfile profile(QGLFormat* theWrappedObject) const;
int redBufferSize(QGLFormat* theWrappedObject) const;
bool rgba(QGLFormat* theWrappedObject) const;
bool sampleBuffers(QGLFormat* theWrappedObject) const;
int samples(QGLFormat* theWrappedObject) const;
void setAccum(QGLFormat* theWrappedObject, bool enable);
void setAccumBufferSize(QGLFormat* theWrappedObject, int size);
void setAlpha(QGLFormat* theWrappedObject, bool enable);
void setAlphaBufferSize(QGLFormat* theWrappedObject, int size);
void setBlueBufferSize(QGLFormat* theWrappedObject, int size);
void static_QGLFormat_setDefaultFormat(const QGLFormat& f);
void static_QGLFormat_setDefaultOverlayFormat(const QGLFormat& f);
void setDepth(QGLFormat* theWrappedObject, bool enable);
void setDepthBufferSize(QGLFormat* theWrappedObject, int size);
void setDirectRendering(QGLFormat* theWrappedObject, bool enable);
void setDoubleBuffer(QGLFormat* theWrappedObject, bool enable);
void setGreenBufferSize(QGLFormat* theWrappedObject, int size);
void setOption(QGLFormat* theWrappedObject, QGL::FormatOptions opt);
void setOverlay(QGLFormat* theWrappedObject, bool enable);
void setPlane(QGLFormat* theWrappedObject, int plane);
void setProfile(QGLFormat* theWrappedObject, QGLFormat::OpenGLContextProfile profile);
void setRedBufferSize(QGLFormat* theWrappedObject, int size);
void setRgba(QGLFormat* theWrappedObject, bool enable);
void setSampleBuffers(QGLFormat* theWrappedObject, bool enable);
void setSamples(QGLFormat* theWrappedObject, int numSamples);
void setStencil(QGLFormat* theWrappedObject, bool enable);
void setStencilBufferSize(QGLFormat* theWrappedObject, int size);
void setStereo(QGLFormat* theWrappedObject, bool enable);
void setSwapInterval(QGLFormat* theWrappedObject, int interval);
void setVersion(QGLFormat* theWrappedObject, int major, int minor);
bool stencil(QGLFormat* theWrappedObject) const;
int stencilBufferSize(QGLFormat* theWrappedObject) const;
bool stereo(QGLFormat* theWrappedObject) const;
int swapInterval(QGLFormat* theWrappedObject) const;
bool testOption(QGLFormat* theWrappedObject, QGL::FormatOptions opt) const;
QSurfaceFormat static_QGLFormat_toSurfaceFormat(const QGLFormat& format);
QString py_toString(QGLFormat*);
};
class PythonQtShell_QGLFramebufferObject : public QGLFramebufferObject
{
public:
PythonQtShell_QGLFramebufferObject(const QSize& size, GLenum target = 0x0DE1):QGLFramebufferObject(size, target),_wrapper(NULL) {};
PythonQtShell_QGLFramebufferObject(const QSize& size, QGLFramebufferObject::Attachment attachment, GLenum target = 0x0DE1, GLenum internal_format = 0):QGLFramebufferObject(size, attachment, target, internal_format),_wrapper(NULL) {};
PythonQtShell_QGLFramebufferObject(const QSize& size, const QGLFramebufferObjectFormat& format):QGLFramebufferObject(size, format),_wrapper(NULL) {};
PythonQtShell_QGLFramebufferObject(int width, int height, GLenum target = 0x0DE1):QGLFramebufferObject(width, height, target),_wrapper(NULL) {};
PythonQtShell_QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, GLenum target = 0x0DE1, GLenum internal_format = 0):QGLFramebufferObject(width, height, attachment, target, internal_format),_wrapper(NULL) {};
PythonQtShell_QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat& format):QGLFramebufferObject(width, height, format),_wrapper(NULL) {};
~PythonQtShell_QGLFramebufferObject();
virtual int devType() const;
virtual void initPainter(QPainter* painter) const;
virtual int metric(QPaintDevice::PaintDeviceMetric metric) const;
virtual QPaintEngine* paintEngine() const;
virtual QPaintDevice* redirected(QPoint* offset) const;
virtual QPainter* sharedPainter() const;
PythonQtInstanceWrapper* _wrapper;
};
class PythonQtPublicPromoter_QGLFramebufferObject : public QGLFramebufferObject
{ public:
inline int promoted_devType() const { return QGLFramebufferObject::devType(); }
inline int promoted_metric(QPaintDevice::PaintDeviceMetric metric) const { return QGLFramebufferObject::metric(metric); }
inline QPaintEngine* promoted_paintEngine() const { return QGLFramebufferObject::paintEngine(); }
};
class PythonQtWrapper_QGLFramebufferObject : public QObject
{ Q_OBJECT
public:
Q_ENUMS(Attachment )
enum Attachment{
NoAttachment = QGLFramebufferObject::NoAttachment, CombinedDepthStencil = QGLFramebufferObject::CombinedDepthStencil, Depth = QGLFramebufferObject::Depth};
public slots:
QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, GLenum target = 0x0DE1);
QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, QGLFramebufferObject::Attachment attachment, GLenum target = 0x0DE1, GLenum internal_format = 0);
QGLFramebufferObject* new_QGLFramebufferObject(const QSize& size, const QGLFramebufferObjectFormat& format);
QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, GLenum target = 0x0DE1);
QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, GLenum target = 0x0DE1, GLenum internal_format = 0);
QGLFramebufferObject* new_QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat& format);
void delete_QGLFramebufferObject(QGLFramebufferObject* obj) { delete obj; }
QGLFramebufferObject::Attachment attachment(QGLFramebufferObject* theWrappedObject) const;
bool bind(QGLFramebufferObject* theWrappedObject);
bool static_QGLFramebufferObject_bindDefault();
void static_QGLFramebufferObject_blitFramebuffer(QGLFramebufferObject* target, const QRect& targetRect, QGLFramebufferObject* source, const QRect& sourceRect, GLbitfield buffers = 0x00004000, GLenum filter = 0x2600);
int devType(QGLFramebufferObject* theWrappedObject) const;
void drawTexture(QGLFramebufferObject* theWrappedObject, const QPointF& point, GLuint textureId, GLenum textureTarget = 0x0DE1);
void drawTexture(QGLFramebufferObject* theWrappedObject, const QRectF& target, GLuint textureId, GLenum textureTarget = 0x0DE1);
QGLFramebufferObjectFormat format(QGLFramebufferObject* theWrappedObject) const;
GLuint handle(QGLFramebufferObject* theWrappedObject) const;
bool static_QGLFramebufferObject_hasOpenGLFramebufferBlit();
bool static_QGLFramebufferObject_hasOpenGLFramebufferObjects();
bool isBound(QGLFramebufferObject* theWrappedObject) const;
bool isValid(QGLFramebufferObject* theWrappedObject) const;
int metric(QGLFramebufferObject* theWrappedObject, QPaintDevice::PaintDeviceMetric metric) const;
QPaintEngine* paintEngine(QGLFramebufferObject* theWrappedObject) const;
bool release(QGLFramebufferObject* theWrappedObject);
QSize size(QGLFramebufferObject* theWrappedObject) const;
GLuint texture(QGLFramebufferObject* theWrappedObject) const;
QImage toImage(QGLFramebufferObject* theWrappedObject) const;
};
class PythonQtWrapper_QGLFramebufferObjectFormat : public QObject
{ Q_OBJECT
public:
public slots:
QGLFramebufferObjectFormat* new_QGLFramebufferObjectFormat();
QGLFramebufferObjectFormat* new_QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat& other);
void delete_QGLFramebufferObjectFormat(QGLFramebufferObjectFormat* obj) { delete obj; }
QGLFramebufferObject::Attachment attachment(QGLFramebufferObjectFormat* theWrappedObject) const;
GLenum internalTextureFormat(QGLFramebufferObjectFormat* theWrappedObject) const;
bool mipmap(QGLFramebufferObjectFormat* theWrappedObject) const;
bool __ne__(QGLFramebufferObjectFormat* theWrappedObject, const QGLFramebufferObjectFormat& other) const;
QGLFramebufferObjectFormat* operator_assign(QGLFramebufferObjectFormat* theWrappedObject, const QGLFramebufferObjectFormat& other);
bool __eq__(QGLFramebufferObjectFormat* theWrappedObject, const QGLFramebufferObjectFormat& other) const;
int samples(QGLFramebufferObjectFormat* theWrappedObject) const;
void setAttachment(QGLFramebufferObjectFormat* theWrappedObject, QGLFramebufferObject::Attachment attachment);
void setInternalTextureFormat(QGLFramebufferObjectFormat* theWrappedObject, GLenum internalTextureFormat);
void setMipmap(QGLFramebufferObjectFormat* theWrappedObject, bool enabled);
void setSamples(QGLFramebufferObjectFormat* theWrappedObject, int samples);
void setTextureTarget(QGLFramebufferObjectFormat* theWrappedObject, GLenum target);
GLenum textureTarget(QGLFramebufferObjectFormat* theWrappedObject) const;
};
class PythonQtWrapper_QGLFunctions : public QObject
{ Q_OBJECT
public:
Q_ENUMS(OpenGLFeature )
Q_FLAGS(OpenGLFeatures )
enum OpenGLFeature{
Multitexture = QGLFunctions::Multitexture, Shaders = QGLFunctions::Shaders, Buffers = QGLFunctions::Buffers, Framebuffers = QGLFunctions::Framebuffers, BlendColor = QGLFunctions::BlendColor, BlendEquation = QGLFunctions::BlendEquation, BlendEquationSeparate = QGLFunctions::BlendEquationSeparate, BlendFuncSeparate = QGLFunctions::BlendFuncSeparate, BlendSubtract = QGLFunctions::BlendSubtract, CompressedTextures = QGLFunctions::CompressedTextures, Multisample = QGLFunctions::Multisample, StencilSeparate = QGLFunctions::StencilSeparate, NPOTTextures = QGLFunctions::NPOTTextures};
Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature)
public slots:
QGLFunctions* new_QGLFunctions();
QGLFunctions* new_QGLFunctions(const QGLContext* context);
void delete_QGLFunctions(QGLFunctions* obj) { delete obj; }
void glActiveTexture(QGLFunctions* theWrappedObject, GLenum texture);
void glAttachShader(QGLFunctions* theWrappedObject, GLuint program, GLuint shader);
void glBindAttribLocation(QGLFunctions* theWrappedObject, GLuint program, GLuint index, const char* name);
void glBindBuffer(QGLFunctions* theWrappedObject, GLenum target, GLuint buffer);
void glBindFramebuffer(QGLFunctions* theWrappedObject, GLenum target, GLuint framebuffer);
void glBindRenderbuffer(QGLFunctions* theWrappedObject, GLenum target, GLuint renderbuffer);
void glBlendColor(QGLFunctions* theWrappedObject, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendEquation(QGLFunctions* theWrappedObject, GLenum mode);
void glBlendEquationSeparate(QGLFunctions* theWrappedObject, GLenum modeRGB, GLenum modeAlpha);
void glBlendFuncSeparate(QGLFunctions* theWrappedObject, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GLenum glCheckFramebufferStatus(QGLFunctions* theWrappedObject, GLenum target);
void glClearDepthf(QGLFunctions* theWrappedObject, GLclampf depth);
void glCompileShader(QGLFunctions* theWrappedObject, GLuint shader);
void glCompressedTexImage2D(QGLFunctions* theWrappedObject, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void glCompressedTexSubImage2D(QGLFunctions* theWrappedObject, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
GLuint glCreateProgram(QGLFunctions* theWrappedObject);
GLuint glCreateShader(QGLFunctions* theWrappedObject, GLenum type);
void glDeleteBuffers(QGLFunctions* theWrappedObject, GLsizei n, const GLuint* buffers);
void glDeleteFramebuffers(QGLFunctions* theWrappedObject, GLsizei n, const GLuint* framebuffers);
void glDeleteProgram(QGLFunctions* theWrappedObject, GLuint program);
void glDeleteRenderbuffers(QGLFunctions* theWrappedObject, GLsizei n, const GLuint* renderbuffers);
void glDeleteShader(QGLFunctions* theWrappedObject, GLuint shader);
void glDepthRangef(QGLFunctions* theWrappedObject, GLclampf zNear, GLclampf zFar);
void glDetachShader(QGLFunctions* theWrappedObject, GLuint program, GLuint shader);
void glDisableVertexAttribArray(QGLFunctions* theWrappedObject, GLuint index);
void glEnableVertexAttribArray(QGLFunctions* theWrappedObject, GLuint index);
void glFramebufferRenderbuffer(QGLFunctions* theWrappedObject, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture2D(QGLFunctions* theWrappedObject, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glGenBuffers(QGLFunctions* theWrappedObject, GLsizei n, GLuint* buffers);
void glGenFramebuffers(QGLFunctions* theWrappedObject, GLsizei n, GLuint* framebuffers);
void glGenRenderbuffers(QGLFunctions* theWrappedObject, GLsizei n, GLuint* renderbuffers);
void glGenerateMipmap(QGLFunctions* theWrappedObject, GLenum target);
void glGetActiveAttrib(QGLFunctions* theWrappedObject, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void glGetActiveUniform(QGLFunctions* theWrappedObject, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void glGetAttachedShaders(QGLFunctions* theWrappedObject, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
int glGetAttribLocation(QGLFunctions* theWrappedObject, GLuint program, const char* name);
void glGetBufferParameteriv(QGLFunctions* theWrappedObject, GLenum target, GLenum pname, GLint* params);
void glGetFramebufferAttachmentParameteriv(QGLFunctions* theWrappedObject, GLenum target, GLenum attachment, GLenum pname, GLint* params);
void glGetProgramInfoLog(QGLFunctions* theWrappedObject, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
void glGetProgramiv(QGLFunctions* theWrappedObject, GLuint program, GLenum pname, GLint* params);
void glGetRenderbufferParameteriv(QGLFunctions* theWrappedObject, GLenum target, GLenum pname, GLint* params);
void glGetShaderInfoLog(QGLFunctions* theWrappedObject, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
void glGetShaderPrecisionFormat(QGLFunctions* theWrappedObject, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
void glGetShaderSource(QGLFunctions* theWrappedObject, GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
void glGetShaderiv(QGLFunctions* theWrappedObject, GLuint shader, GLenum pname, GLint* params);
int glGetUniformLocation(QGLFunctions* theWrappedObject, GLuint program, const char* name);
void glGetUniformfv(QGLFunctions* theWrappedObject, GLuint program, GLint location, GLfloat* params);
void glGetUniformiv(QGLFunctions* theWrappedObject, GLuint program, GLint location, GLint* params);
void glGetVertexAttribPointerv(QGLFunctions* theWrappedObject, GLuint index, GLenum pname, void** pointer);
void glGetVertexAttribfv(QGLFunctions* theWrappedObject, GLuint index, GLenum pname, GLfloat* params);
void glGetVertexAttribiv(QGLFunctions* theWrappedObject, GLuint index, GLenum pname, GLint* params);
GLboolean glIsBuffer(QGLFunctions* theWrappedObject, GLuint buffer);
GLboolean glIsFramebuffer(QGLFunctions* theWrappedObject, GLuint framebuffer);
GLboolean glIsProgram(QGLFunctions* theWrappedObject, GLuint program);
GLboolean glIsRenderbuffer(QGLFunctions* theWrappedObject, GLuint renderbuffer);
GLboolean glIsShader(QGLFunctions* theWrappedObject, GLuint shader);
void glLinkProgram(QGLFunctions* theWrappedObject, GLuint program);
void glReleaseShaderCompiler(QGLFunctions* theWrappedObject);
void glRenderbufferStorage(QGLFunctions* theWrappedObject, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glSampleCoverage(QGLFunctions* theWrappedObject, GLclampf value, GLboolean invert);
void glShaderBinary(QGLFunctions* theWrappedObject, GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
void glShaderSource(QGLFunctions* theWrappedObject, GLuint shader, GLsizei count, const char** string, const GLint* length);
void glStencilFuncSeparate(QGLFunctions* theWrappedObject, GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilMaskSeparate(QGLFunctions* theWrappedObject, GLenum face, GLuint mask);
void glStencilOpSeparate(QGLFunctions* theWrappedObject, GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void glUniform1f(QGLFunctions* theWrappedObject, GLint location, GLfloat x);
void glUniform1fv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLfloat* v);
void glUniform1i(QGLFunctions* theWrappedObject, GLint location, GLint x);
void glUniform1iv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLint* v);
void glUniform2f(QGLFunctions* theWrappedObject, GLint location, GLfloat x, GLfloat y);
void glUniform2fv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLfloat* v);
void glUniform2i(QGLFunctions* theWrappedObject, GLint location, GLint x, GLint y);
void glUniform2iv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLint* v);
void glUniform3f(QGLFunctions* theWrappedObject, GLint location, GLfloat x, GLfloat y, GLfloat z);
void glUniform3fv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLfloat* v);
void glUniform3i(QGLFunctions* theWrappedObject, GLint location, GLint x, GLint y, GLint z);
void glUniform3iv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLint* v);
void glUniform4f(QGLFunctions* theWrappedObject, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glUniform4fv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLfloat* v);
void glUniform4i(QGLFunctions* theWrappedObject, GLint location, GLint x, GLint y, GLint z, GLint w);
void glUniform4iv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, const GLint* v);
void glUniformMatrix2fv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void glUniformMatrix3fv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void glUniformMatrix4fv(QGLFunctions* theWrappedObject, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void glUseProgram(QGLFunctions* theWrappedObject, GLuint program);
void glValidateProgram(QGLFunctions* theWrappedObject, GLuint program);
void glVertexAttrib1f(QGLFunctions* theWrappedObject, GLuint indx, GLfloat x);
void glVertexAttrib1fv(QGLFunctions* theWrappedObject, GLuint indx, const GLfloat* values);
void glVertexAttrib2f(QGLFunctions* theWrappedObject, GLuint indx, GLfloat x, GLfloat y);
void glVertexAttrib2fv(QGLFunctions* theWrappedObject, GLuint indx, const GLfloat* values);
void glVertexAttrib3f(QGLFunctions* theWrappedObject, GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fv(QGLFunctions* theWrappedObject, GLuint indx, const GLfloat* values);
void glVertexAttrib4f(QGLFunctions* theWrappedObject, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fv(QGLFunctions* theWrappedObject, GLuint indx, const GLfloat* values);
void glVertexAttribPointer(QGLFunctions* theWrappedObject, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
bool hasOpenGLFeature(QGLFunctions* theWrappedObject, QGLFunctions::OpenGLFeature feature) const;
void initializeGLFunctions(QGLFunctions* theWrappedObject, const QGLContext* context = 0);
QGLFunctions::OpenGLFeatures openGLFeatures(QGLFunctions* theWrappedObject) const;
};
class PythonQtShell_QGLPixelBuffer : public QGLPixelBuffer
{
public:
PythonQtShell_QGLPixelBuffer(const QSize& size, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0):QGLPixelBuffer(size, format, shareWidget),_wrapper(NULL) {};
PythonQtShell_QGLPixelBuffer(int width, int height, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0):QGLPixelBuffer(width, height, format, shareWidget),_wrapper(NULL) {};
~PythonQtShell_QGLPixelBuffer();
virtual int devType() const;
virtual void initPainter(QPainter* painter) const;
virtual int metric(QPaintDevice::PaintDeviceMetric metric) const;
virtual QPaintEngine* paintEngine() const;
virtual QPaintDevice* redirected(QPoint* offset) const;
virtual QPainter* sharedPainter() const;
PythonQtInstanceWrapper* _wrapper;
};
class PythonQtPublicPromoter_QGLPixelBuffer : public QGLPixelBuffer
{ public:
inline int promoted_devType() const { return QGLPixelBuffer::devType(); }
inline int promoted_metric(QPaintDevice::PaintDeviceMetric metric) const { return QGLPixelBuffer::metric(metric); }
inline QPaintEngine* promoted_paintEngine() const { return QGLPixelBuffer::paintEngine(); }
};
class PythonQtWrapper_QGLPixelBuffer : public QObject
{ Q_OBJECT
public:
public slots:
QGLPixelBuffer* new_QGLPixelBuffer(const QSize& size, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
QGLPixelBuffer* new_QGLPixelBuffer(int width, int height, const QGLFormat& format = QGLFormat::defaultFormat(), QGLWidget* shareWidget = 0);
void delete_QGLPixelBuffer(QGLPixelBuffer* obj) { delete obj; }
GLuint bindTexture(QGLPixelBuffer* theWrappedObject, const QImage& image, GLenum target = 0x0DE1);
GLuint bindTexture(QGLPixelBuffer* theWrappedObject, const QPixmap& pixmap, GLenum target = 0x0DE1);
GLuint bindTexture(QGLPixelBuffer* theWrappedObject, const QString& fileName);
bool bindToDynamicTexture(QGLPixelBuffer* theWrappedObject, GLuint texture);
QGLContext* context(QGLPixelBuffer* theWrappedObject) const;
void deleteTexture(QGLPixelBuffer* theWrappedObject, GLuint texture_id);
int devType(QGLPixelBuffer* theWrappedObject) const;
bool doneCurrent(QGLPixelBuffer* theWrappedObject);
void drawTexture(QGLPixelBuffer* theWrappedObject, const QPointF& point, GLuint textureId, GLenum textureTarget = 0x0DE1);
void drawTexture(QGLPixelBuffer* theWrappedObject, const QRectF& target, GLuint textureId, GLenum textureTarget = 0x0DE1);
QGLFormat format(QGLPixelBuffer* theWrappedObject) const;
GLuint generateDynamicTexture(QGLPixelBuffer* theWrappedObject) const;
Qt::HANDLE handle(QGLPixelBuffer* theWrappedObject) const;
bool static_QGLPixelBuffer_hasOpenGLPbuffers();
bool isValid(QGLPixelBuffer* theWrappedObject) const;
bool makeCurrent(QGLPixelBuffer* theWrappedObject);
int metric(QGLPixelBuffer* theWrappedObject, QPaintDevice::PaintDeviceMetric metric) const;
QPaintEngine* paintEngine(QGLPixelBuffer* theWrappedObject) const;
void releaseFromDynamicTexture(QGLPixelBuffer* theWrappedObject);
QSize size(QGLPixelBuffer* theWrappedObject) const;
QImage toImage(QGLPixelBuffer* theWrappedObject) const;
void updateDynamicTexture(QGLPixelBuffer* theWrappedObject, GLuint texture_id) const;
};
class PythonQtShell_QGLShader : public QGLShader
{
public:
PythonQtShell_QGLShader(QGLShader::ShaderType type, QObject* parent = 0):QGLShader(type, parent),_wrapper(NULL) {};
PythonQtShell_QGLShader(QGLShader::ShaderType type, const QGLContext* context, QObject* parent = 0):QGLShader(type, context, parent),_wrapper(NULL) {};
~PythonQtShell_QGLShader();
virtual void childEvent(QChildEvent* arg__1);
virtual void customEvent(QEvent* arg__1);
virtual bool event(QEvent* arg__1);
virtual bool eventFilter(QObject* arg__1, QEvent* arg__2);
virtual void timerEvent(QTimerEvent* arg__1);
PythonQtInstanceWrapper* _wrapper;
};
class PythonQtWrapper_QGLShader : public QObject
{ Q_OBJECT
public:
Q_ENUMS(ShaderTypeBit )
Q_FLAGS(ShaderType )
enum ShaderTypeBit{
Vertex = QGLShader::Vertex, Fragment = QGLShader::Fragment, Geometry = QGLShader::Geometry};
Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
public slots:
QGLShader* new_QGLShader(QGLShader::ShaderType type, QObject* parent = 0);
QGLShader* new_QGLShader(QGLShader::ShaderType type, const QGLContext* context, QObject* parent = 0);
void delete_QGLShader(QGLShader* obj) { delete obj; }
bool compileSourceCode(QGLShader* theWrappedObject, const QByteArray& source);
bool compileSourceCode(QGLShader* theWrappedObject, const QString& source);
bool compileSourceCode(QGLShader* theWrappedObject, const char* source);
bool compileSourceFile(QGLShader* theWrappedObject, const QString& fileName);
bool static_QGLShader_hasOpenGLShaders(QGLShader::ShaderType type, const QGLContext* context = 0);
bool isCompiled(QGLShader* theWrappedObject) const;
QString log(QGLShader* theWrappedObject) const;
GLuint shaderId(QGLShader* theWrappedObject) const;
QGLShader::ShaderType shaderType(QGLShader* theWrappedObject) const;
QByteArray sourceCode(QGLShader* theWrappedObject) const;
};
class PythonQtShell_QGLShaderProgram : public QGLShaderProgram
{
public:
PythonQtShell_QGLShaderProgram(QObject* parent = 0):QGLShaderProgram(parent),_wrapper(NULL) {};
PythonQtShell_QGLShaderProgram(const QGLContext* context, QObject* parent = 0):QGLShaderProgram(context, parent),_wrapper(NULL) {};
~PythonQtShell_QGLShaderProgram();
virtual void childEvent(QChildEvent* arg__1);
virtual void customEvent(QEvent* arg__1);
virtual bool event(QEvent* arg__1);
virtual bool eventFilter(QObject* arg__1, QEvent* arg__2);
virtual bool link();
virtual void timerEvent(QTimerEvent* arg__1);
PythonQtInstanceWrapper* _wrapper;
};
class PythonQtPublicPromoter_QGLShaderProgram : public QGLShaderProgram
{ public:
inline bool promoted_link() { return QGLShaderProgram::link(); }
};
class PythonQtWrapper_QGLShaderProgram : public QObject
{ Q_OBJECT
public:
public slots:
QGLShaderProgram* new_QGLShaderProgram(QObject* parent = 0);
QGLShaderProgram* new_QGLShaderProgram(const QGLContext* context, QObject* parent = 0);
void delete_QGLShaderProgram(QGLShaderProgram* obj) { delete obj; }
bool addShader(QGLShaderProgram* theWrappedObject, QGLShader* shader);
bool addShaderFromSourceCode(QGLShaderProgram* theWrappedObject, QGLShader::ShaderType type, const QByteArray& source);
bool addShaderFromSourceCode(QGLShaderProgram* theWrappedObject, QGLShader::ShaderType type, const QString& source);
bool addShaderFromSourceCode(QGLShaderProgram* theWrappedObject, QGLShader::ShaderType type, const char* source);
bool addShaderFromSourceFile(QGLShaderProgram* theWrappedObject, QGLShader::ShaderType type, const QString& fileName);
int attributeLocation(QGLShaderProgram* theWrappedObject, const QByteArray& name) const;
int attributeLocation(QGLShaderProgram* theWrappedObject, const QString& name) const;
int attributeLocation(QGLShaderProgram* theWrappedObject, const char* name) const;
bool bind(QGLShaderProgram* theWrappedObject);
void bindAttributeLocation(QGLShaderProgram* theWrappedObject, const QByteArray& name, int location);
void bindAttributeLocation(QGLShaderProgram* theWrappedObject, const QString& name, int location);
void bindAttributeLocation(QGLShaderProgram* theWrappedObject, const char* name, int location);
void disableAttributeArray(QGLShaderProgram* theWrappedObject, const char* name);
void disableAttributeArray(QGLShaderProgram* theWrappedObject, int location);
void enableAttributeArray(QGLShaderProgram* theWrappedObject, const char* name);
void enableAttributeArray(QGLShaderProgram* theWrappedObject, int location);
GLenum geometryInputType(QGLShaderProgram* theWrappedObject) const;
GLenum geometryOutputType(QGLShaderProgram* theWrappedObject) const;
int geometryOutputVertexCount(QGLShaderProgram* theWrappedObject) const;
bool static_QGLShaderProgram_hasOpenGLShaderPrograms(const QGLContext* context = 0);
bool isLinked(QGLShaderProgram* theWrappedObject) const;
bool link(QGLShaderProgram* theWrappedObject);
QString log(QGLShaderProgram* theWrappedObject) const;
int maxGeometryOutputVertices(QGLShaderProgram* theWrappedObject) const;
GLuint programId(QGLShaderProgram* theWrappedObject) const;
void release(QGLShaderProgram* theWrappedObject);
void removeAllShaders(QGLShaderProgram* theWrappedObject);
void removeShader(QGLShaderProgram* theWrappedObject, QGLShader* shader);
void setAttributeArray(QGLShaderProgram* theWrappedObject, const char* name, GLenum type, const void* values, int tupleSize, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, const char* name, const GLfloat* values, int tupleSize, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, const char* name, const QVector2D* values, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, const char* name, const QVector3D* values, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, const char* name, const QVector4D* values, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, int location, GLenum type, const void* values, int tupleSize, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, int location, const GLfloat* values, int tupleSize, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, int location, const QVector2D* values, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, int location, const QVector3D* values, int stride = 0);
void setAttributeArray(QGLShaderProgram* theWrappedObject, int location, const QVector4D* values, int stride = 0);
void setAttributeBuffer(QGLShaderProgram* theWrappedObject, const char* name, GLenum type, int offset, int tupleSize, int stride = 0);
void setAttributeBuffer(QGLShaderProgram* theWrappedObject, int location, GLenum type, int offset, int tupleSize, int stride = 0);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat x, GLfloat y);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat x, GLfloat y, GLfloat z);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, const GLfloat* values, int columns, int rows);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, const QColor& value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, const QVector2D& value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, const QVector3D& value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, const char* name, const QVector4D& value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, GLfloat value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, GLfloat x, GLfloat y);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, GLfloat x, GLfloat y, GLfloat z);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, const GLfloat* values, int columns, int rows);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, const QColor& value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, const QVector2D& value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, const QVector3D& value);
void setAttributeValue(QGLShaderProgram* theWrappedObject, int location, const QVector4D& value);
void setGeometryInputType(QGLShaderProgram* theWrappedObject, GLenum inputType);
void setGeometryOutputType(QGLShaderProgram* theWrappedObject, GLenum outputType);
void setGeometryOutputVertexCount(QGLShaderProgram* theWrappedObject, int count);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat value);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat x, GLfloat y);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, GLint value);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QColor& color);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QMatrix4x4& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QPoint& point);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QPointF& point);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QSize& size);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QSizeF& size);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QTransform& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QVector2D& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QVector3D& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, const char* name, const QVector4D& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, GLfloat value);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, GLfloat x, GLfloat y);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, GLint value);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QColor& color);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QMatrix4x4& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QPoint& point);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QPointF& point);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QSize& size);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QSizeF& size);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QTransform& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QVector2D& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QVector3D& value);
void setUniformValue(QGLShaderProgram* theWrappedObject, int location, const QVector4D& value);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, const char* name, const GLfloat* values, int count, int tupleSize);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, const char* name, const GLint* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, const char* name, const QMatrix4x4* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, const char* name, const QVector2D* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, const char* name, const QVector3D* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, const char* name, const QVector4D* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, int location, const GLfloat* values, int count, int tupleSize);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, int location, const GLint* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, int location, const GLuint* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, int location, const QMatrix4x4* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, int location, const QVector2D* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, int location, const QVector3D* values, int count);
void setUniformValueArray(QGLShaderProgram* theWrappedObject, int location, const QVector4D* values, int count);
QList<QGLShader* > shaders(QGLShaderProgram* theWrappedObject) const;
int uniformLocation(QGLShaderProgram* theWrappedObject, const QByteArray& name) const;
int uniformLocation(QGLShaderProgram* theWrappedObject, const QString& name) const;
int uniformLocation(QGLShaderProgram* theWrappedObject, const char* name) const;
};
class PythonQtShell_QGLWidget : public QGLWidget
{
public:
PythonQtShell_QGLWidget(QGLContext* context, QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0):QGLWidget(context, parent, shareWidget, f),_wrapper(NULL) {};
PythonQtShell_QGLWidget(QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0):QGLWidget(parent, shareWidget, f),_wrapper(NULL) {};
PythonQtShell_QGLWidget(const QGLFormat& format, QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0):QGLWidget(format, parent, shareWidget, f),_wrapper(NULL) {};
~PythonQtShell_QGLWidget();
virtual void actionEvent(QActionEvent* arg__1);
virtual void changeEvent(QEvent* arg__1);
virtual void childEvent(QChildEvent* arg__1);
virtual void closeEvent(QCloseEvent* arg__1);
virtual void contextMenuEvent(QContextMenuEvent* arg__1);
virtual void customEvent(QEvent* arg__1);
virtual int devType() const;
virtual void dragEnterEvent(QDragEnterEvent* arg__1);
virtual void dragLeaveEvent(QDragLeaveEvent* arg__1);
virtual void dragMoveEvent(QDragMoveEvent* arg__1);
virtual void dropEvent(QDropEvent* arg__1);
virtual void enterEvent(QEvent* arg__1);
virtual bool event(QEvent* arg__1);
virtual bool eventFilter(QObject* arg__1, QEvent* arg__2);
virtual void focusInEvent(QFocusEvent* arg__1);
virtual bool focusNextPrevChild(bool next);
virtual void focusOutEvent(QFocusEvent* arg__1);
virtual void glDraw();
virtual void glInit();
virtual bool hasHeightForWidth() const;
virtual int heightForWidth(int arg__1) const;
virtual void hideEvent(QHideEvent* arg__1);
virtual void initPainter(QPainter* painter) const;
virtual void initializeGL();
virtual void initializeOverlayGL();
virtual void inputMethodEvent(QInputMethodEvent* arg__1);
virtual QVariant inputMethodQuery(Qt::InputMethodQuery arg__1) const;
virtual void keyPressEvent(QKeyEvent* arg__1);
virtual void keyReleaseEvent(QKeyEvent* arg__1);
virtual void leaveEvent(QEvent* arg__1);
virtual int metric(QPaintDevice::PaintDeviceMetric arg__1) const;
virtual QSize minimumSizeHint() const;
virtual void mouseDoubleClickEvent(QMouseEvent* arg__1);
virtual void mouseMoveEvent(QMouseEvent* arg__1);
virtual void mousePressEvent(QMouseEvent* arg__1);
virtual void mouseReleaseEvent(QMouseEvent* arg__1);
virtual void moveEvent(QMoveEvent* arg__1);
virtual bool nativeEvent(const QByteArray& eventType, void* message, long* result);
virtual QPaintEngine* paintEngine() const;
virtual void paintEvent(QPaintEvent* arg__1);
virtual void paintGL();
virtual void paintOverlayGL();
virtual QPaintDevice* redirected(QPoint* offset) const;
virtual void resizeEvent(QResizeEvent* arg__1);
virtual void resizeGL(int w, int h);
virtual void resizeOverlayGL(int w, int h);
virtual QPainter* sharedPainter() const;
virtual void showEvent(QShowEvent* arg__1);
virtual QSize sizeHint() const;
virtual void tabletEvent(QTabletEvent* arg__1);
virtual void timerEvent(QTimerEvent* arg__1);
virtual void updateGL();
virtual void updateOverlayGL();
virtual void wheelEvent(QWheelEvent* arg__1);
PythonQtInstanceWrapper* _wrapper;
};
class PythonQtPublicPromoter_QGLWidget : public QGLWidget
{ public:
inline bool promoted_autoBufferSwap() const { return QGLWidget::autoBufferSwap(); }
inline bool promoted_event(QEvent* arg__1) { return QGLWidget::event(arg__1); }
inline void promoted_glDraw() { QGLWidget::glDraw(); }
inline void promoted_glInit() { QGLWidget::glInit(); }
inline void promoted_initializeGL() { QGLWidget::initializeGL(); }
inline void promoted_initializeOverlayGL() { QGLWidget::initializeOverlayGL(); }
inline QPaintEngine* promoted_paintEngine() const { return QGLWidget::paintEngine(); }
inline void promoted_paintEvent(QPaintEvent* arg__1) { QGLWidget::paintEvent(arg__1); }
inline void promoted_paintGL() { QGLWidget::paintGL(); }
inline void promoted_paintOverlayGL() { QGLWidget::paintOverlayGL(); }
inline void promoted_resizeEvent(QResizeEvent* arg__1) { QGLWidget::resizeEvent(arg__1); }
inline void promoted_resizeGL(int w, int h) { QGLWidget::resizeGL(w, h); }
inline void promoted_resizeOverlayGL(int w, int h) { QGLWidget::resizeOverlayGL(w, h); }
inline void promoted_setAutoBufferSwap(bool on) { QGLWidget::setAutoBufferSwap(on); }
inline void promoted_updateGL() { QGLWidget::updateGL(); }
inline void promoted_updateOverlayGL() { QGLWidget::updateOverlayGL(); }
};
class PythonQtWrapper_QGLWidget : public QObject
{ Q_OBJECT
public:
public slots:
QGLWidget* new_QGLWidget(QGLContext* context, QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
QGLWidget* new_QGLWidget(QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
QGLWidget* new_QGLWidget(const QGLFormat& format, QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
void delete_QGLWidget(QGLWidget* obj) { delete obj; }
bool autoBufferSwap(QGLWidget* theWrappedObject) const;
GLuint bindTexture(QGLWidget* theWrappedObject, const QImage& image, GLenum target = 0x0DE1, GLint format = 0x1908);
GLuint bindTexture(QGLWidget* theWrappedObject, const QImage& image, GLenum target, GLint format, QGLContext::BindOptions options);
GLuint bindTexture(QGLWidget* theWrappedObject, const QPixmap& pixmap, GLenum target = 0x0DE1, GLint format = 0x1908);
GLuint bindTexture(QGLWidget* theWrappedObject, const QPixmap& pixmap, GLenum target, GLint format, QGLContext::BindOptions options);
GLuint bindTexture(QGLWidget* theWrappedObject, const QString& fileName);
const QGLColormap* colormap(QGLWidget* theWrappedObject) const;
QGLContext* context(QGLWidget* theWrappedObject) const;
QImage static_QGLWidget_convertToGLFormat(const QImage& img);
void deleteTexture(QGLWidget* theWrappedObject, GLuint tx_id);
void doneCurrent(QGLWidget* theWrappedObject);
bool doubleBuffer(QGLWidget* theWrappedObject) const;
void drawTexture(QGLWidget* theWrappedObject, const QPointF& point, GLuint textureId, GLenum textureTarget = 0x0DE1);
void drawTexture(QGLWidget* theWrappedObject, const QRectF& target, GLuint textureId, GLenum textureTarget = 0x0DE1);
bool event(QGLWidget* theWrappedObject, QEvent* arg__1);
QGLFormat format(QGLWidget* theWrappedObject) const;
void glDraw(QGLWidget* theWrappedObject);
void glInit(QGLWidget* theWrappedObject);
QImage grabFrameBuffer(QGLWidget* theWrappedObject, bool withAlpha = false);
void initializeGL(QGLWidget* theWrappedObject);
void initializeOverlayGL(QGLWidget* theWrappedObject);
bool isSharing(QGLWidget* theWrappedObject) const;
bool isValid(QGLWidget* theWrappedObject) const;
void makeCurrent(QGLWidget* theWrappedObject);
void makeOverlayCurrent(QGLWidget* theWrappedObject);
const QGLContext* overlayContext(QGLWidget* theWrappedObject) const;
QPaintEngine* paintEngine(QGLWidget* theWrappedObject) const;
void paintEvent(QGLWidget* theWrappedObject, QPaintEvent* arg__1);
void paintGL(QGLWidget* theWrappedObject);
void paintOverlayGL(QGLWidget* theWrappedObject);
void qglClearColor(QGLWidget* theWrappedObject, const QColor& c) const;
void qglColor(QGLWidget* theWrappedObject, const QColor& c) const;
QPixmap renderPixmap(QGLWidget* theWrappedObject, int w = 0, int h = 0, bool useContext = false);
void renderText(QGLWidget* theWrappedObject, double x, double y, double z, const QString& str, const QFont& fnt = QFont());
void renderText(QGLWidget* theWrappedObject, int x, int y, const QString& str, const QFont& fnt = QFont());
void resizeEvent(QGLWidget* theWrappedObject, QResizeEvent* arg__1);
void resizeGL(QGLWidget* theWrappedObject, int w, int h);
void resizeOverlayGL(QGLWidget* theWrappedObject, int w, int h);
void setAutoBufferSwap(QGLWidget* theWrappedObject, bool on);
void setColormap(QGLWidget* theWrappedObject, const QGLColormap& map);
void swapBuffers(QGLWidget* theWrappedObject);
void updateGL(QGLWidget* theWrappedObject);
void updateOverlayGL(QGLWidget* theWrappedObject);
};