##// END OF EJS Templates
Wait for the end of an acquisition to validate an operation (3)...
Wait for the end of an acquisition to validate an operation (3) If an operation is to validate, waits the end of the acquisition

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SelectionZoneAction.cpp
66 lines | 2.0 KiB | text/x-c | CppLexer
/ gui / src / Actions / SelectionZoneAction.cpp
#include <Actions/SelectionZoneAction.h>
#include <Visualization/VisualizationSelectionZoneItem.h>
Q_LOGGING_CATEGORY(LOG_SelectionZoneAction, "SelectionZoneAction")
struct SelectionZoneAction::SelectionZoneActionPrivate {
explicit SelectionZoneActionPrivate(const QString &name, const QStringList &subMenuList,
SelectionZoneAction::ExecuteFunction fun)
: m_Name{name}, m_SubMenuList{subMenuList}, m_Fun{std::move(fun)}
{
}
QString m_Name;
QStringList m_SubMenuList;
QKeySequence m_DisplayedShortcut;
SelectionZoneAction::ExecuteFunction m_Fun;
SelectionZoneAction::EnableFunction m_EnableFun = [](auto zones) { return true; };
};
SelectionZoneAction::SelectionZoneAction(const QString &name, ExecuteFunction fun)
: impl{spimpl::make_unique_impl<SelectionZoneActionPrivate>(name, QStringList{},
std::move(fun))}
{
}
SelectionZoneAction::SelectionZoneAction(const QStringList &subMenuList, const QString &name,
SelectionZoneAction::ExecuteFunction fun)
: impl{spimpl::make_unique_impl<SelectionZoneActionPrivate>(name, subMenuList,
std::move(fun))}
{
}
void SelectionZoneAction::setEnableFunction(EnableFunction fun)
{
impl->m_EnableFun = std::move(fun);
}
void SelectionZoneAction::setDisplayedShortcut(const QKeySequence &shortcut)
{
impl->m_DisplayedShortcut = shortcut;
}
QKeySequence SelectionZoneAction::displayedShortcut() const
{
return impl->m_DisplayedShortcut;
}
QString SelectionZoneAction::name() const noexcept
{
return impl->m_Name;
}
QStringList SelectionZoneAction::subMenuList() const noexcept
{
return impl->m_SubMenuList;
}
void SelectionZoneAction::execute(const QVector<VisualizationSelectionZoneItem *> &item)
{
impl->m_Fun(item);
}
bool SelectionZoneAction::isEnabled(const QVector<VisualizationSelectionZoneItem *> &item)
{
return impl->m_EnableFun(item);
}