##// END OF EJS Templates
Separate the initialization of the properties of the graph of the update of the units of the graph....
Separate the initialization of the properties of the graph of the update of the units of the graph. The initialization of the properties is carried out when adding a variable in the graph, the update of the units is carried out when loading the data of this variable

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SqpSettingsGeneralWidget.cpp
51 lines | 1.6 KiB | text/x-c | CppLexer
/ gui / src / Settings / SqpSettingsGeneralWidget.cpp
#include "Settings/SqpSettingsGeneralWidget.h"
#include "Settings/SqpSettingsDefs.h"
#include "ui_SqpSettingsGeneralWidget.h"
SqpSettingsGeneralWidget::SqpSettingsGeneralWidget(QWidget *parent)
: QWidget{parent}, ui{new Ui::SqpSettingsGeneralWidget}
{
ui->setupUi(this);
// Value limits
ui->toleranceInitSpinBox->setMinimum(0.);
ui->toleranceInitSpinBox->setMaximum(std::numeric_limits<double>::max());
ui->toleranceUpdateSpinBox->setMinimum(0.);
ui->toleranceUpdateSpinBox->setMaximum(std::numeric_limits<double>::max());
}
SqpSettingsGeneralWidget::~SqpSettingsGeneralWidget() noexcept
{
delete ui;
}
void SqpSettingsGeneralWidget::loadSettings()
{
QSettings settings{};
auto loadTolerance = [&settings](const QString &key, double defaultValue) {
// Tolerance is converted to percent
auto toleranceValue = settings.value(key, defaultValue).toDouble();
return toleranceValue * 100.;
};
ui->toleranceInitSpinBox->setValue(
loadTolerance(GENERAL_TOLERANCE_AT_INIT_KEY, GENERAL_TOLERANCE_AT_INIT_DEFAULT_VALUE));
ui->toleranceUpdateSpinBox->setValue(
loadTolerance(GENERAL_TOLERANCE_AT_UPDATE_KEY, GENERAL_TOLERANCE_AT_UPDATE_DEFAULT_VALUE));
}
void SqpSettingsGeneralWidget::saveSettings() const
{
QSettings settings{};
auto saveTolerance = [&settings](const QString &key, double value) {
// Tolerance is converted from percent
settings.setValue(key, value * 0.01);
};
saveTolerance(GENERAL_TOLERANCE_AT_INIT_KEY, ui->toleranceInitSpinBox->value());
saveTolerance(GENERAL_TOLERANCE_AT_UPDATE_KEY, ui->toleranceUpdateSpinBox->value());
}