##// END OF EJS Templates
Methods to add some catalogue items
Methods to add some catalogue items

File last commit:

r1118:f354146de80e
r1137:0b4332d4039e
Show More
SelectionZoneAction.cpp
66 lines | 2.0 KiB | text/x-c | CppLexer
/ gui / src / Actions / SelectionZoneAction.cpp
#include <Actions/SelectionZoneAction.h>
#include <Visualization/VisualizationSelectionZoneItem.h>
Q_LOGGING_CATEGORY(LOG_SelectionZoneAction, "SelectionZoneAction")
struct SelectionZoneAction::SelectionZoneActionPrivate {
explicit SelectionZoneActionPrivate(const QString &name, const QStringList &subMenuList,
SelectionZoneAction::ExecuteFunction fun)
: m_Name{name}, m_SubMenuList{subMenuList}, m_Fun{std::move(fun)}
{
}
QString m_Name;
QStringList m_SubMenuList;
QKeySequence m_DisplayedShortcut;
SelectionZoneAction::ExecuteFunction m_Fun;
SelectionZoneAction::EnableFunction m_EnableFun = [](auto zones) { return true; };
};
SelectionZoneAction::SelectionZoneAction(const QString &name, ExecuteFunction fun)
: impl{spimpl::make_unique_impl<SelectionZoneActionPrivate>(name, QStringList{},
std::move(fun))}
{
}
SelectionZoneAction::SelectionZoneAction(const QStringList &subMenuList, const QString &name,
SelectionZoneAction::ExecuteFunction fun)
: impl{spimpl::make_unique_impl<SelectionZoneActionPrivate>(name, subMenuList,
std::move(fun))}
{
}
void SelectionZoneAction::setEnableFunction(EnableFunction fun)
{
impl->m_EnableFun = std::move(fun);
}
void SelectionZoneAction::setDisplayedShortcut(const QKeySequence &shortcut)
{
impl->m_DisplayedShortcut = shortcut;
}
QKeySequence SelectionZoneAction::displayedShortcut() const
{
return impl->m_DisplayedShortcut;
}
QString SelectionZoneAction::name() const noexcept
{
return impl->m_Name;
}
QStringList SelectionZoneAction::subMenuList() const noexcept
{
return impl->m_SubMenuList;
}
void SelectionZoneAction::execute(const QVector<VisualizationSelectionZoneItem *> &item)
{
impl->m_Fun(item);
}
bool SelectionZoneAction::isEnabled(const QVector<VisualizationSelectionZoneItem *> &item)
{
return impl->m_EnableFun(item);
}